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thunder hammers and storm sheilds
what do all you guys think, i prefer LC since they attack normaly and since they are power weapons and re-rolls failed to wound is just awsome.
TH are to slow at I 1 and yes they do double strengh and it hurts but even with the SS 3+ save they could be wiped out by a big group of orks, genestylers and any other big groups.
so please discuss
Last edited by Fel_Phoenix; May 26th, 2009 at 07:36.
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LCs re-roll wounds, not hits.
I prefer TH/SS, since Genestealers go before you anyway, and you can actually stand a chance against howling banshees since they've got power weps and go before you. Not to mention you can get shot at by anything and still get a decent save.
Since most elite CC units of other armies tend to have high initiative as Phoenix said I'd have to go with the TH/SS, that way you have much higher survivability until it's actually your turn to swing back. Plus nothing quite beats a squad of Hammer Termies beating down every vehicle in site
TH/SS for sure, 3+ invul and 2+ armor keeps most things off of you while 2 swings each at S8 will put some serious hurt on anything.
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Depends what you are doing. If you plan on slaughtering a hundred guardsmen then you can't beat lightning claws. But if you are killing yourself a monstrous creature then the Thunder hammer storm shield combo can't be beat.
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why not go for the tried and tested combination of the 2? 3 TH/SS and 2 LC should do it. youve got the numbers there to take the invul saves that you need to make on the SS guys while still having the infantry killing power of lightning claws. I4 in the 40k world isnt that bad, every enemy unit arent genestealers. most are guardsmen, guardians, marines or gaunts. all I4. so youll be striking before the majority of them.
When in doubt, more Bloodcrushers
Isn't this why you're allowed both in a squad? It's not vs IMO
Just showcases the great flexibility the squad has. I prefer 3 sets of claws just for the more common troop killyness you need nowadays.
You could just, as the two posters above me noted, give them different weapons.
Personally I don't see the dilemma though. The weapons you stick on the models aren't always subjected to WYSIWYG (A house-rule that I, personally, never cared for).
I'm with Steve on this one. I've seen 2x Claws + 3 Hammers/SS put to highly, highly dangerous use. Especially when combined with a Termie Chaplain for rerolls.
I think that units which may be destroyed by LC termies could be destroyed with attack squad too. TH/SS are against units, which are hard to deal with. In the other words you need not crusader with LC termies, the same role do attack squad. TH/SS are easier repay because they are able to deal with more expansive units, and eat more shots when they stay in open ground before they die.
When LC termies massacre unit and stay open they will be shoot dawn with AP2 weapons.
SS terminators will be shoot dawn too, but they eat twice inv. shots and because of your other units don´t die, this is the price, which you can allways count in comparation with LC termies.
So if your SS termies save 2 plasma cannon shots more before they die in comparsion with LC termies, than your 2-3 sterguard veterans have 1 round for shooting, price what they earn in this round is difference between LC and TH/SS.