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At one of my many trips to a local GW i battled one of the employlees 1500 points eldar force with my 1500 points marines. I hate to brag but i just slaugtered all the eldar. I lost 3 marines and 2 termis. I got lucky and scored a direct orbital bombardment and 4 directs with a whirlwind. what i need help with is this. Another person there plays 1000 points CSM. Prince, 1k sons dread nought 3 spawn and a regualar marine squad and i think thats all he has.
We are goign to battle soon and i need help thinking of a list. I alawys end up with too much points on one squad and end up losing. My army is black reach X2 chaplian in termi armor chapter mast in termi armor, the shooty vets captain shire and sicarius.
any help would be greatly apperatied
OK, first off, what other models do you have? I saw that you have the Marines from Assault on Black Reach, which should give you a Tactical Squad, Dreadnought and a Terminator Squad. I saw that you have a Whirlwind from your report on the fight with the Eldar. You have two Chaplains in Terminator armor, and two Captains, is that correct?
Do you have any other troops? You should have at least two squads of troops. At 1000 points, they should be full, 10 Marine units, if you can swing it.
I need some more details as far as what you have so that I can help you out.
as has been said we dont know too much about what you actually have, but i can give you some advice on target priority.
focus the whrilwind on the spawn (it wont do much damage to anything else)...remember spawn move like beasts (while being slow and purposeful too) so you might consider a turn of bolter fire on them too.
The daemon prince can either be a big priority target (if it has wings) or nothing too scary for the first few turns (if it doesnt have wings) so use heavy weapons on it according to its winged status (no wings- ignore it for the first few turns, wings- heavy weapons on it quite quickly but dont get obsessed with it)
You also need to take down the thousand sons quite quickly as they are a punishing anti-marine unit that can move and still fire 24"
The dreadnought shouldn't be too scary (unless it has a plasma cannon, in which case it can be almost as dangerous to him) so only focus some anti-tank fire on it if its doing too much damage for your liking, or its about to get into assault.
Powerfists, some nice high strength low ap weapons and bolters should do the trick for the most part, and if you really dont like the idea of the thousand sons ap3 bolters, you can always use shrike and assault them first turn to wipe them out (but you'll need to use drop pods to support him and his squad and hat can be a little too expensive for a list this size)
the simplest way to avoid them, and run rings around the prince and dread is to use rhinos and 10 man tactical squads. This way you can out run most things, and wont lose men to shooting. Jumping out and rapid firing is brilliant too.
hope this helps
Never judge someone until you've walked a mile in their shoes...by that time they'll be a mile away, and have no shoes
If he's packing thousand sons then you need to get your marines in cover ASAP and then lay into them with the Whirlwind or bolter fire (preferable the heavy kind.) Don't worry too much about hitting them with plasma or other special weapons, their invulnerable will let them shrug that off almost as easily. Tons of bolter fire is the way to go.
'An open mind is like a fortress with its walls unguarded and its gates wide open' -Blood Ravens
So, first of all I would wipe your list clean except for your Tactical Squads. Personally, I think it is much better to start from a clean sheet and say "okay, what do I need most" than start from an oversized list and say "okay, what do I need least."
Second, while this is violating my own advice, I will list the things I would not take:
-Chapter Master: Personally, I am not a fan of using Chapter Masters in smaller battles unless there is a really good ("fluffy") reason. This is more on principle than any tactical considerations.
-Terminator Chaplain: Personally, I would not take more Terminator armored characters than you have Terminator squads. If you are taking two Terminator Squads, then I would certainly consider taking the Terminator Chaplain and taking the Terminator Chapter Master as a Terminator Captain, and attach each one to a Terminator Squad.
-Whirlwind: I do not know the rules for Thousand Sons, but I thought I had read that they (even their regular Marines) get invulnerable saves. If this is true, then the Whirlwind might be worth it. Otherwise, unless you have a specific strategy that uses the Whirlwind's strength, I would only take it if you have the points to spare. I think the Whirlwind's value is dubious if used simply to take pot shots and a few scattered power armored squads.
The Dreadnoughts and the Terminators are both tempting, but I would not take both. Personally, I would tend to take two Terminator Squads or two Dreadnoughts, but not one of each. The opportunity to deep strike the Terminators can be a battle winner if you can place them in the right spot (which varies depending on what turn they show up). In the wrong spot, however, they are at best a big points sink. The Dreadnoughts (and non-deep striking Terminators) are more of a sure bet (though deployment positioning is still very important), but may not be quite as devastating and certainly will not be as disruptive for your opponent.
"Don't Delay-The best is the enemy of the good. By this I mean that a good plan violently executed now is better than a perfect plan next week. War is a very simple thing, and the determining characteristics are self-confidence, speed, and audacity. None of these things can ever be perfect, but they can be good."
-General George S. Patton, Jr.
thanks for all those who posd suggestions. I ended up taking the dreadnought, chaptermaster in termi armour 5 man termis 4 five man tacticals and the shooty vets. My vets managa to take down the demon prince with the ap3 rounds while the termis got a lucky deep strike and wiped out the spawn then the 1k sons. I was also lucky because the chaos dread went bezerk on his marine squad twice and took out 4 marines. I got a lucky shot at rear armor with a missle laucher from my tactail imbozaling leaving it easy prey for my dread.
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