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I was just thinking, models on bikes have "relentless." This means that a Master of the Forge on a bike could fire his conversion beamer on the move, and use the bike to keep appropriate distance depending on his target, possibly being nearly as good as a tau rail gun but space marine style.
Too many points for what it does? Too fragile? Too unreliable for tank hunting? Discuss.
This is a guy who can really cause some pain in Apocalypse games!
He needs to be kept a good distance and still needs LoS so he is less useful on a densely terrained board or on a board that is a bit small.
I am in the process of converting up one though, cos it sounds like a lot of fun!
Arch Overfiend & Grand Despot
I currently play:
Doom Eagle Space Marines
Hive Fleet Omega Tyranids
Goff Ork Boyz(dead)
Tau of O'me
Inquisitorial Xeno Hunters
and my attempted foray into fantasy
'Dark Angel Green' Dark Elves in need of fluff
For tank shooting he is excellent. Bs5 and S10 with a bonus on the vehicle damage table. Also even small deviations will still hit the tank you are aiming at.
Because of the range he is best deployed on a flank to fire accross the table at enemy tanks or elite infantry concentrations. The bike will allow you to move & fire but he is very vulnerable to being shot in return. An enemy lascannon will ruin his day and instant kill the poor fellow. If the master of the forge joins a unit you have dificulty keeping that range against enemy targets. joining bikes or assault squads allows the manouverability to return but these make expensive meatshield units and they cannot contribute to the battle while they dance around at max range.
Compare his points to a squad of 3 multimelta armed attack bikes. These have more firepower and are much harder to kill in return. Also attackbikes find it easier to keep line of sight as the 12 or 24" range of the multimelta is easier to use than the max range bracket of the conversion beamer. The conversion beamer is better than 3 MMs against monoliths however.
Quorn! - Protein for the Protein God.
Seems possible, but i think it's difficult to pull off in games against horde like close combat armies (eg orks). Due to the limited board space, it's not easy maintaining the required distance for the most powerful shot (unless you're playing Apocalypse).
The survivability is also a problem. MoF is unable to take an inv save (unless you turbo boost which provides a cover save). If you're are planning on bringing him along the flanks, he would need some sort of escort.
For me I'll use him for bigger games, where he can shoot through advancing squads, while receiving some cover from them.
against horde you probably wont need the most powerfull shot and the mid range shot, which is more then enough to do good damage to a horde of orks, only needs 18" or more to achieve which isn't hard on a bike. I would also like to note that the conversion beamer fire type is dropping small blast templates which also gives it some anti-horde capability.Originally Posted by WarsmithNiG
Also you could keep a bike squad in the army for him to join when fighting horde, that way he could join the bikes to kite the enemy cc squads, which may actualy be a more practical use of the conversion beamer then for monolith/landraider hunting.
I much prefer the librarian in terminator armour to the master off the forge. The vortex range is poor but this can be easier to use than the comversion beamer. In addition you can join units, benefit from an invulnerable save and you get a power weapon thrown in along with a second psy power and the psy hood for counter wizzard duty.
Quorn! - Protein for the Protein God.
With a unit as hard hitting as the MoF you probably wont have to worry about ur entourage being out of range in the game. The enemy will inevitably come to you to try to take you out.
just a quick question. i have been planning on using the mof with the conversion beamer for some time and realize that since he doesnt contain then wording (unique), does that means i can field 2 mof on the field as my two hq choices?