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im new to warhammer 40k and ive been playing DH and SM (vanilla) against 'nids, 'crons, and DE and i have a question that im going to need you to be unbiased for
at 750 points i have avioded playing the DH, they just dont have the readily available low AP weapons... and drop pods rule...
ok i have a question for all of you, the other day i drop podded an ironclad with melta gun and heavy flamer and killed 1/2 a hormaguant squad with the flamer and deathwind then proceeded to injure hid carnifex and kill it next turn and with my snipers and another dread with PC and TLAC killed off a broodlord and wounded a lictor one of the best first turns ive ever had
do you guys think i will ever be able to pull anything like this with the DH?
Don't forget that drop podding dreadnought is a very effective tactic. Howevery it doesn't always work.
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The first thing to note is that Daemon Hunters work very differently in comparison to stock Space Marines. Their options are far more limited and their tactics rely less on brute force and more upon finesse.
From what it sounds, Space Marines are really the force for you, as you seem to be rather fond of Drop Pods and easily attainable low AP weapons, in combination with standard Space Marine perks. If you desire add some Grey Knights as allies.
At 750 points Grey Knights are still capable of an effective force in my opinion. I often play smaller games at around this point value, consisting of mostly Grey Knights in Power Armor with a Brother Captain. The only things I really struggle against are Land Raiders and Monoliths, as your basic Grey Knight in power armor can kill most things by themselves. At low point values, Grey Knights really shine, as their extreme effectiveness in comparison to whatever your foe can bring is incredibly deadly. Try it out sometime, but keep your Grey Knights bare minimum. You don't need psycannons, incinerators or high powered Grand Masters, just as may Grey Knights in Power Armor that you can squeeze in.
You were asking if Grey Knights could pull off anything similar to that situation you mentioned, and I would say they could inflict similar casualties, albeit not in a similar way. It will take a long time before you start to achieve these results though, as Grey Knights are very difficult to get used to. They are very punishing for mistakes but very rewarding for captilaizing on your foe's. In comparison, Space Marines allow for more mistakes that aren't nearly as detrimental, yet simultaneously they are nearly as rewarding.
In summary, I think you're best off using Space Marines as a base army, setting them however you prefer and then adding Grey Knights later on if you're so inclined. Grey Knights work excellently as allies, as the parent army Space Marines, can easily cover the glaring deficiencies of Grey Knights, which are low model count and shoddy anti-tank.
I had same problem and choose SM, because:
GK is outdated codex
basic GKs have fantastic models, but they are overcosted
new codex of SM really rocks
price - SM part of starter is hell cheap and lots of SM on ebay
I want to play SM army with inqisition theme. Have gold-red-white scheme.
GK terminators are allies, sisters of battle will represent sternguard etc.
Want have SM army with some witch hunters/grey knights model. Some of
them really rocks and SM units looks same.