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I had my 1st 1500 Space wolf game last week against the Imperial guards.
Some of you may be familiar with my army list which I listed on my Space Wolf OBEL question post. for those not familiar with my earlier post, I had:
2 squads of Grey Hunters in drop pod
2 Blood claws in Rhinos lead by WGBL and WGL
1 unit of Space Wolf Scouts lead by WGL
Venerable dreadnaught with Lascannon & Missle
Predator Annihilator with Lasc sponsson
Following member Wulbanes & MadLarkin suggestions, I loaded up my squads with plasma pistols instead of melta guns. I Chosed the ven dread because I felt that having the 1st turn could mean the game especially against shooty armies like IG. The venerable dread and predator are expected to take out some vehicles on the 1st turn while the rhinos would move & disembark the BCs. I debated whether to disembark the BCs on the 1st turn or the 2nd but thought it too risky on the 2nd turn. Since i did not have too many heavy weapons, I loaded my leaders with meltabombs. Overall, I felt that I had a fairly balanced list.
During the setup, my opponent decided to throw me a curveball. Instead of a regular guard army, he went with an armoured company list. He had something like 8-9 Leman Russ, 1 Basilisk and 1 Hellhound. Here are a few highlight of the game.
1) My Venerable dreadnaught really paid off as I was able top reroll and won initiative and then proceeded to destroy his command tank as well as stunned another.
2) Luck was really on my side on several occasion. All of my reserves showed up on the second turn with minimal scatter. My opponent's ordnance on the other hand scattered everywhere except on my units. I also made about 80% of my armor saves.
3) My wolf scouts OBEL and then proceeded to destroy tanks on almost every turn with rapidfire plasma pistol on the rear/side armor.
4) Most of his tanks were kept on stunlock (a term we used commonly in World of Warcraft) thru the game by the combination of Grey Hunters, Ven dread and Predator. I could've kept my BCs in the rhino till turn 2 but didn't.
5) Once the BCs disembark, my opponent ignored the rhino and i was thus able to use the rhino as a mobile screen for my troops.
6) Putting the ven dread in cover as suggested by Wulbanes really made him impossible to kill. He survived 3 destroy rolls. By the end of the game, he was still alive eventhough a bit stunned.
7) By the end of the game, my opponent had only one tank left and he wanted to make a defiant gesture by killing my dreadnaught. He missed and I was able to take 1 more shot from my scouts while running from behind. I was able to stun it thus saving my dreadnaught and ending the game.
The end result was that he took about 250 pts from me while I annihilated his entire army. Overall we had a great time and I'm pretty sure he'll be working on some new unit to try to defeat me.
Any comments on this game, SW strategy, your 1st game, etc will be welcomed.
He remembered. Always nice to read back your name. Either way, sounds like you did well against the armoured company. Good to hear!
I have to say it though, space wolves are rock-hard, and do best against heavily-armed and few in number type of enemies.
Sounds like the scouts did what you expected them to, and that's always good. I don't exactly recall the configuration you went with (for the scouts), so I'm interested in it. 2 Plasma pistols and 1 Plasma gun is the best possible thing to have against normal armour (as in, not Necron). If I know I face armoured company, that means for me 3 squads with that.
Told you vennie in cover is the best. Especially since it frustrates your enemy so much that they'll keep firing at it, even though it might already be stunned, etc.
I'm happy you played against Armoured Company for your first game. They're so much easier to deal with than regular IG. I hope you had fun and you learned a few things, so you'll get even more comfortable to play with the emperor's lapdogs!
It's worth to note though, that the Leman Russes might've been a bad pick for your enemy, Heavy bolters just do little against marine armour saves. If he were instead to get a few more basilisk and direct fire weapons, instead of guess weapons, he might've been a serious problem, by being able to take out entire squads with low AP weapons.
I didn't forget, its just that the game was postponed so the battle report came in a bit late.
I chose to leave out the plasma gun as i was expecting to face an infantry IG and didn't want to mix assault with rapid fire weapons. Had I known that he would use the armoured company list, I would've included meltaguns in my squads.
We had one of the shortest turn in 40k history as I was able to stunlock all of his vehicles. It was kinda fun when you can shoot 4 times with rapid fire weapons.
The next time we meet, I'm pretty sure that he plans to counter me with grey knights as I spied 2 boxes of them in his bag:.
My next game will be against the Tyranids.
