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Tomorrow, I will be playing vs Necrons. When using my chaos space amrine army I find easy to just phase them out. I am not sure I can use the same tactics with my sisters as they are not as good in cc.
I was thinking of something like a Cannoness with an eviserator with a squad of Serephim with a VSS with a eviserator so that I could use things like Hand of the emperor for all sorts of instant death roll in CC.
I would think that Exorcists will do all sorts of nasty.
What do you think?
Ok....well, after some thought while at work today. I would have to say that Blessed weapons are a better choice over eviscerators when dealing with Necrons. for five more points you get a master-crafted weapon that will kill Necrons good. A Cannoness with a blessed weapon with a inferno pistol leading a group of Serephim with the same setup should be able to take out necron warroirs with very little trouble. My plan will be to run the Serephim with two flame pistols to knock as many warriors down as possible so that only mop-up cc is needed.
I take my standard lists vs. necrons. with Divine Guidance, the Hflamer/flamer SoB's are pretty mean to them, esp. if you're using 2squads vs. 20 warriors.
so I usually run:
jumpy cannoness, blessed weapon, cloak, book, pistol
2 x SoB squads Hflamer/flamer in rhinos
1 SoB squad Hflamer/melta
DH inq. Lord w/psycannon, plas cannon, 2 Hbolter, 2sages, 2 mystics
6Anti tank Seraphim, 2inferno pistols, VSS w/Evisc
I think that's roughly 1500pts or so.
the DH Inq. with mystics hurts their DS/teleport trick with the flying circus, plas cannon is terribly effective.
Exorcists can mow down their immortals or Destroyers.
Cannoness w/blessed weapon is very good as well. Keep her separate from the Seraphim though.
Seraphim are good too. make sure to use their hit-n-run effectively, to maximize use of your inferno pistols. Disengage after your opponents assault phase, so you can move and shoot in yours.
I'd ignore the Monolith, if you can. take down those troops. make him phase out. but the Monolith is a bad mamma jamma. you won't be able to effectively touch it though.
Isn't there a SoB blessing that makes weapons AP1?
Just put that on flamers (which i believe they have a lot of). Happy hunting!
BTW the warriors should be easier to pop.
SoB have it tough when it comes to felling Necrons.
We dont have many power weapons and we cant field good CC units, so we're stuck using bolters for the most part to inflict damage.
It is extremely difficult to force a Phase Out when they can WBB against all your shooting, so a good tactic against Crons is to just focus on your objectives and stick to them. In Annhilation, aim for the smaller squads of Destroyers to get easy KP. In objective missions, just try to preserve your units.
There comes a time when you have to come up against a fat block of 20 necrons+ (i.e one troop choice) in an Annhilation Mission. This is a huge problem as your faithed bolters, exo missiles and flamers cant negate WBB thus making a clean kill in one turn nigh impossible.
A good tactic I use against this kinds of squad is to get 2 squads of sisters and one decent size seraphim squad( or any CC unit). Move your seraphim into assault position. Faith your Sisters and fire, which should take down most of the squad leaving say 5-10 or so left (from 20+ initially). Enter assault phase and use divine guidance on the seraphim. For a unit of 8 Seraphim, thats 24 attacks without any upgrades. That will cause a couple of casualties on the Necron side before they counter attack. If all goes to plan, thats a you will win CC by a bit (2-3 usually). By forcing an morale check in CC, you have a chance of wiping out the squad in one go (no WBB rolls), thereby saving you the hassle of ressurecting 'crons.
Plus, the Res Orb (I think) doesnt prevent overrun Crons in CC from ressurecting.
I have mixed fealings about scarab swarms. My friend brought some where arround fifteen of those little buggers and went straight for my exorcist. No real damage was sustained and flame templates kill them like crazy things.
Destroyers posed a problem, as they have T5 and will most likely stand back up. I would have to say set the sites of your exorcists on those buggers and light them up.
I did, in the end, end up phasing them out for the win and sustained very few casualties. I was expecting much worse resaults to be honest and am glad for the learning experience.
I do not know what you all think, but I would love to see a stickied post of "Tactica vs" for take on all comers lists.
Last edited by ZMB; January 17th, 2009 at 22:17.
Aganist crons cc is the best way to take them out. This is a risky tatic but if you can pull it off it might work. take a sqd of sisters repentia and try to assualt 1 or 2 nec sqds and don't forget your priest. If you can survive the initial attacks then your sisters will tear them to shreads. problem is offcourse they will draw fire and strike last in cc however necs will need 4s to hit you and repentia are pretty fast.
As a Cron player I would have to agree with all of the above.
I would say that SoB's are perfect for killing crons. Great CC, which is the bane of Crons. I2 means that if you get a sweeping advance you probably have killed the squad.
The other thing that hurts are low AP weapons (melta for instance) which you guys have in abundance along with anything that makes the crons take a lot of saves....such as a few flamers before a charge.
Once the Crons get a new codex, I think they will again be something to fear...as it is, they make a good dust magnet on my shelf....
Hive Flee Annoch
Once the game is over, the king and the pawn go back in the same box. -Italian Proverb