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Well, codex by codex, the list of armies with a highly customisable wargear/weapons section grows thin. Luckily, this is still something IG can boast having!
But there is more to this than simply giving your officer a powerfist and thumping marines. There is an element of tactics that needs to be addressed here.
Especially now that we are in 5th edition, and some of the older wargear will be either stronger or weaker as a result.
Then there are comparisons to be made- should you load up your wargear buying soldiers with all the best stuff, or keep 'em cheap and focus on plasmaguns for your infantry?
Should you take a refractor field, or a medallion crimson?
Is the Macharian Cross as awesome in 5th edition as it seems? I don't actually have my codex on me as I write this, so perhaps I've got a rule incorrect, but by memory, the ability to re-deply units after setup just seems so much more uber now. Has anyone tried using this upgrade?
Does anyone bother to give their priests eviscerators, or a rosarius, or that sacred relic thing? How about force weapons for your Psykers? Are grenades (frag or krak) worthwhile?
Which model in the army list do you feel works best with the honorifica imperialis (or mundanus)? And is that truly list specific (priests and psykers for close quarters, infantry platoon officers for long range)? Or is there simply one potential "character" that just works best in all situations? (I must admit, a veteran squad veteran sergeant weilding a powerfist can be a good contenter for this position, in my own opinion).
So yeah. How do you outfit your officers, veteran sergeants, techpriests and bone'eads? Why? And why don't you give them any of the other stuff?
Discuss!! That's and order!
"Pickles, the drummer, doodily doo. (Ding-dong, doodily, doodily, doo.)"
Also, you should google "garfield minus garfield". Awesome.
Well in my army, I keep the officer of my HQ squad with nothing except the honorifica imperialis to give me a cheaper HSO and he really just serves as a leadership bubble combined with the standard bearer. My platoon command has a bolter equipped for the range b/c I have 3 plasmaguns and a medic in his squad. And I dont really have anymore units that have access to the armory.
"If marines fart, grots die in their millions." -Red Orc
Sad to say that for the most part my war gear selection doesnt usually go beyond maybe some power swords, bolt pistols, storm bolters and maaaaaybe carapace armor if I really cant find a use for 5pts anywhere else.
But for the most part my command squads are...
HSO w/power weapon
Vet w/co standard
I havent really tried medics before tho. On paper they just dont seem that great or worth the points. This may be because I am very slow to change my lists and army composition, but I'm being tempted to try them out lately.
here is an idea rocket roll rebel, put 2 medics in 1 command squad and use them to harrass the enemy because they get ignore the first 2 failed saving throws(here is a cheap trick, it never says armor saving throws............)
oh i forgot what the topic was.......
i make a lot of the use of the armory, but only for weapons, other than that, my main officer has carapace armor(because it is on the model and mostly looks, but it has saved me!)
plasma pistol(good but stay away unless its on an officer, otherwise its a waste)
bolt pistol(put on everything with acess to the armory(without upgrading) and doesn't have anything better)
Pwr weapon(officers and maybe stormtrooper sgt's only)
Pwr Fist(maybe officer if you really want it, usually not better than a power weapon(but i like them so i use it)
carapace armor(i only find it useful on main officer(needs the extra protection, mine leads from the midst of battle) only use on mobile officers who are also expensive and a major leadership bubble)
call it a bad idea but my command squad runs with the men, so my officer needs the extra armor(btw he lives more than 3/4 of my games)
Last edited by Dakka,Dakka,Dakka; November 6th, 2008 at 03:31.
Hellhounds are good tanks
Satan - "**** you Kage! And **** you Jables! I'll get you Tenacious DDDDdddddddeeeeee!!!!!!"
for dealing with just wargear and armory options on anyone that can take it... i don't give any of my vet sgts or officers anything just about always. but then again, the majority of them are in suicide squads for my drop troop army and tend to die the following opponent turn half the time.
My army is going to be all fluffy and actually be based upon the Cadian 8th Shock Troop Regiment Doctrines just cause i really love the fluff and i love to use Creed and Kell as my models. I'll usually have the HI upgrade on a Storm Trooper Vetern Sergent just cause in case he gets chargedor has to charge he will have the benefits of the HSO abilities. As well as having a power sword and Kell being attached to his squad they will deal alot of damage.
Most of my junior officers will have bolters just cause i want them to be able to provide some fire power instead of being leadership bubbles.
"DID WE JUST SIGN UP FOR A SUICIDE MISSION, RICO?" "YEAH WE JUST DID, WHEN WE ENLISTED" LOVE THE IMPERIAL GUARD, JOIN TODAY!!
I never bring equipment from the armory and have never yet found myself wishing I had. The only reasons one would are to kit out unit leaders for close combat (not the Guard's thing, really) or to have a not-game-changing gimmick, like the Macharian Cross or a psyker with HI and force weapon. A couple people swear by storm bolters but I don't think it's worth the conversion effort, plus I'm sure that option will be going away in the next revision. The Guard is about men and guns and more of both; upgrading isn't our idiom.
Krak Grenades are too expensive when you have to buy them for a squad of 10. I remember experimenting with EMP grenades on Firewarriors, and relearning just how many vehicles have heavy bolters (or equivalents) on them. As for frags, I would rather rapidfire than try a charge; my men do the same damage either way, and not charging means the enemy must sweeping advance my men on their own turn. The refractor field is simply a waste. That's what cover saves are for!
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
Depends on which officer
My Company Commander has a powerfist and laspistol (I just like that model), my first platoon Lieutenant has a stormbolter and a power weapon (the old pintle storm bolter, looks really manly waving that about) and my second platoon leader is Grease Monkey from the old last chancers box set and so has a bolt pistol and power weapon.
My Psykers come with force weapons and an honourifica if I really want to surprise people on occasion.
Commissars? Bolt Pistol and power weapon.
Veteran Sergeants? Laspistol and CCW, keep it simple.
No armour upgrades, I dont like selective equipping, if I took Carapace I would feel obliged to doctrine it.
The name refers to facial hair, not playing style.Originally Posted by A news vendor's stand, London, June 1940
I have heard that bringing Psykers with Krark grenades in all your officer squads can be fun. Not only does it allow for the off chance to use the psyker powers (some times helps) and adds an extra body to your officer squad. The krak grenades will allow your command squad extra versatility with tank busting. I guess this could also work for commisars, officers, and priests.
The macharian cross is awesome when used with the bait and switch tactic. Moving a single heavy weapon squad from covering one fire lane to a different fire lane can really mess up a slower armies first few turns
"Thank him who puts me loath to this revenge on you who wrong me not for him who wrongd"
I have done almost all the weird and wonderfull upgrades for my HQ from the armoury, but for a competitive game, I use the HQ for simple leadership. JO + Iron Disciplline and a Mortar. These guys will usually sit by my HW squads within 12". This is cheap, effective, but most importantly saves pionts for more guns elsewhere in my army.
For fun I l like:
HSO power fist, Carapace, Refracter Field
3 Guardsman with Flamers
Commissar, Powerfist, Carapace, Refractor Field.
Priest, with Evicerator, Rosarius.
Psyker with Honorifica, Force weapon.
Load these dudes up in a Chimera and let them assault something!
Sooooooo Expensive, not worth points, but fun when it takes out a squad of assault marines.
Last edited by Diggums Hammer; November 7th, 2008 at 20:55.
"A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
Sir Winston Churchil