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Chaos space marines
sisters of battle/witchhunters
hello people. Here is another poll im starting to find out which out of all the armies in warhammer 40k is the worst to play against in your opinion as the Imperial Guard.
This could be the new way the imperial guard devise there stratigies for fighting all the other races so be honest when you vote.
Personally i hate fighting the orks as the imperial guard as you don't get enough firepower to wound and kill teh orks off before they reach you (assuming you don't have many tanks).
If i've missed a race or made a mistake tell me please.
(Note that there are some extras on there as some space marine chapters have different rules and codexs.)
Last edited by king_kabab; November 13th, 2008 at 03:49.
Every army IG has the tools to"specialize" against and every army can wipe the floor with us.
To be honest I almost hate playing Guard period (almost but not quite) until our new codex comes out.
We have some tools in fifth but not enough yet.
Fifth Edition Saved 40k for Me. I love my ratlings and my cover saves!
Has to be the Tyranids - while quite a few tyranid players use the strategy of bunching up and running at you (which obviously plays right into a Guard players hands, as I'm rolling wounding dice with two hands by the second turn) a good one will be sneaky and have just the right list to ensure that his army reaches yours with anything dangerous intact and ready to shred you in CC.
Its got to be Orks. Then can flood the board with just as many bodies as we can, except theirs bodies have T4, higher strength standard weapons, A2 and lots of assault weapons. Oh, and their fearless and have furious charge as well.
i disagree that orks are the hardest enemy, hellhounds, and guardsmen with flamers massacre them, and they are one of the few races that lasguns are effective against.
personally i hate necrons, my friend plays and has 2 full size squads with a necron lord with a ressurection orb in each(insta kill does not negate their stupid we'll be back's)
and then he has tons of wraiths and flayed ones.............soo many....oh and 3 tomb spiders that make a wall of scarabs that are very annoying
Hellhounds are good tanks
Satan - "**** you Kage! And **** you Jables! I'll get you Tenacious DDDDdddddddeeeeee!!!!!!"
I picked Eldar.
Plenty of fast assaulting troops, hard, nigh impossible to kill Skimmers, tough as nails Wraithlords to absorb a tone of punishment and plenty of Brightlances to kill our tanks with rather ease.
I good Eldar general is a tough opponent to beat.
"A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
Sir Winston Churchil
I say dark eldar, they're extremely fast so you'll have trouble shootnig them down before they hit your lines and their specialized close combat units will shred your line while their dark lances annihilate your tanks.
This was kind of a tough choice for me.
I agree that a good Eldar / Dark Eldar general is fierce vs. Guard. fierce vs. most opponents. nids are also a problem. so are new Marines with Sternguard.
but a good general should be able to do a lot with most forces, and make them fierce.
I think for this one though, I might have to go with my favorite girls in power armor. but they're a different kind of hard. Unexpectedly hard when played well. Similar to the Eldar armies in being fast forces, who can shift to exploit a flank advantage. plus, units that have Heavy flamers / Flamers plus 8 rapid fire bolters means death to guardsmen. Not to mention their smoke causes glances, not cover saves. Seraphim pushing faith to get invulnerable saves and skipping around the board to pop tanks are mean. Not to mention the Cannoness with a jump pack pushing faith to get a 2+ inv. She can eat lascannon fire for breakfast, and come back for more. Then she can kill off squads all by herself in CC.
couple these things with the callidus asassin popping up next to your command squad and killing off your Leadership in turn2, and you've got a nightmare.
not to mention the Inquisitor Dakka squads. Or the Exorcists.
I'm surprised, there are a lot of variety of answers. For me it's got to be orks, I play light infantry though so that might be why. There are just so many of them and they all have cover saves (combined with 2 big meks with the kustom force shield and a grot wall) that makes it very annoying
Most Notable Achievements:
Killed a Revenant Titan in one shot.
Killed 900 pts worth of Blood Angels in 2 turns while only loosing 4 pts.
I picked IG, specifically when it's one gunline against another. Not so much because it is difficult, but because it is boring.
If I picked which army I dislike playing most, that would be Necrons. I dislike them anyway, as I find them boring and lacking character, but also it can be frustrating to watch the incredible amount of fire you lay down count for nothing because of We'll Be Back.
I think you need to spend more time on your floor.
2500 Black Templars