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Hey guys, im not sure if this is the right place, or if i can, but I've just got into 40k, and ive started building a guard army... something about them just.. feels more real in the verse?
Anyway, so far, i have a platoon, command, armoured fist squad, chimera, a leman russ, 3 heavy weapons, and two snipers, what do i need to finish the army to playable? and what are the best ways to play guard? im totaly new to tabletop gaming...
All you seem to need to start a basic gane is a Commend Squad.
As for how to play IG, check this link out: http://www.librarium-online.com/foru...-tutorial.html
It's pretty detailed and should give a great idea on how to play IG.
I'll also give you a piece of advice: Don't get discouraged if you find that you get beat too often. IG is hard army to get used to because they're so versatile. Read the link and you should know the basics at least.
Imperial Guard: 3000 pts
Chaos Daemons: 1000 pts
Looking at what you have posted I suspect that you have pretty much all that is needed to start. The link given is really helpful so do look at that, also as for what to buy next you may need to play a couple of games with a standard list. A good starting list IMo is as follows:
HSO power sword bolt pistol
4 man command with a mortar
heavy bolter grenade launcher
missile launcher grenade launcher
grenade launcher (possibly a missile launcher in here too)
Chimera, multilas, heavy bolter, smokes, extra armour
Russ with triple Heavy bolter and extra armour.
This comes out at 618 without a missile in the AF squad
It's an odd number but if you find someone else who is willing to fight you you can try out the units.
This list will give you the basic starting block for a standard force, you can see how each unit works. If you decide oyu like the chimera dn AF squad then perhaps go mech so that woudl mean adding 4 more chimerae, if you decide you prefer gunline then drop the chimera and make a second platoon similar to the first. etc.
There are other ways of making a list and ways of making this a bit more competetive but it gives a basic overview IMO.
Welcome to the hobby, LO and the guard!
Hope that helps
Welcome to the Guard
when you say "Platoon" are you refering to all 25 men (2 10 man squads and 1 5 man squad?) or just the 2 squads?, allot of begginning guard players somehow get confused on this one.
in fact have you made any of the stuff yet?, cus that'll help us know to make a list, otherwise we could post stuff you don't have which would force you to give more money to the fascist dictators.......err I mean GW, get confused between the 2
yay annihilition missions and killpoints, many a game have i knocked my opponent down to 1-2 guys left on the table that just wouldn't die and still lost with half my army on the board.
also, keep in mind that IG are due for a major update/change coming in 4-6 months. so keep your army small for now (maybe 1000 points) or just fill up beyond that with infantry squads since the price of per guardsman is supposed to drop from 6 to 4.
(though i'm sure it'll get balanced out by special/heavy weapon costs; as GWs way to 'motivate' us to field bland guard w/o the expensive options probably, but that's my guess on their chaotic reasoning so take no stock in that if you will).
Dont be put off by all the Kill Point negativity! I've still managed to win more KP battles than lose despite how bad it looks on paper. There are two key points to winning kill point missions, and both serve well in objective games as well.
1. Target Priority - This is the most important rule for guard armies in general. Choose your targets carefully, and make sure you focus multiple units firing until the target is dead. Dont be fooled at big targets either unless absolutely necessary. Often times it is well worth it to ignore something like a Land Raider for a turn or two to focus on the real threat such as fast assault units or other unit.
2. Force Conservation - Make the enemy really work to kill off the last man in the squad! Remember that just because our men are a little more squishy than most, doesn't necessarily mean it will be easy to completely wipe out your squad. One or two men retreating, hiding in terrain, going to ground etc.. will really server to frustrate most opponents trying to win a KP game. Even a basic Guardsmen gets a 3+ save when going to ground in woods!
Deployment is also important but you will come to grips with that over time and depending on how you finally end up configuring your army. Just remember those two main points above and you will do well with your Guard army.
What Guardsmen dont want to hear...
"Ok boys, time to fix bayonets!"
ok, Well i have made them all already. i have it set up like this:
Heroic senior officer,
heavy bolter, mortar, and las cannon as a fire support element
Sniper section, Seargent, 2 snipers, grenade launcher, and vox man
Command group of
two squads of riflemen, one with a flamer, one with a grenade launcher. so a full 25 man platoon.... i intend to make it a 3 squad platoon and command group, so 35 or possibly 45 depending.
Chimera, with heavy flamer, twin linked bolters, an multilaser.
Leman russ, with main gun, no sponsons, and las cannon on front.
Since i posted the topic, i played at my university games club, I was playing a guy who does national championships, and i won two of 3 games against his orks.
as for kill point stuff, im totally lost, we played to total anhilalation of the opfor.
I certainly value the armoured vehicles weapons, but they utterly suck against anything with heavy firepower or close range against orks... tbh, i found the sniper squad most effective and devastating...
im going to bbase the army on a strong defensive line, with fast flank elements of mech infantry and sentinels, is this a good idea?
- Thats accually an illigal squad. Those type of squads have either fire support (Auto-cannons, Heavy Bolters), Mortars (mortars ), Anti-tank (Lascannon, Rocket Launcher).heavy bolter, mortar, and las cannon as a fire support element
What id suggest is to put the mortar in one of the command squads and the lascannon in the other. The Heavy Bolter can go in one of the Infantry squads.
107th Regiment, 5th Armored Battle Group- 5500ptsFor someone to deal as much damage as you did, the Emperor must surely be at your side. - MaxDv
You say you're completely new to table top wargaming so I will give you the best advice ever for Imperial Guard.. and I can say this as an IG player AND a Skaven player
Whatever you have right now, in your home, paint it. Do not buy anything else until you are at least 80% done painting what you have at this moment. Trust me, there is nothing worse than looking at 100+ primed black models with a paintbrush and a resigned sigh coming out of your mouth.
Unit-wise, after the new kit comes out pick up another Leman.. no matter what changes they make this will still be your bread and butter. Grab another heavy weapons platoon box, the Catachan ones are 30% off at my local store since they're getting ready for the new models and this will allow you to field more heavy weapon options for your squads as well as make up different HWP's.
You'll need another box of regular troops, since right now your list isn't legal as it doesn't have two troop choices.
Toss your snipers in a bit box or pack them away for a day when they will actually be useful, just don't expect that to be anytime soon, actually same can be said of the mortar to (wish they'd bring back specialty shells for these).