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Hi all. As of right now I play Chaos Space Marines and Witch Hunters. I prefer to keep them both as mechanized as possible as it suits my style of play and have had a great deal of success with that tactic. My only real issue is that when playing annihilation missions I end up bellying up to the table with a lot of kill points.
For my next army i wish to go with the Imperial Guard and go for a ground pound, foot slogging, siege style of play. I am thinking that having a bunch of ranged weaponry in the rear of the battle forming a slid gunline defense should help to keep my infantry alive for longer then they would last on their own. My question is that with two thirds of the missions being objective orientated how does a gunline defense deal with capture of objectives? In annihilation missions I would think that a gunline would be very strong, but when it comes to capture and controll should your one goal in life be to stay put and guard your base for dear life and hope to pull off a draw? How about siese ground? With a max total of five abjectives I forsee IG and Tau spreading them selves too thin and dieing en mass.
I would love to what sorts of tactics you IG Vets employ as more times than not I pull off a win or tie vs gunline.
I find that drop troops and armored fists are an excellent way to go for objectives.
You don't go for 5 objectives. But you do try to park armor on as many as you can. In the 2 objective scenario you own yours and drop troops on his.
Infantry Guard is not really top shelf right now since we really don't get enough bang for our buck with all the cover around these days. And then it autoloses in Annihilation.
I've been playing a new version of my power list lately at 2000 points and having decent success. It has 3 Leman Russes with Improved Comms, 3 Hellhounds, 3 Drop Vets and the rest is what I'm still fiddling with. Not inspired, but it still limits KPs a little and give me some anti-Nurgle and anti-Orks which are what I need these days.
RecklessFable's Journey to Mediocrity (Painting an IG army)
I've been addicted to World of Tanks lately and neglecting my IG... But it is so... much... fun!
Here's a "water" list from Diggums Hammer at 1750pts that I really like. It uses the Grenadiers and Drop Troops Doctrines. It's a good mix of firepower and manuveurability for annihilation or other missions.
My army right now is a static gunline, except depending on where the opponent's objective is, because mine would be well placed hidden and protected by the whole "major base". Depending where my opponen'ts object is located, i have my static movement component and element in my army, placed exactly straight in front of it. I usually will have it supported with a hellhound and an armoured fist squad or have deep striking stormtroopers supported with the rest of my army. All and all i have either a mobile component in my army as well as a static firebase component
"DID WE JUST SIGN UP FOR A SUICIDE MISSION, RICO?" "YEAH WE JUST DID, WHEN WE ENLISTED" LOVE THE IMPERIAL GUARD, JOIN TODAY!!
Pure static gunlines no longer work in 5th. You *need* some sort of mobile element to capture/contest.
However, partial static gunlines can still do well. Personally I have been using about a 50/50 split, with half of my force staying back providing firesupport while the other half pushes forward.
For my static element, I usually use a LRBT, Bassie as armor and build a infantry force around that. My HQ (w/ Standard) provides a solid morale core against shooting (we can't do much about assault, in fact we usually want to loose assaults). A few HW squads, and 3-5 infantry squads. Make sure you spread out in layers so that a drop pod could not fit in between squads, and so your opponent can not assault multiple squads.
Ideally, put your HW squads in a position where they have good LOS.
My mobile element is usually a LRD, HH, 2 Chimera, Rhino (Inq ST) (and sometimes the LRBT if i don't need it static), they are flanked by infantry to protect against assaults against rear armor.
Vets can out flank, and you can always decide to deepstrike infantry. But realize that you may have to bring those elements in on the 2nd turn... and that is a long time to survive till the end of the game I have found it better to have some armor to try and contest. That is how IG wins objective missions, castle up on a couple objectives and try to contest the rest.
As for Kill Point missions.... even if we totally castle, the odds are still heavily against us do to IG Kill Point bloat Considering IG usually has double the Kill Points compared to other armies.