My opponents' usual setup will be a nidzilla list with a flyrant and with more upgraded GS (ST, carapace, scuttler, etc) than you can shake a chainsword at.
My strategy will be to prioritize shooting the GS with my troops.
I will have a wolf lord in a squad with Iron Halo (or whatever a SW equivilant is) and frostblade to handle the flyrant.
Carnifi will be handled by the pfist equiped BCs or GH squads.
I will forgo the OBEL Scouts as I don't think that they will be a effective in this situation.
I may pick a Leman Russ Exterminator to handle the GS and forgo the Predator. I don't think that the Predator will be able to survive the sniperfexs.
I am now debating on whether I should include a 5 man squad of Long Fangs with Heavy bolter. The small numbers seemed somewhat fragile although they can work wonders on his GS.
So thats my plan for now. Please advise so that I can continue my In Your Face victory dance.
I can't quite relate what you'd refer to. 4x rapid fire, que?We had one of the shortest turn in 40k history as I was able to stunlock all of his vehicles. It was kinda fun when you can shoot 4 times with rapid fire weapons.Well, facing Nidzilla ain't too much of a problem. Taking down few hard things is what your army was better at, wasn't it.My next game will be against the Tyranids.
My opponents' usual setup will be a nidzilla list with a flyrant and with more upgraded GS (ST, carapace, scuttler, etc) than you can shake a chainsword at.Anything you can shoot before it gets to you is a good idea. Low AP weapons make short work of nidzilla, so even your scouts pose a decent threat.My strategy will be to prioritize shooting the GS with my troops.Belt of Russ.I will have a wolf lord in a squad with Iron Halo (or whatever a SW equivilant is) and frostblade to handle the flyrant.PF for the win. Note that against nids, to have large squads gives you the most.Carnifi will be handled by the pfist equiped BCs or GH squads.I would also not OBEL my scouts in this situation, but I'll definately field them. 4 scouts, 2 plasma pistols, 1 plasma gun are the suicide teams you want to have dealing with the nidzilla. The fear that even one of those units causes (after one round of shooting) provides a slowed down enemy. And slow nids are easier to shoot to death .I will forgo the OBEL Scouts as I don't think that they will be a effective in this situation.Sniperfexes are so damn unfluffy, IMO. But yeah, the Leman Russ would be useful if you have one. Shooting some 11-14 (I forgot ) shots with decent S and AP definitely means death.I may pick a Leman Russ Exterminator to handle the GS and forgo the Predator. I don't think that the Predator will be able to survive the sniperfexs.I like Long Fangs, but a 5 man squad is damn expensive. Two units of 10 grey hunters cost just a bit more, and are a lot stronger against nids.I am now debating on whether I should include a 5 man squad of Long Fangs with Heavy bolter. The small numbers seemed somewhat fragile although they can work wonders on his GS.Post up a list in the army section I'd say.So thats my plan for now. Please advise so that I can continue my In Your Face victory dance.
On a side-note. Getting your Vennie dread up with an Assault Cannon would give you an edge as well. Stick him in cover, in the defense line, makes him safe from the sniperfexes. Then, the assault cannon and storm bolter combi provides a nice shooty edge over anything that comes close (especially Genestealers), but most of all, you should value his high WS, A, S and I. After all, with a dreandnought close combat weapon you can kick all arse!
Also, GS with all those upgrades cost almost twice as much as a grey hunter, which with a nice bolter is capable of still capable of ignoring their saves (not that it was any good anyway), meaning that you can win by just going all bolter against your enemy.
When i said rapid fire 4x, I meant that my SW gets 2 turns of uninterrupted rapid fire since all of his tanks are stunned/shaken.
As far as low AP weapons, I think I'll fill up each squads with plasma guns except those that are dedicated assault units (BCs).
I don't remember if the scouts are cheaper than GHs. If they are the same point or more than i won't include them since my strategy will be more of a gunline with assaulting in the 3rd or 4th turn. I don't think infiltrate or scout rule will be much benefit in this situation.
I 'll max out my squads with 3-4 GHs and 1 BCs. Since this is a gunline, I'll leave out the Droppods and Rhinos for more troops.
I'll post my list at a later time.
As far as heavies are concerned, I didn't think that the long fangs are worth it. My 1st choice would be a Leman Russ Exterminator if points allow otherwise Whirlwind.
My next game will be in 2 more weeks so I'll keep you guys inform.