So is this a good start at a GK army - Warhammer 40K Fantasy

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  1. #1
    Join Date
    Dec 2008
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    1 (x1)

    So is this a good start at a GK army

    I have slowly been building this over the last month and a half

    PAGK 34
    4 Justicars
    2 Psycannons
    3 Incinerators

    20 Stormtroopers
    2 Vets 2 of each special Weapon

    13 GKT
    2 BCs, 2 INCs, 1 PsyC,

    1 Brother Stern

    1 Lord Coteaz and his Retinue plus 1 Warrior

    1 LRC
    2 Rhinos

    1 Eversor Assasian
    1 Vindicaire Assasian

    2 Inq Lords 1 with GKs

    I plan on getting 2 dreads w MLs, LsCs CWs Multi Meltas, filling out my retinue reserves, 1 LR, 26 more assorted PAGKs, 12 more GKTs

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  3. #2
    Senior Member
    Join Date
    Jan 2005
    Minneapolis, Minnesota (USA)
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    75 (x3)

    That seems great...I don't know if you need too much more than that unless you are playing incredibly high point games. 34 GKs will cost 850 points, if you add your Justicars you have a solid force. then you need an HQ, and most people use 4-6 terminators, with some going way up to eight. Stormies in rhinos are good, as is a land raider. Make sure you take ML/TLLC dreads if you can't switch the arms, if you can both dread types are useful (DCCW+AC being the other type).

  4. #3
    I am a free man! number6's Avatar
    Join Date
    Aug 2005
    The Village
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    786 (x8)

    You've got more than enough to play games, that's for sure. You may still want to buy stuff, particularly vanilla PAGKs to get bigger units without special weapons, and possibly dreadnoughts and normal land raiders and additional melta ISTs for extra tank-popping power, but you're certainly good to go as is. It's time to make lists and play!
    ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
    RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014

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