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Ok I have been out of the 40k game for a while. I played with the codex that was before the current one. I am currently working on starting a fantasy army but i still want to mess with 40k. I was curious if dred armies could still be made and if they are any good. I love the models and can see it working. Is there a chapter for this already?
Im mainly wondering because I would rather not run with a normal SM army. A large portion of players already play SM and I would rather stand out with running a bunch of metal warriors. So any input is welcome. Be honest too if it's a shitty idea tell me so i don't buy 4 more dreds lol. And if it is a good idea any tips on how to go about doing it?
Thanks in advance guys.
There's no -real- way to go about taking an army of Dreadnoughts because an army of Dreadnoughts is an army of Elites. Of course, if you play Apocalypse, that's-a okay!
If you don't intend to play any real matches, or if you don't intend to win anything, then sure, you could go for one of these. There's enough variation in Dreadnought weapons and equipment that you could make something interesting with it.
If you take the Master of the Forge HQ, you can take 6 dreads as part of your army. You still have to have other things, but i think it could work ok. Best bet would be dreads in drop pods to give them some mobility.
I'm trying to catalog every song with a reference to yetis or Sasquatch. Please help.
err, you will lose 2/3rds of all games because dreadnoughts cant capture objectives
"What good are the Imperial Guard, If not to die for the Emporer!" - Dawn of War
I have tried it. I picked up a bunch of dreads when the AoBR boxset came out. I have tried a bunch of different variants, but that is mostly up to preference.
As per viability, I would have to say over all no.
The army is very very specific. You will find that if you fight an opponent that doesn't know you are bringing armor, you will win. If not, you will lose.
WH40k has a lot of rock/paper/scissors aspects to it, but this just makes your entire army too specific. You will beat any armor that doesn't have the firepower to deal, but you won't beat the armies that do.
Specifically watch out for armies that can hide heavy weapons with a lot of fodder. No matter the weapon combos you bring, it will be really hard to deal with horde since most of the weapons available lend towards more power than quantity.
It can be fun to load half or all of them in drop pods as well.
In the end I play mine just as a variant of my vanilla marines that I can use to break the tedium. It isn't the best setup in the world, but it can be a lot of fun.
Can it be done? Depends on game size. You need the points to fill out not only dread slots, but troops to provide support and take objectives. Personally, the lowest I would try this at is 1850, otherwise you're too lacking in scoring units.
Viable? In previous codices I would've said no, the dreads lacked anything impressive. The big change now is the very beastly Ironclads. The higher Armor and current damage tables makes these things impossible to damage with Krak Nades and Very difficult to damage with a PF. On top of that, you get more melee attacks and can put twin heavy flamers making them a very strong drop podding option. I've seen the epic headaches caused by 3x soulgrinders in a daemon list, a similar vehicle in many respects.
Good? Jury is still out, haven't seen the 6x drop podding Ironclads list yet, so I really couldn't tell you how good this would be. My experience with their equivalency in the Daemon list has done wonders for my opinion of how successful this would be, but I'd still have to see how this fairs from a more practical standpoint. Regular or venerables? I'd have to go with no. The lower damage producing abilities in melee of these units combined with the lighter armor, doesn't have me convinced that you could well, but I've only seen these guys in a few games.
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I use the aforementioned 6 Drop Podded Ironclad list. I haven't lost yet. Granted, I've only played 5 games. 6 Ironclads with HF, Meltagun, 2 DCCW, and Ironclad Assault Launchers (offensive and defensive grenades) load out in Drop Pods with an unaltered MOTF is about 1000 points. This gives you the other 1000 or so (bit less) in 2k to fill out your list with some Troops. I run all Drop Pods, so I fill it out with 4 Tactical Squads in Pods.
It can be done, but I don't know how it would fair in a Tournament, as I play friendly games only. Also, I doubt anything but the 6 Ironclad build would work well. The sheer destruction that Ironclad's bring is sickening. They're tough, versatile and in numbers, nearly unstoppable when supported competently and dropped in.
Even if your army doesn't win as much as you'd like, it's a fantastically fun list to play and model. That's what it's all about anyway.
By the way, hidden powerfists aren't even that effective against Ironclad's. They come with Extra Armor and it takes a 5 just to glance. If you're fighting your basic Chaos/Ork/Smurf hidden fist/klaw squad, they may not even hang around long enough to get more than one round of attacks in.
Also, Ironclad's are incredibly effective against hordes especially dropping in. You can exchange the Meltagun for a second Heavy Flamer. I like the versatility that the MG brings, but if I knew I played against alot of hordes/light infantry, I might just go with double HF. That's alot of dead Orks/Nids/Tau/Guardsmen/Guardians.
In closing, Ironclad's rule.
Even objective missions aren't out of reach, you can capture one with the small units of regular marines or scouts who just hide by one obj. And contest all the others with dreads. Plus a dread with MM in a drop pod is a sure way to ruin someone's day. I would consider two with that build, maybe ACs in the pods for troop killing.
Plus Drop pods can be used to build walls.