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What is the most effecteint way to spread the Vox system around?
My thinking abot only giving the Vox to forward Infantry units, and letting the Fire support infantry units benifet off the company stantard. Also i dont think i should waste points on giving vox to Platoon leaders. Or do i need to give them one?
Also I want to add a ton of Firesupport teams.
I was think Missle luanchers, Autocannons and Motars. Is that good you think?
Also since i have single Lascannon team, H.Bolter team and a missle luancher team. i was thinking about giving the
Lascannon to Vetern Squad
Heavy bolter to Fire support infantry squad (the guys who hang out, in the back)
and the Missle luancher to my Shooty LT's squad.
Please give me feed back.
I consider Vox networks to be a bit to point heavy. However, they could be useful if you have a lot of squads well forward of your leadership bubbles. With that said, it sounds like you are having your platoon commands move ahead with your fire teams and therefore will have a mobile leadership bubble. In my opinion this would/could eliminate the need for any vox casters.
I personally like heavy bolters and any special weapon other then flamers in my fire support teams. The H. Bolter has a slight range disadvantage to the other heavy weapons which makes it a better choice in forward teams.
Vets do benefit from a higher BS so your choice to give them the LC is decent. That can change depending on what their role is in your army.
What about Motars? are they any good? i havent heard of anyone using them.
Hmm... I agree with Code A.D.A.M., the vox network looks expensive. If you spread the squads beyond the range of leadership of the officers, I recomend to consider the option of a mix of veteran sargents and close order drill that provide a final L9 to every squad in close formation.
1 - Is cheaper.
2 - Is not disabled like if the Officer or one of the Operators die in a vox-net, even if the veteran sargent or the junior officer die you still have L8 in that squad.
3 - You can use L9 in every check in a turn, the vox-net only allow the Officer L in a single moral check per turn per squad.
1 - Close formation make the squads weak against things like flamers and frag missiles.
2 - Dont look so cool like the vox operator models, sad but true.
I like to use Lascannons with Heavy Bolters for penetration and daka, but is really more a matter of taste and what you play against more often.
The mortars are good for pining like sniper rifles. I never used mortars, but other players say that they are perfect for allow the rest of the army to shoot another turn of fire on the enemy infantry and recomend to use them only in groups of three.
"The only valid test is combat; the only valid result is victory"
Ardak Kumerian, Klingon Admiral.
Since 5th edition, I've been putting a single mortar in my HQ command squad and Platoon command squad. Since in my lists they tend to sit in the back and do nothing, the mortar is a good way to have the contribute more then just LD. They were terrible in 4th ed. they are mediocre in 5th.
I'll comment on the mortars. If you take mortars the take them by the dozen. 2 mortar teams will or won't make a difference but 9 squaeds of mortars will.
Where the heck did all them guardsmen come from?
Great Wolf! Is that the howl of the 13th?
Well i only have 1 HQ, so maxxing out both support motor slots i can get 6 motor teams all in all. 6 motors fireing are good, right?
I agree about mortars
However I'm in Apocalypse mode and have a Heavy Weapon Support Company in my army
Nine squads of Mortar teams and nine squads of Missile teams (thats 27 of each)
THAT is what you call "Fire Support"
Stress… is when you wake up screaming
and realise you haven't fallen asleep yet.
P.S. the close order drill +1 to LD only works in melee. (If you're in coherency.) If you're in melee you're pretty dead anyway.
Adeptus Mechanicus Marines: http://www.librarium-online.com/foru...ml#post1655065
I don't think fire support teams have the option to take a vox. Besides, the vox's main use is for when you plan to spread your units out--something that, for Guard, is often suicide as we don't have any lone-wolf units like Assault Terminators. I advise depending on leadership bubbles exclusively unless you plan to do a lot of infiltrating/deepstriking or want to use your command squads as special-weapon suicide units. Even then, upgrading to veteran sargeants in every squad will probably be just as effective.
In my army, my HSO and stormtroopers have a vox if there's extra points, just to help my stormies do something really important if they need to; otherwise, I just use leadership bubbles.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard