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A point brought up in one of the army lists over there *points in vague direction* was about the use of smoke launchers. Does the standard of smoke on transports only still work or should we be changing direction?
I considered posting this to cadaver as a topic of the week but well I'm lazy and those is fairly specific, so what are others thoughts on smoke launchers?
for all those wondering where it was this coming up he was pointing in right direction...
Personally I think they've saved my skin on too many occasions not to take them.
However in 5th they are rather different.
But the way I see it, its like extra armour. If you've been hit and you can't move or shoot..then your in a position to be shot again in the next turn. now if you take extra armour then you can move, but without any shooting unless you can hit cover your defense-less. By doing that your doing more to ensure that the tank lives longer...not as relevant in 5th edition I belive but still a good 3pts.
On transports it can be invaluable. Having something that can keep precious cargo (assuming its precious or deadly that is) alive longer half the time for 3pts...seems worth it to me.
I'm rambling my points away but it seems like something you would drop in a heart beat if you had to but with spare points ou have to take them.
I can't count the amount of times smoke launchers have got my crusader squad across the table and into combat because of it after somethings stopped my crusader being effective at killing.
"I have dug my grave in this place and I will either triumph or I will die!" Reclusiarch Grimaldus
"Those I cannot crush with words I will crush with the Tanks of the Imperial Guard!" Lord Solar Macharius
"Hear Me Inquisitor Ordinary. Obey me. I am of the Malleus!" Inquisitor Jaq Draco
Meh. I'll get onto it.
As for smoke launchers - I love 'em!
Remember that the main 40K rulebook states that the codex takes precedent over the description of smoke launchers found there - so for us, that means glancing hits all 'round! And seeing as it is difficult for glancing hits to kill a tank, this means your men will survive an extra round. Nice! Extra good if the tank is in cover - cover save + downgraded to glancing hit. Very worth the 3 points in my opinion!
(Although, I don't actually have my codex on me at the moment - if it doesn't downgrade to glancing hits, let me know. I just sorta assumed - can't remember the specifics).
Pity that our transports can only carry the unit they are listed with though!
"Pickles, the drummer, doodily doo. (Ding-dong, doodily, doodily, doo.)"
Also, you should google "garfield minus garfield". Awesome.