Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
For my infantry only army I am currently thinking of running Khan and Marneus (as my own custom Chapter Master/Special Characters though, just using these guys rules). I have a few Qs that need As though.
a) I am considering Out-Flanking with my entire army. I mean that literally, as in, I will have no models on the table in turn 1 and they will slowly creep in from the board edges throughout the game, hopefully each getting to charge on the turn they arrive so they dont get shot up. Viable tactic or will I have no hope?
b) I have two ideas for Khan. Either leave him on foot and give him a squad of 10 Vanguard Veterans (no upgrades at all, just Bolt Pistols and Chainswords) and Out-Flanking them. With Khan's Furious Charge that would be 40 attacks from the Vanguard alone with more Strength and Iniative than a normal Marine. Not too shabby. The other option was giving him a smaller Vanguard squad but equipping them with Jump-packs and fancy weapons, then giving Khan his bike. This way they have much more chance of getting a charge when they arrive. My question with this setup is that I am not sure if Khan on a bike can join a squad of jump-packers. I am presuming he can because they both have 12" movement and the same rules for assaulting.
c) What does Marneus do other than sit back and make my army better-than-fearless?
d) If I go with Vanguard without Jump-packs, how do I go about making the models? Normal Tactical Marines do not have Bolt Pistols and CC Weapons, so they are out. Veteran models all have fancy weapons on them that I do not want. My only other idea was Assault Marines and replace their Jump-packs with normal Marine back-packs, but is that even possible? (I dont know what the jump-pack to body connection on the model is like).
Thanks in advance, I know its a lot, but these ideas have been bothering me for a while.
Regarding vanguards... Assault marine box is your best bet since it comes with regular tac backpacks and jump packs. The set also comes with a power sword, power axe and power fist. There's also a combat shield in there.
I used the death company models for mine since I play Blood Angels (currently vanilla SM) I had bits from two assault boxes which was plenty to fill out all those special weapons.
I personally would field at least a few power weapons. No need to go overboard but I've had really good killy power with at least 3. 2 swords and a fist.
Khan will allow some dedicated transports to outflank as well... just food for thought.
See the thing with starting with everything in reserve is that your opponent will avoid the table edges. Unless you're sure to charge the turn they arrive the Vanguards will most likely go out with a bang. Use a Rhino to prevent this. That way the vehicle moves the full 12 to the nearest foe. Next turn you should be in charging distance. You can charge from the Rhino so long as it stays put. Also a Rhino is much cheaper than jump packs for the whole unit.
Last edited by Aradai; February 9th, 2009 at 18:29.
Running Khan and Marneus in the same army isn't really a very good idea, as it will cost you a lot of points and you will only be able to use one of the abilities, either Khan's Chapter Tactics or Marneus' God of War. If you choose Khan's Chapter Tactics, then all units in your army lose Combat Tactics, but Marneus' rule only affects everyone who has Combat Tactics.
Thou shalt remember:
Warhammer Fantasy armies do NOT have Codices. They have Army Books.
LINK - Guitarists of LO Group
You must tell your opponent which units will outflank and tell him you're outflanking them all.
Your opponent then go and deploy 12.00001" away from the borders (or 18.0000" if you have bikes).
You came in randomly depending on luck to get the right troop choice on the right table edge and gets no charge since the enemy is already waiting for you.
Opponent then proceed to unload on you, get's the charge next turn.
Rinse and repeat next turn when some other random unit shows up.
I would reconsider reviewing this strategy. Some outflanking is OK. All, I don't think so.
I usually go second so the opponent actually gets 1 1/2+ turns to dig in. Put your objectives on the edges obviously. Makes for some fast games.