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I have at this time a basic 1000 point SoB list that I am very fond of. I will in the near future expand to 1500 points and am thinking about penitent engines. I love the model, and the idea of them. I know many people do not think they are worth their point value, but I am all about going against the grain. I think three PE's in a SoB mech list could do something. I realize that almost all players will bring anti tank to the table, but I believe that 3 PE's and three rhinos should give your opponent something to think about.Who is the bigger threat? I would think the rhino with the faith weilding SoBs would be a larger concern over a Penitent engine, and in that case, they would be shooting at your rhino's in the first place.
Do you think this is this can be done and be effective?
I think if you are going to field PE's youneed to field at least three as at the very least, one will die in short order. What do you all think?
Your gaming group may think differently, but here the Penitent Engines would be the primary target. They are more expensive than a Rhino, easier to kill, and more dangerous at close range. Two or three Penitent Engines would be immobilised/destroyed on turn one, resulting in one or two less Rhinos destroyed. Basically, they would be a 240 point screen. Personally, I think this makes for a poor turn-around. Some people have had great success with nine Penitent Engines, and I can see this one working. You will likely lose five before they do anything, but those three will carve up whatever they happen to be in combat with, whereas your Sisters are in perfect condition to support them.
I believe Penitent Engines are something you have to build your strategy around, rather than a unit that can be used to support Sisters.
I figured that in today's meta-game there is a huge iportance on troops. With two out of three games relying on your troop section to score objectives I would think that rhino would be a primary target. I don't know how well it would work, but say you were run PE's behind rhinos and get a cover save that way.
I would say no, they are FRAGILE. Open topped av 11 and vehicle squadron rule (immobilized results count as destroyed), so basically a role of a 5 or 6 on glancing hit will destroy them, and on a penetrating hit a 3+ will destroy them! Not to mention if the weapon is ap 1 they are destroyed on a 2+.
In the end a penitent engine is an expensive very easy to kill unit with decent combat abilities that can easily be supplemented with Seraphim or a Cannoness.
I think that if you're going to be using PE's, you need to be prepared to go big, or go home.
9 can work. it's whole lotta fast, squadroned armor that's gotta be dealt with, or it WILL eat you. I've had Pen Engines munch 30strong slugga squads. 3 Hflamers are nothing to shrug at, and neither are the 3d6+3 DCCW attacks.
of course, they're expensive. and open topped. and Chaos Termies with autocannons, or Flash Gits with their autocannons are just waiting to eat expensive squadrons of Pen Engines.
I strongly suggest proxy. the models are expensive money wise, and unless used in numbers, they're not really survivable. Running rhinos with them to give more armor targets is a good idea though, if you can get points for it.
at 1500pts, you could run 9PE's. 2 SoB squads in rhinos, and a Canoness with a Celestian retinue with a priest (to unlock the PE's) also in a rhino.
it's a lot of things to shoot at. you'd be ranking up there with Dark Eldar Paper Airplane attack forces for lots of light armor.
proxy, and see how it goes.
Well. thank you all. It is too bad that such a gorgeous model is so flimsy. Perhaps some day I can think about fielding nine PE's but today is not the day I dole out hunds of bucks on nine models....oh well
If they were AV12 and 10 more points I bet they would be much more effective because then S5 weapons could not glance, H.Bolters can still tear these up with enough shots.
With any luck, in a year or so they might make some changes and give the Ordo Hereticus and Adepta Soroitas the CC units that we need (ie...be able to survive and even make it into cc range). Either smoke or a higher armor is needed. I think that arco's should be able to ride in a rhino as long as their implant injectors have not been activated. As far as repentia....who knows. The closest thing to a half way decent cc unit is celestians (in my oppinion).
celestians being able to take a couple power weapons in addition to the veteran and/or swaping their bolters for bolt pistol+ccw would make them a lot better as well. Toss a priest in that unit and it could do some total awesomeness.
I've got two so far, and I've had mixed results with it. I've run them in 1000 pt games, and they've done OK. The main thing is that (like you said) my opponent has to choose between shooting the rhinos or the PEs with limited anti-tank. In larger games, I agree that you really have to go big, or they'll all die before they get anywhere near the enemy. They're a little better in 5th since they can move, run AND holy rage, which makes em pretty quick, though oftentimes not quick enough. It's important to remember they have a subpar I, so dont use em against Tyranid monstrous creatures (Learned that one the hard way lol).