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Just thought it'd be fun and interesting to run through units that we've seen in our armies routinely do disproportianate amounts of damage. In my experience, while the point heavy units can usually do healthy amounts of damage, some of the not-so-flashy units can be far more efficient for what you pay.
Scout Bikers- I can't for the life of me figure why I have yet to see these guys appear in army lists either in my area or online. I run a 4xman with a PF for 115 pts and the usual amount of damage they do is quite ridiculous, ranging from popping vehicles before they even get a shot off to rampaging through entire squads. It's a PF wherever you need it and the most dissapointing performance I've had was tying up a squad for 4 rounds of combat. Against S3 opponents these guys are just retardedly difficult for your enemy to get rid of.
Attack Bikes- Again, it's a tad bit suprising that Multi-meltas that move 12" and still shoot, can take full advantage of cover, and are cheaper than landspeeders rarely make an appearance in most lists. These guys have been the bane of my enemy vehicle's existance and even fair well against infantry with highly mobile twin bolters and T5.
Lysander- Well SM players, we have a daemon prince, if you don't believe me, throw this guy at anything you want dead short of a C'tan and he'll take care of it. Even for his points, Lysander usually overperforms in spades. He's taken down every enemy special character I've fought and usually the land raider they rode in on as well. He's walked through a charging squad of Berzerkers without breaking a sweat and prompted a Chaos Daemons player to say, "Lysander isn't in a chapter, Lysander IS a chapter". Even if you gotta use a different model and your own fluff like I did, this guy gets full marks from me.
Blais's Paint Studio-Getting broken armies good soft scores since 2009
My Vindicator- It always does massive damage, and seems to never die. It took a full game of lascannons shooting it's front and a meltagun w/in half-range to the side armor and the worst it got was Crew Stunned. The only times it has died was when a Wraithlord assaulted it, and also when a Carnifex assaulted it.
Thunderfire Cannon- I'm the one of the only 2 people to run 1, and I'm the only regular at where I play my games. The amount of hits and wounds this thing can dole out is ridiculous, and even though most things can make an armor save against it it can still pack a punch. The 60" range is a blessing, and even though most people shy away from it since "it can be popped by a bolter" it almost never gets shot at. And hey, even if it does die, you get a techmarine in servo-harness running around.
Lysander is pretty sweet and I use him every chance I get, but my unit that always gets the post-game MVP is my Assault Terminator squad whom I call "The Kingmakers".
Five Thunder Hammers teleport in on the enemy and get to it. They find the most expensive thing within 12" and go after it....then they find the second-most expensive thing. In the games I've played with them, they've never been wiped-out, and they've never lost more than two guys. They've always made at least their points back.
I think this is because they have a backstory, unlike my anonymous Tactical Squads.
*The Imperial Fists' Fifth Company maintains five suits of Terminator Armor, unlike the other companies, who requisition Terminator Squads from the First Company. The Kingmakers, as these Terminators are called, do not act as the Company Captain's Honor Guard, do not have a sergeant, and, in fact, remain somewhat aloof from the rest of the Company. When one member dies, the entire squad is disbanded and re-formed with five new members from within the Company.
Their name, "Kingmakers" derives from a cruel joke made seven thousand years ago. When the yet-unnamed squad was clearing out the palace of a planetary governor who refused to pay thithe, they encountered the governor and his second-in-command in a Panic Room. One member of the squad strode forward, crushed the head of the governor with his hammer, then looked down at the cowering lieutenant governor and laconically remarked, "It would appear you've been promoted."
WHFB: Dwarfs || WH40k: Imperial Fists, Necrons || WM/H: Trollbloods || BFG: Necrons
My 4th edition Shrike's Wing. 28 Dead Terminators, one charge. Three squads advancing towards me, I spread them out into a long line and mass charged everybody at once. A few dice rolls later and my opponent was left picking his jaw up off of the floor. They tore great bloody chunks out of everything else, too.
As for current rules, that'll be my Vindicators, Venerable Dreadnought in a Drop Pod, and Stormtroopers from my Daemonhunters army. The Vindicators make far more of their shots count than even I had ever hoped for, The Dread just makes my opponents cry, and those Stormies have been known to tear their way through whole squads of Terminators and Berzerkers!
In Apocalypse i had the black reach dreadnought kill a brass scorpion. Multi-melta 1 structure point gonethen it charged 2nd gone (and itsurvived) BOOM. Killed a Leman Russ in the same battle.
this might have been a one time thing but one game between an Eldar player and a Marine player with his own chapter but using "Shrike". Well his "Shrike" took out at least 600 pts almost by himself. He did have a 5 man vangaurd squad but by the end of the game he was the only one left. Still...
All my units unfortunately underachieve......often.
I had a game with my blood angel against the chaos forces. After having is entire command squad taken out in the first turn, I thought my Dante would do nothing. He ended up killing 16 noise marines , 1 sorcerer , 5 plague marine by himself and finally 5 havoc with the help of another jump pack squad.
I've had my scouts do outrageous things on the table top.
Single scout survived 3 turns of concentrated fire from a dreadnought with an assault cannon before dying in close combat.
I've had a unit of scouts almost wipe out a squad of Tau Crisis Suits in close combat, with only a small number of casualties (which gave me the opening to break from combat and assault something new).
I've had a single scout with a sniper rifle almost turn a game from a loss to a draw by just falling short of an objective by an inch (my own fault for not running in the shooting phase).
Other than my scouts, I'd say my Land Speeders produce the most consistent positive performance (despite the strange loadout in the squadron), the ability to deep strike what are essentially highly mobile weapons platforms is always a bonus.
Strangely, my worst units are usually my terminators (average 3 dead on the first turn of shooting, on armour saves) and my bikes (full squad with attack bike, 2 meltaguns and a multimelta, gets focus fired as soon as the opponent has a clear shot. I once failed 8 armour saves from 10 on these guys).
I am becoming increasingly fond of whirlwinds, especially with the new cover save rules, and their low points cost compared to some of the shorter range alternatives.
I'm going to be really dull and say the sarg and flamer man of my tactical squads. I don't know why but by the end of every game they are always what's left of their squad, no more no less. They seem to make it across the field all on their own, looking all pathetic, then they flame charge and take out whole enemy squads (to be fair normally guardians, dark reapers and tau etc).
I think my enemies tend to know who the big overachievers are and do everything in their power to stop them, while the humble little tacticals get ignored, especially when they are 80% killed.