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I am having more trouble at our local venue. We have a person that is loving the dual lash list of Chaos SM. Would anyone mind giving a overview on its strenths, its weaknesses, your encounters with it, and any advice you would be willing to give.
Firstly, I'm by no means the best DH player out there, having just painted my army (thanks Santa), but I also play CSM, so have some ideas for you / others to consider.
1) Lash is a Pychic power. So, from DH perspective, Aegis, Null Rod and Psychic Hood help. Re-read them and don't forget to make them test each and every time. Also, don't forget the wording: "If the psycker rolls under the GK total, the power fails." As in, it's pop - gone for that turn. Remember that the Lash is INSTEAD of shooting. He can't the try to shoot with the Lash holder (should the Lash holder have a gun).
2) The Lash only effects non-transported things. So, if you can afford it, stick things in transports. Or, use something BIG to block line of sight to your non-transported troops, such as a Land Raider.
3) The unit that is potentially going to be the target of the Lash has to be visible to the sorcerer. Use terrain etc to your advantage to hide. If he does pop out, remember that the Lash is 24" range. Oh look, that's the range of most fire-power. **snigger**
4) Assassins are your friends. Yes, I know people will moan and grown about good / bad assasin, but my experinces with them comes down to 2: Callidus and Vindicare.
Vindicar - sniper shots at the Lash holder. Makes them duck / loose some wounds which scares people.
Callidus - a Word in your Ear can do wonders. I find that most people put the Lash holders towards the front of their army, to take advantage of the 24" range. My favourite trick with this lot:
Move them forward 6" into the open, towards you. LR Crusader, which was deployed as far forward as possible, hurtles up towards them, opens front ramp, and things get shot / assaulted. Remember the FAQ ruling about Machine Spirit for LR Crusader (see DH FAQ on GW site - make sure to take a printed copy with you). If the Lash holder is in combat he can't use the Lash (see CSM FAQ on GW site).
Hope this helps some.
Evan GotteWargaming since 1992Wargames are like Chess on Steroids
The last time I ran into a lash prince it couldn't get through aegis and gave up in frustration when it was chipped down to 1 wound by stormtroopers in a chimera.
It's certainly not guaranteed protection but it's better than most forces get, and it'll wind your opponent up no end when when it works.
I'm not sure, but I think they may have to test against shrouding as well.
If your army is pure or nearly pure GK, the psychic hood isn't nearly as effective (in my experience) as unguents of warding. Every GK unit has its own localized psychic hood, and while LD 9 puts you at a disadvantage, a normal psychic hood at LD 10 still fails more than 50% of the time because tie rolls with the psyker still favor the psyker, and the power goes off.
Absolutely, a psychic hood on a BC, GM, or I-lord is worth it. But put unguents on your units as well. Also, a psychic hood is two purchases of unguents of warding right there. I say save the points, get the unguents instead, and let Aegis help protect you from offensive powers. Aegis will sometimes work, and if it fails, unguents can possibly save you. You've got a better than 50% chance, overall, of denying enemy powers with this setup. Again, a psychic hood is good, but if I had only 20 pts to spare on upgrades, 2x unguents is a more useful buy.
I run across Lash and Eldar Doom so often nowadays that I've started paying for unguents on every single unit in the army! I know, that adds up to a lot of points -- but I save a few by not taking the psychic hood -- but it has made a huge practical difference in my games.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014