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Hi, I'm new to 40k and the space marines and I have some questions
I purchased the 90$ starter army, Where should I go from here what are some units that are generally applicable to all lists that would be viable choices for purchase ( not trying to spend a lot of money.
There are a lot of ways I can build my space marines ( weapons choices and such) how should I go about doing this.
Thanks in advance.
My personal advice would be to build and paint up all the models you have now, get a few games in and see how you prefer to use your marines. Knowing how you want to play them is a key part in the expansion of your forces.
Armour-heavy lists, assault-based lists or 'stand and shoot' lists are quite different from each other, so knowing what you want your marines to do would really help =)
In the mean time, grab the codex and read through the unit descriptions, get a feeling for which units you like/etc, as that could help you decide what you want to do =)
As a general option, grab another tactical box set (10men) and perhaps another assault marine box set, as these could be used in most army lists along with what you have already =)
The first thing I would pick up is an HQ choice. The generic option would be a Captain, but I would consider getting a Chaplain with a Jump Pack to start out with and putting him in your Assault Squad. In terms of equipment, I would make sure to give your Assault Squad Sergeant melta-bombs, to give you some anti-tank hitting power in addition to the Missile Launcher.
After that, I would try and get in a few games against a few different opponents. It is always good to see where you, personally, would like to have more capability in your army. Some generic things to consider, though:
-I would consider beefing up the second Tactical Squad to a full ten Marines with a Special and Heavy weapon.
-I would also consider either a Predator or a Dreadnought to give you some mobile firepower. The Predator will have more firepower, but the Dreadnought can hit pretty hard in close combat, and still pack Heavy Weapon that he can move and still shoot.
The most important thing to do, though, in my opinion is to read through the Codex (and any other fluff you can get your hands on) and look at as many different models as you can. Personally, I place a very high premium on having units that I like in my army, and having an overall army that I like. Two Tactical Squads and an Assault Squad is a very solid core, and really gives you the option to choose your next units based on what units or models you like. That is my take, at least.
"Don't Delay-The best is the enemy of the good. By this I mean that a good plan violently executed now is better than a perfect plan next week. War is a very simple thing, and the determining characteristics are self-confidence, speed, and audacity. None of these things can ever be perfect, but they can be good."
-General George S. Patton, Jr.
The Battleforce is a decent start. Gets a good chunk of your troop selection out of the way. As was pointed out above, you will need a HQ choice to legally play a game though. Like him, I'd suggest buying the Captain box, or a Chaplain with a Jump Pack. I'd also pick up another Tactical Squad, simply because the game really revolves around Troop choices now, and you'll want the extra heavy and special weapon that it'll provide.
From there, I would suggest picking up a Heavy Support Choice, and an Elite Choice. I'd probably go with a Predator and a Dreadnought. Both are very reliable options, and can be used for multiple situations.
Your looking at nearly 1,000 points with that, and with a few changes in wargear you'll probably have a pretty solid army for 1,000 point games, which I think is a great way to learn how the real game works. Armies much smaller then that play differantly, and doesn't really prepare you for the more average 1,500-2,000pt games you'll see, in my opinion at least.
Nights Justice Space Marines
Eldar Eth Kariel Craftworld
Spear of Kurnous - High Elf Expeditionary Army
I'm confused, he said started box, whihc would be AoBR, and therefor already have a captain etc... Which box did you buy Jeremiah? The one with the orc's in it as well or the one with the tank and marines? If AoBR buy the battleforce, if the battleforce buy AoBR, lol. Easy!
He said the $90 one, so I'm assuming it's the battleforce.
Thanks, that all helps a lot.
but I still don;'t know how I should build my marines. How many rocket launchers,flamers,heavy bolters, etc to a normal troop ratio should i have. Or it this variable and I should just build what ever i think I'll need based oin the enemies i think i'll be facing.
If you don't have the codex, get it, soon! No use building marines if you don't know what goes where (when i first started I put a flamer on a Space wolves power claw because it looked like the only arm thing that could hold a gun *feels folish*)
For every 10 men you need one heavy weapon, one special weapon and one sergeant with whatever weapon. So your squads could be 7x Bolter 1x Special weapon (usually flamer) 1x Heavy weapon (usually missile launcher) alternativly if you wish they can all be bolters, but no more than 1x special, 1x Heavy and always comes with 1x Sergeant.
Hope that helps clear things up...