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i'm thinking to use a squad of 10 vanguards in a white scars army. but i'm not sure of giving them power weapons. and now i have a few questions
1) i they wield power weapons, do they still get +1 attack for wielding a bolt pistol and combat weaon, like the chainswords?
2) are the power weapons not a bit an expencive upgrade to give, because they will cost 15 points a model. or should i give some models the power weapon upgrade?
3) is it better to use a assault squad for the same ammount of points?
They will still get a 1+ Attack if they have a Power Sword/Axe/Fork, as long as they have another close combat weapon (Pistol generally, but not Power Fists, Lightning Claws and Thunder Hammers). That's the reason Power Weapons cost the same as Lightning Claws (which, if it wasn't for the fact that they only get 1+ attack when used in pairs, would be better).
Power Weapons are kind of expensive and possibly would be best fielded with a smaller detachment (5 Marines) but the killy power is nearly unmatched. But I don't field Vanguard Veterans myself, so don't take my word for their usefulness.
2) Yes, it gets very expensive for the unit. Giving them a mix of regular and power weapons can cut the cost.
3) In my opinion, you get more bang for your buck with the Assault Squad. If you go with the Vanguard Squad, you might consider running five and treating them as assassins, diving in and taking out truly hard characters/units (of course, some faster characters and units will beat them to death before they get a chance to hit).
Hope this helps.
I run 5 Vanguard with Jump Packs, a Relic Blade and Storm Shield, and 2 Power Weapons. This is in a mostly Drop Pod army, so I have quite a few Locator Beacons in 2000 points. They usually do very well at clearing out an objective and causing a ruckus.
If you can pull off the Deep Strike, they work well. If you can't, they are not worth it at all.
Best way to never see a direct hit on a scatter die is to utter the words "Heroic Intervention"
Blais's Paint Studio-Getting broken armies good soft scores since 2009
I prefer assault squads. You can get 2 assault squads for the price of 1 tripped out vanguard squad. My assault squad of choice is 9 assault marines with a powerfist and a flamer. In many armies (especially smaller ones) I also attach a chaplain with a jump pack, to keep them from panicking too quickly, and to give them re-rolls to hit the first round of combat, and a few more attacks that ignore armor.
Personally, I don't think deep striking jump infantry of any sort is a good idea. Their main advantage is speed, helping them run up the battlefield to where you need them most.
If you're just going to drop them in, you might as well deep strike terminators in, or my favorite, a dread with a flamer in a drop pod with a deathwind launcher. That unit can wipe units off of objectives without running the risk of dying due to a bad scatter, and it only costs 170 points.
"Any job worth doing, is worth doing with a powerklaw."
I put 10 in a Redeemer with a chaplain. Only a couple have PW and one Thunderhammer, no jump packs. I've had very good results. Nobody wants to get too close to the Redeemer and doubly so when I cut the vanguards loose.
First off, a comment about question 2:
It is very against the rules to post individual stats and points costs of weapons, so that has to be removed.Having experience with putting Grey Knight Termies into an LRC, this tactic tends to be hit and miss. In the one hand, it can be extremely effective when the doors open and an entire enemy squad just dies. On the other, it is an extremely large points sink that can die from a lucky shot which leaves your assault units stranded in the middle of the battlefield. I feel that a more effective way would be to either deploy them from drop pod or deepstrike them onto a locater beacon and take advantage of heroic intervention.I put 10 in a Redeemer with a chaplain. Only a couple have PW and one Thunderhammer, no jump packs. I've had very good results. Nobody wants to get too close to the Redeemer and doubly so when I cut the vanguards loose.
The only constant in the universe is change, adapt or die.
Stick 'em with Shrike and let the destruction begin! That may be the killiest unit ever, total overkill, but infiltatration can help put them in a spot where they won't get annihilated by return fire. Pretty much the only thing that I wouldn't attack with these guys are Genestealers.
This can get really expensive though.
Grey Knight Terminators w/Grandmaster
Seraphim squad w/Canoness
Assault Termies (any) + any IC
Farseer/warlock eldar council on jetbikes
Howling Banshees + Phoenix Lord
Chaos termies (any) + Abaddon