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So I have been sitting here and throwing back the better half of a twelve-pack of Newcastle and had a thought. How does the drop troop style of IG work with the ninja Tau tactics. Right now both seem to embody a very similar metagame. All I can think of is two armies waiting till turn 3 or 4 to act and do anything.
Is legal, but I when I play against these, I think that is a little boring. Because Is like you put the globes for a Box match and the other guy show up in the last two rounds. ''O sorry that I am late, are you tired of waith for me?'' If there was some kind of rule that allow field works in battle like reinforce natural covers, hide with camouflage, plant land mines and more or less prepare an ambush, with a free fire phase on the enemy turn moving phase, then people think twice to be late.
Edited: also what we discused In the Basilisk tread about using artillery for damage units in reserves and AA for shooting down Deep Strike units before they land.
Last edited by mareo; February 16th, 2009 at 12:25.
"The only valid test is combat; the only valid result is victory"
Ardak Kumerian, Klingon Admiral.
The advantage Ninja Tau have over IG is that they can garantee limited reserves turning up, wheras IG just roll dice to determine (Well, bar improved comms, but the life expectancy of that vehicle is zero game turns.)
IG work best with the deep strikers working with a ground force. Tau can attempt to be resilient enough to use the Ninja tactic. (at the beginning, and when they turn up)
Adeptus Mechanicus Marines: http://www.librarium-online.com/foru...ml#post1655065