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Iplay a witch Hunter army with imperial guard alley but I'm not sure whether to take Missle alunchers and auto cannons
It really depends on what your up against,. and infantry heavy/lots of transports army i would go with auto cannons. If it was tank heavy or armored vehicle heavy i would go with missile launchers or maybe even lascannons.
We who have seen war will never stop seeing it....In the silence of the night, we will always hear the screams....
I don't give armored fists heavy weapons, they're never still long enough to make use of them.
I'd also be tempted to keep 'em cheap and on the move, and not take a heavy weapon at all. With this is mind, a plasma gun or meltagun can be a good choice.
Regardless, it all depends on what you already have in the rest of your army - try and choose something that complements with a varied weapon choice, or adds to a strength already possessed (eg if you already have lots of missile launcher equivalents, it could be good to take something different, or to split enemy fire and just take another. )
"Pickles, the drummer, doodily doo. (Ding-dong, doodily, doodily, doo.)"
Also, you should google "garfield minus garfield". Awesome.
My vote is for a special weapon of the assault or rapid fire denomination. I used to play my armored fists with a heavy weapon and I never used them, even in fourth. Now, my armored fist plays at fire support with the guys protected inside until it makes a move on an objective. Unless you plan to disembark the squad from inside on turn one, you won't likely get much use from a heavy weapon.
Well, if you're using it as fire support, they can fire a heavy weapon from the top hatch.
Personally, I keep the heavy weapons off the AF squad as the transport plays that role. The chimera multilaser and heavy bolter can take on what an autocannon would. The troops would be lock and loaded with assualt based weapons, Shotguns, meltas, and GL. To me the AF was meant to be on the move and you want to make as much shooting as possible and with a heavy in the squad, it wouldn't be firing as you move.
Where the heck did all them guardsmen come from?
Great Wolf! Is that the howl of the 13th?
Yes, if it moves you can't fire the heavy weapon, but if you want to use it as fire support then it shouldn't be moving much because of heavy bolters no longer being defensive.
I'd take either a flamer or meltagun if you want to have them mobile, but if you want a fire support i'd take a heavy bolter/grenade launcher, or a autocannon/ plasma gun, a missile launcher/grenade launcher, or a missile launcher plasma gun. Whatever works for you.
IG Best Gen 1st overall of 10 DE 4th overall of 6
Eldar 3rd Overall/Best General of 26--2nd Overall/Best General of 7--1st Overall/Best General of 11
I play a WH Armored Batallion on occasion. (2-3rhinos, 2Chimera, 2Exorcist, 1Russ)
I used Armored Fists and their chimeras as medium fire support tanks. Park them in cover, and shoot away. put the squad nearby to give more fire.
for my Armored fists, I did AutoCannon in 4th ed.
in 5th, I've been switching to Missile Launcher. because of it's greater versatility. When I have the points (and I usually don't) I put in a Grenade Launcher for 24" fire support.
I've not used chimera as troop transportation, really. it's got guns, and I think the rhino's better at being a transport anyways.