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I wanted to ask if anyone else is tempted by the option of 125 point Double-Twin-Autocannon toting Dreadnoughts?
I am just working on painting mine now and I think the new Reaper Dreadnoughts are nifty. Say goodbye to your transports brutha!
But what does everyone else think? Do you have another favourite Dreadnough build?
Not enough shots for me I prefer the podding dread with an assault cannon or MM xD cheap and effective. Never liked long range builds that much O_< personal taste really ^^;
Iron Swords 3rd Company - We are the swords which reap the bodies of our foes.
Train of thought will be terminating at.. edible murder weapons!
An ironclad with 2 heavy flamers and a drop pod looks pretty good on paper.
My current fave thoough is a assault cannon heavy flamer dread.
IG Best Gen 1st overall of 10 DE 4th overall of 6
Eldar 3rd Overall/Best General of 26--2nd Overall/Best General of 7--1st Overall/Best General of 11
The Mortis is a solid variant for such a low cost, it will definitely find its way into ==My== army. MM/HF Podding Dread also gets a mention, as does the ever-amazing Ironclad.
Check out ==My== blog: www.bnhblog.blogspot.com
I like the double tl autocannon build. It isn't perfect, but I think it is a good compromise between high str and number of shots.
In a dev squad you can get 4 ML shots for 150 points, while this is 4 TL autocannon shots for 125 points. The autocannon is only a little worse than the missle launcher. The only real reason I would take ML shots over it is for the marine killing AP. I don't really care about the 1 less str since I have lascannons. Autocannons wound most models on 2+ anyway.
I definitely don't rely on the Mortis for any large part of my anti tank weaponry, but it does provide a versatile unit that can do almost anything.
Walkers in combat are mean with 5th ed rules.
non-init 1 STR10 power weapons just make them meaner.
They can close better now with running (I pair them with a rhino quite often, and run behind it for the cover save)
They can shoot and charge, (let's not forget they can move and shoot a heavy weapon, a advantage itself)
They never flee melee.
There is nothing better for kicking the bejeezus out of a large orc mob than a dread.
What do most people take for melee? Power weapons - Ignored. Power fist - you strike first with your power fist attacks (who has T over 5 to avoid the instant death?)
Even in the event you die from a hidden fist in a squad, It'll take time and you should wrack up those kills. (and force LD checks / get free hits)
Multimelta? Great for killing tanks (if you don't charge it. That'll do the job)
Assault Cannon? Kill hordes - also great for Lighter Armour at a pinch.
Lascannon - Well, having a twin linked las isn't bad either from time to time.
Thin HB's or AC's - I'd really prefer a Assault Cannon, due to more shots (Better infantry killer), and rending. (Better pen with the rending.)
Adeptus Mechanicus Marines: http://www.librarium-online.com/foru...ml#post1655065
Personally, i have always had a weakness for the twin CCW lay out.
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