Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
According to a review of the 4th edition rule book on the GW web page, if you shoot at a squad enough, meaning that every model has taken a wound, then you can make one single model take his save individually.
Bye bye mr plasma gunner or lascannon. A rapid firing marine squad can now not only pour fire on your position, but they can effectively kill any model they want, even if you have carapace armor.
So the hell what if you can do this back, Marines have a 3+ save that we don't automatically penetrate with anything that shoot's that much.
What a bummer.
Anything for the super marines. <:>
Might this make vehicles a bit less vulnerable? I'm not going to say more useful because they haven't gotten any better.
<a href='http://generalnukeem.hwcommunity.com' target='_blank'><img src='http://generalnukeem.hwcommunity.com/revalation346x173.jpg' border='0' alt='user posted image' /></a>
hmm i must have missed that bit when i was reading the update, we can now fire more weapon when moving a tank though which isnt so bad...
From players that just got their barrage to shoot and move at the same time..... stop whining......
Ahhhh, yes. But AP 1 always penetrates now and there is no more hull down, so tanks got better and worse at the same time. Nothing really great there. I would prefer a hull down, non mobile bunker like I had before.
Singling out weapons kinda sucks bad though, because IG's strength is it's massive amounts of heavy weapons and assault weapons that they can put in their armies.
well overall i think i gota agree now, we came much worse off with the new rules...
So basically they are making every model take their own armor save? I kind of lost what you were saying.
Also, wasn't hicks a cpl?
Mad Props to Angel_of_Rust for the sig.
You have to keep in mind that to target a heavy weapon your opponent will have to at least wound 10 models, assign one of the weapon's team after witch you can still shoot with the other (assuming we're talking about heavy weapons) and then again wound enough models equal the number of models in the squad and then target the last member of the team....
It's not really that easy with heavy weapons and to be honest if he manages to do this then probably every model in the squad is as good as dead....including the heavy weapon's.....
Its not that big of a deal, like hugus just stated that squad is pretty much toast anyways with that many wounds.
How do you allocate the wounds though. Say you hit and IG squad that has 10 troops, and get 12 wounds. Does your opponent get to say the spec weps guy gets two wounds to roll. If so that would really sux, but i think it would hurt the marines more. Say you have a 6 man Grey Hunter pack, and 1 wolf is equipped with a plasma run. You hit em with a total of ten wounds, say from a bunch of IG squads, if you could direct the 4 additional wounds just on that plasma gunner that would really sux for the marine player.
Its not a bad rule overall, and it will end up hurting everyone equally. Other light armored armies will have it just as bad as the IG, and even armored armies will have a hard time with it, maybee even a harder time cause their squads tend to be smaller. It also makes since cause you would concentrate more fire on that spec weps trooper then anyone else in the squad, cause he can hurt you the worst.
I guess that what I was really trying to say is that it makes carapace armor even more worthless for the 20 points per squad.
Here's why: The squad of 10 takes 11 wounds from rapid firing marines. The reason you take carapace armor is so that you can make more saves than normal and keep the heavy weapons and assault weapons alive longer. Now, however, if you take more than the squads amount of models in wounds, they can make you roll a seperate die for one model and if you fail, then that model has to be removed.
This is a bit worse for carapace armor armie's or firewarriors or that Nid warrior squad with the one venom cannon than it is for marines and terminators who tend to make their saves quite handily.
What I don't know is whether the rule says that you can make one model test multiple times, but I doubt it.
Yes, Hicks was a CPL in the movie, but he was a private too at one point in the comics. I'm THAT hicks.