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So I've been thinking lately about the issues of the old DH codex, and about how if I'm really going to argue that NFW can auto kill TMC's or other models, I should come up with something else to use on my dreads than the assault cannon.
In my Imperial guard army I really like sentinels with auto cannons, but I think for a dread the TLautoC is less reliable, and the TLHB is hardly better than a storm bolter or two.
My quesiton is should I use the PC or the MM (along with a DCCW) for my close combat dreads? (yes, no, which ones, and why).
Which weapon you use will mainly depend on the composition of the rest of your army and the types of armies you're likely to face. I'll answer from the perspective of a pure-GK army player. The TLAC is a bit half-assed in that it doesn't do any one role well, so I've never bothered with it. You're right about the TLHB too - it doesn't contribute much to an army full of stormbolters and psycannons. If you're really short of AT firepower, go with the MM, otherwise I'd recommend the PC.
I put a plasma cannon and DCCW on my GK Dread at the last tournament I went to, and it worked a treat. I've always found plasma weapons aesthetically appealing, and the 5th ed rules made the PC look like a viable weapon option again, so I built myself one from scratch and tried it out. I wasn't disappointed.
It's definitely not an AT weapon (though the DCCW can make up for this to an extent), but it's fantastic against power armour and terminators (or other heavy infantry). I've had it take out almost a whole squad of marines in one hit. It fills a niche by providing a low-AP anti-infantry weapon which the Daemonhunters otherwise lack.
Commanding Grey Knights since 2003.
See my army: The Order of the Triune Crusade
Both the Plasma Cannon and the Multi-Melta are rather useful, as they both fill a niche that Grey Knights otherwise lack: Anti MEQ and TEQ fire and anti-tank fire.
I myself chose the MM, as I've found that MEQ and TEQ can usually be settled at the business end of a stormbolter, but those Landraiders and the like will always get me.
As Defensor Fidei already mentioned, this choice really will rely on your own army's composition and your enemy's. If you find dealing with tanks is a massive headache, take the MM, if you find that your anti tank is usually wasted on infantry, take the PC.
If you're willing for a bit of compromise, why not take both? I think an ideal combination would be two MM dreadnoughts and a PC dreadnought. I've found that three MM dreads, are powerfully effective, but the third will usually act as only a safety buffer and in many situations could have been better utilized as an anti-infantry platform. In addition, since you strike against rear armor now Grey Knights can also handle armor to a limited degree, so if you're willing to take that chance, go for it.
If you're still unsure of what to take, try experimenting with proxying and such for a while until you can make a final decision. There's no better teacher than experience. Well, I hope there isn't.
My two kidneys.
If you like full out assault, you could try a GK dreadnought without any weapon upgrades, smokes launchers, Extra armour and maybe Heavy flamer
The tactic would be to use the 'run' rule to stay tightly close to an assault vehicle like a LRC, this would increase survivability greatly and help the dreadnought get in close combat.
It's a tactic I have yet to try out, but I will use it in 2000pts+ games.
I might write like a ork but i fight like a poet.
Some one tell me they have ever seen a nightbringer die from a Nemesis Force Weapon.
I'm quite sure that you HAVE to take a weapon arm, you can't just have a DCCW.