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With the new codex and rule book, can an effective close combat army still be made and is the "rhino rush" still a viable tactic?
I think there was a thread a while ago that talked about mechanised armies being some of the more competitive at tournaments, etc. don't quote me on it though my memory's terrible. -_- And effective close combat army? I don't see why not, though I'm not sure how well they'd do against dedicated assault armies overall (since I run more shooty guys).
Iron Swords 3rd Company - We are the swords which reap the bodies of our foes.
Train of thought will be terminating at.. edible murder weapons!
yeah, with my marines i prefer a mix of CC/RF, with all heavy support located on tanks.
i think a Drop-podding force wins out over a rhino rush.
although razorback rush is quite nasty in my opinion, splitting 3 tact squads means you got 15 marines with 3 heavy weapons sitting on a home objective, tad bit annoying for an opponent (i prefer to kit these guys out with 2x heavy bolters and a lascannon)
You cannot assault out of a Rhino that moved, so assaulty Rhino rush is dead as a doornail. I prefer the mechanized, mobile shooty army with emphasis on rapid-firing bolters and special weapons with combat as a backup.
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