Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Hi, I'm considering starting a Space Marine army and I a DIY chapter seems fun. I think the Chaplain in terminator armour is just an awesome model and I would like him to be my chapter master! So I thought I would write up a special character for use in friendly games. Something like a Chapter Masters statline and special rules with Liturgies of Battle and Honour of the Chapter, armed with terminator armour, two handed Crozius (Relic blade) and maybe stormbolter or combi-melta. Powerful in closecombat ofcourse but overal not unbalancing and not realy more powerful than the other special characters in the codex. Point cost maybe 200?
The fluff being that a pious chapter with a strong faith took severe losses in combat against chaos (a specifik god, Tzentch or Nurgle), killing the chapter master and several captains. Therefor the most senior Chaplain took up the mantle of chapter master. Title master chaiplain or master of faith? Something else?
So what do you think? Stupid idea? Not fluffy? Thoughts on equipment, pont cost? Statline? Title? All input deeply appreciated!
I'm also considering having the chapter as a whole having prefered enemy Tzeentch or Nurgle. How much do you think that would ad to the point cost of a basic marine? Or maybe just the veterans should have it? Yes that might be a better idea, the chapter consisting mostly of really badass surviving veterans and raw recruits.
I agree, the terminator chaplain is an awesome model.
However, getting all that juice for just 200pts is a little cheap I think..
Liturgies of Battle / Honour of the Chapter
Beefed up statline compared to normal chaplain
If you kept it like this I would say almost 250pts for this guy, but if you consider exchanging the Orbital Bombardment for the Chaplain Special Rules and a Chapter tactic that gives your elites or a chosen type of unit or the like preferred enemy (chaos god) then I would probably put it in the 220 region.
Fluff-wise, I think that at least all the Captains would have to die before the Chaplain could be considered for taking over those duties, you could maybe create a back story about how the chapter has always been suspicious of psykers, therefore doesnt retain any librarians and lost their chapter master and captains in some great apocalyptic showdown and forced the chapter to be run by the chaplains or something like that.
Overall I like the idea, and a two handed crozius is an awesome idea
Just give him a storm shield and use Lysander's rules
Blais's Paint Studio-Getting broken armies good soft scores since 2009
Yes, combat tactics and prefered enemy is a good idea, I dont think a chapter led by chaplains who are fearless would volontary fail a morale check. And yea I gues all of the captains would have to be dead, or atleast missing. Must have been one hell of a battle for the chapter master and all of the captains to be killed. Probably not much left of the chapter. But maybe a battle company is only mising, lost in the warp in pursuit of the traitor scum that killed the former chapter master? Or maybe the chapter master himself is lost but not dead, pursuing the foul sorcerer Ahriman who used sorcery to slay his trusted captains? And the new chaplain/master is mounting search parties across the galaxy!
But why couldnt I have Librarians? Are librarians considered second in command from the captains? I think not having any captains and no librarians makes the HQ choices lacking, only master of the forge or another chaplain. No, I think I will keep the libbys!
200 pts might be a bit low but still, it is twice as much as an ordinary chaplain. Terminator armour and upgrade crozius to relicblade should be around 45 pts, orbital bombardment and better statline for another 55 pts, not that unreasonable?
Essentially the only thing you could do is base your DIY chapter off an existing chapter, like the Ultramarines, and base your chapter master off Calgar and call him your Chaplain-leader. But he won't get Chaplain abilities, he'll just have Calgar's wargear and abilities. Or base your chapter off the Blood Angels and base your chapter master off LeMartes, he'll have your chaplain abilities but nothing a chapter master would have.
Then again, I suppose you could take a chapter master's stat line, his abilities, and give him chaplain abilities. Hell you could even max out all his stats, give him psychic wargear and abilities, and some invulnerable saves. So long as your opponent(s) agree that you can use him.
I guess what it comes down to is: What's more important, having a fluffy combination character or having a character that gives you the best of both worlds on the table?
If it's the former, you can always SAY the character is both master and chaplain, but only use the rules for one of them. The latter would be problematic, as it is pretty much impossible outside of house rules to do, and house rules won't work at a tournament.
To get around this, you'll have to make some fluff concessions. Try having both a chapter master character AND a chaplain as your army's HQ choices. Note that the codex entry says Chapter Master, but you could simply say this guy is an adjutant to your chaplain, who is the REAL chapter master. Plays fast and loose with the fluff, but that's no big deal, and it's an innovative idea, making the chappie your master. Bringing his adjutant/chief of staff/whatever to the battlefield using chapter master rules will give you an opportunity to come up with a cool model, and give you all the combined rules you're looking for.
I'm not interested in creating a uber-powerful character that owns all,don't much care realy how he performs on the table, but I like the idea of a chaplain leading a chapter and I would like a double handed Crozius, hence the Relic blade. And I like the terminator chaplain model. And I would like his rules to reflect the fact that he IS a Chaplain that leads a chapter and therefor should be able to call down Orbital strikes. True its not a very good combination of abilities, don't think the Orbital strike will get used much. Point being I don't think this guy is all that powerful or useful when compared to the other special characters! Definitely not a bloodthirster with a 2+ invul save... In close combat sure his good, his a chaplain with better stats, as is for exampel Cassius or a Dark Angel Interrogator-Chaplain. Or compare him with Pedro, same stats and Pedro gives axtra attacks to all around him, thats potentialy alot of extra attacks and in every round aswell not only reroll on the charge. Plus his other abilities which are REALY nice! Or Lysander with his mega-thunderhammer! I think most of the special chars is a better choice in-game than my master-chappy.
Now I understand the objections people have against combining the rules of two different characters into one, I'm definitely against it on principle as well, but in this case I think it would be fun! And look good on the table . And of course would only be used in friendly games, but I have to this day never played a tournament so thats not a problem.
Canew, not a bad idea, but I would like to swap the statlines in that case, don't feel right with an adjutant that has better stats than the chapter master! And it still wouldn't be legal even if I didn't swap the stats as a chaplain can't have a Relic blade and definitely not in termie-armour. And I like my twohanded Crozius!
Last edited by Dr_Moreau; December 21st, 2008 at 08:06.
You're more than capable of having a Chaplain lead your army and your chapter, it's all about how you write your history. But to give your chapter master the abilities of a chaplain and/or vice versa, in-game it won't mix very well. My best suggestion would be to make a chapter master using a two-handed relic blade that is his Crozius, paint him up to represent a chaplain and give him chaplain iconography. I actually did this with one of the Apothecarys in my army, as that's the theme I'm trying to present and most people see and understand that. He's still an apothecary, but he carries the feel and presence of a chaplain.
If you wanted to get really crazy and creative, you could present your chapter as if it were one giant Death Company. In Blood Angel armies, chaplains are the only leaders that can 'control' the Death Company. So if your chapter had a history similar to how the Death Company functions you could very easily have a chaplain as your chapter master. Though I would still recommend fielding an actual chaplain (or two) to fit the theme and to get the full effect of having real chaplains.
I agree with the above posts, although it is a really nice idea to combine the rules, inventing a character from scratch is a bit tricky and you are always going to have peple who will object to the principle of creating your own character, even if you have balanced it quite well in your own opinion.
Personally I would go with what others have said here and just pick the closest codex character you can get.
Also, as regards the fluff, I would agree with simonilicious that there would have had to have been a very strange accident for a Chaplain to be at the top of the chain of command. I think there is a plausable reason for why a Chaplain would lead the army, but I would say it would be more for traditional reasons. Perhaps during an ancient battle early in the Chapter's founding the Chapter masters were slain and the Master of Sanctity took command in an emergency, and since then it has been the tradition for him to lead the Chapter.