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Do heavy weapon crews for your infantry squads have to maintain unit coherency with the squad?
The top of page 39 in the imperial guard codex is confusing me
It is part of the squad and, as every other part of any squad, must remain in coherency with the rest of it.
I think the confusion comes from the fact that the page in question refers to the command platoon which may purchase heavy weapon support squads that are seperate from the platoon command squad. This is different from the squads in the infantry platoons. For clarification, the heavy weapons in the infantry squads MUST remain in unit coherency with the rest of the squad.
Last edited by Black8; November 25th, 2008 at 07:12.
Technically only one guy has to physically have the heavy weapon. He still needs to remain in unit coherency, but you can model him on a single base, not necessarily as the 'crew.' He's treated exactly the same as other units from other codices with heavy weaponry.
When you take a HWC, the 6 men(3 bases) in that crew must keep coherency.
Like, if you were to take two teams of LC's, both crews do NOT have to be set in coherency.
Which raises another question,
How do you count the HWC in the HQ's & CS' for Killing/victory points?
The original question: Yes, although not with one another (which is daft)
As a interesting historical foot note, they didn't used to - You used to be able to split your teams off who would operate independantly (although no moving towards the enemy). This would lead to odd questions on victory points and whether a unit was below half strength or not.
On the heavy weapons: You purchase two crewman who have a heavy weapon shared between them.
1) It is not "handed" nor is assigned to either of them, neither is a "loader" or "gunner". Those terms are descriptions from the catalogues. (Please note, although not assigned to one of them, for WYSWYG it has to be modelled - normally attached to one.)
2) These heavy weapons teams are part of the squad. They have to remain in coherency with the squad. There is a fairly poor loophole, that they don't have to be in coherency with one another, so you could put your squad in a line with a crewman at each end, picking who to fire with on a turn by turn basis, but that's just not a decent way to play (I have a self imposed unit coherency with one another on my teams.)
3) I feel the need to stress again that no-one of the two men has the weapon. They are a two man sub-unit in the squad, which is relevant when assigning wounds (If one man had the weapon he would be taking wounds on his own.) - I also feel the need to stress that both crewmen have a lasgun. The heavy weapon does not replace the guardsman's lasgun (or, if in a command squad it doesn't have a handedness, so if you go for laspistol and ccw they keep both) - You have no excuses not to model them, on the base or pack as they're loose on the sprues, and required for WYSWYG.
4) If you fire the heavy weapon you can't fire the lasgun. (The crewman firing, that is)
The "loader" (non-heavy weapon firing crewman) can merrily fire his at whatever you want to. It's a nice tip that you can fire both crewman's lasguns if you move the squad (thus can't fire the heavy weapon)
Last edited by stayscrunchyinmilk; November 25th, 2008 at 09:10.
Y'know, this brings to mind a cool idea. I wonder if we could break off into fire-teams, similar to the SM codex, so that our heavy weapon crews can stay stationary? It'd be kinda nifty....
"Speed is life! You go slow, you die!"
-Sgt. Unther, Mechwarrior 2: Mercenaries
That conjures up images of Black Hawk Down. The lonely fire team that was left behind in the mission that was to ensure no man was left behind. Ah, the Army... Even a cave man can do it.
I base my heavy weapon on a character base and my "loader" and "gunner" on separate 25mm bases. That way I can choose which weapon I want to use without having to change the crew.
hey can heavy weaponeers run... i mean thats a bfg, whats there movement?
What do you call a lasgun with a lazer scope?
a twin linked lasgun.... HA haha haha