What is your guard army's style? - Warhammer 40K Fantasy
 

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  1. #1
    Hellhounds are good tanks Dakka,Dakka,Dakka's Avatar
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    What is your guard army's style?

    what is your guard army's style?

    -Sit still and blow the opponent away?

    -Drive up in lots of chimeras and do drive by's?

    -Drop troops who kill everything the turn the jump in?

    or like my army

    -A force that assaults from the front that pounds things as it goes, pushing your opponent back(i personally use blitzkreig and have my main army get closer and closer pushing him back, and then suddenly 2 platoons of men and a sentinel deepstrikes behind him, catching him in a nasty crossfire.

    post how you use your army i'm probably missing some styles

    Hellhounds are good tanks

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  3. #2
    Experimental Strategist Sun the Unwilling's Avatar
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    Human Wave

    No one agrees with my stlye but it works for me. Tons of infantry squads with grenade launchers or melta guns moving forward every turn closer and closer to the enemy while fire support pounds on them every turn. With overwhelming firepower and excess of scoring units on the board, all that is needed is kill all enemy scoring units and contest their side.
    "Hard pounding, gentlemen: but we shall see who can pound the longest."
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    Demolishers pushing the front with 2 platoons of infantry and some heavy weapons squads for backup. Infantry advances each turn, the tanks provide cover and rip through enemy squads when they're not stunned.

  5. #4
    Hellhounds are good tanks Dakka,Dakka,Dakka's Avatar
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    nice i guess 5th edition got rid of that stupid gunline tactic

    always hated gunlines, much more fun if you are the agressor
    Hellhounds are good tanks

    Satan - "**** you Kage! And **** you Jables! I'll get you Tenacious DDDDdddddddeeeeee!!!!!!"

  6. #5
    Kut Maar Krachtig Zema's Avatar
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    Watcher In The Sky Beardy_Wierdy's Avatar
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    Long ranged support in the form of heavy weapons squads, a mortar platoon and a pair of Leman Russ MBT's hold a line, forming a semi-gunline. As the enemy advances on said gunline two infantry platoons come in from the sides or deep strike depending on mission and the situation on the ground.

    Don't have a name for it, but it is fun, assuming you dont misjudge distances and end up with your platoons getting assualted good and proper.
    The name refers to facial hair, not playing style.

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  8. #7
    Dark Apostle 10th Lyran's Avatar
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    Drop in everything but the snipers, who infiltrate in.


    Member of the Fluffmasters Clan

  9. #8
    Senior Member farmpunk's Avatar
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    Hmm my CURRENT guard style is Light infantry/drop troops

    Depending on the oponnent, and mission, they deploy differently. Usually it does revolve around having a split deployment of some kind, and is very gunline in mentality, but also has drop elements in there.

    I usually try yo have an Inquisitor with an Emperor's Tarot, for the extra help in getting first turn. Then, since the ENTIRE force can infiltrate (except the Inquisitor, who I have considered putting in Termie Armor with a Psycannon for the DeepStrike option)

    Typically I end up with 1 corner with 6platoon squads with missile/Grenade launchers, and 2 command squads with Iron Disc, and mortars. Then I drop the 3rd command squad with 3 meltas, and 2 Special Weapon teams with Demo charges. Then 3 Lascannon/2plasma Vet squads infiltrate to take shots on tanks 1st turn.

    at 2000pts, I end up adding in 2 Plas cannon Demolishers, and a full DH =I= retinue for anti-psyker/anti-deepstrike. I must say it's PRICELESS to be able to shoot and kill a Monolith the instant it DeepStrikes too close.


    so I still do gunline, but I do a sneaky gunline.

  10. #9
    Senior Member Intrepid's Avatar
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    A gunline of troops supporting the advance of Demolishers and Hellhounds. I've given up on trying to take the enemy's objectives and instead try to deny them. (I take so many tanks that I have trouble holding multiple objectives.) Increasingly often, however, I turtle up tight with troops shielding the tanks from CC as my opponent tries to infiltrate/deepstrike/outflank with almost everything in his army. Those games tend to be quite short, and in my opinion not much fun...but that's 5th Edition for you.

    I've decided I favor the meltagun. It helps discourage tank shocking in addition to being a one-shot kill. The enemy himself usually compensates for the lack of range, and of course I'm equally happy if he opts for a shooting war instead.

    No doctrines. Don't need 'em and I'd lose a tank if I used any that I like.
    "My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard

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    Flexibility.

    Lots and lots of flexibility.


    I'm still toying with what I'm thinking will be "locally" competitive but I am striving for lots and lots of tactical flexibility.
    Fifth Edition Saved 40k for Me. I love my ratlings and my cover saves!


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