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Hey I've been thinking about adding some ironclad dreds to my army but have a few questions i was hoping you guys could answer.
1)Since the close combat arms are treated as power weapons do they drop their initiative to 1?
2)are the ironclad dreds solid in combat or are they hit and miss?
3)Would the furioso Drednought model be a good choice to model ironclads?
1) Nope, stays at I4
2) AV13 and more attacks are always good.
3) Furiosos are AV12, maybe if you added some extra armor bits it would look the part better.
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Not to hijack, but if you swap the Seismic Hammer for a Chainfist does it count as a DCCW? The Codex is sorta mute on this.
RAW, unfortunately, it does drop down to I 1. So I'd stick with the Seismic Hammer.
darn thats a little dissapointing but it says the seismic hammer acts like a close combat arm so i guess that drops to initiative 1 too. also in your opinion are heavy flamers a waste on ironclads?
The weaponry rules everyone references are written with standard infantry in mind, and Dreadnoughts are most definitely NOT infantry! In short, I don't care what the rule may say - no way does a chainfist slow down a freaking Dreadnought!
On adifferent note: Ironclad plus twin heavy flamers equals pure awesome. No better weaponry for an assault unit, IMHO.
DCCW's don't cause I1, they just work as follows:
As long as there is 1 DCCW on the model, it's S is doubled (Up to 10 ) and it does not allow armor saves. (This also means that should it lose all of its close combat weapons, armor saves are allowed.)
For every DCCW beyond the first, the model gets one additional attack. (Generally, you can only get two, as is the case on the Ironclad, but there are models like Defilers that can have quite a few...)
Stick to the hammer though - with the DCCW strength and the +1 on the damage chart, it's good enough at vehicle crunching. Plus, it shines better as an anti-infantry unit, especially when deployed from a Drop Pod.
Yeah, I'm kinda asking the question of why bother with a chainfist when you have S10 with +1 to the damage rolls? Lysander has the same stats for tank killing and He murders anything with an AV, usually in a single turn.
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Trust me, I run Lysander, and with only 3 attacks, you need that +1 when dealing with nasty things to make that 2 go to a 3. The only thing that sucks about it is that a 3 goes to a 4, which no longer includes Crew Stunned under 5th, leaving them free to shoot.
However, an Ironclad with 2x Heavy Flamers, Assault Launchers, and the Hammer is a very good choice, especially if you're Drop Podding it.