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One of my usual opponents is a Tau player who loves to use broadsides and a HQ with suits and shield drones (deep strikes them). He usually uses two 9-12 man fire warrior units who sit behind cover and some times a tank. (proxied so who knows what it will be next)
I am having many mixed ideas on what to use against a force such as this and would love some suggestions!
I have a very mixed model selection so feel free to propose anything.
I would consider taking a single 10man devvie squad with 4xPlas Cannons and fist on sarge, combat squad them and keep the cannons at the rear.
2x tac squads with ML and melta gun with fist on sarge, combat squad them and keep the ML's on objectives or in cover (or both)
Take at least one razorback with weapons of your chosing (i'd opt for las + TL-Plas, but anything could work here)
1x dreadnought with DCCW and Plas Cannon or Auto-Cannon, which ever you can convert the easiest, in a drop pod, arriving turn one in a good position
1x 10man assault squad decked out with flamers and a fist
HQ would prob be a jump chappy.
Thats roughly 1250points, from there you can fill the list out as you want.
The tactics with that list would be to keep the chappy with the assault marines and assault his troops as fast as possible then moving on to armour.
The troops would be combat-squadded, leaving the heavy weap on an objective while the other half ride in a razorback, shooting/assaulting anything in range with the intention to get that fist stuck into what ever armour he brings
The dreadnought needs dropping into good cover without risking damaging it, and using it as a target for enemy fire while the razorback gets into place. If you dont like this method, walk it forward and leave the pod at home.
Throughout all of this, those devvie's need to keep the fire on absolutly anything that they can hurt, primary target would be his troops, then his HQ. Remember the sarge has a signum, so if you decide not to take a 10man devvie squad, it could reduce range that crucial amount!
Sorry for the long post, I just like writing lists =)
captain with jump pack and power weapon, 2 tac squads with missiles, flamers, and pw on sarge, and an assault squad with pw and flamers. if he brings up skyrays or hammerheads, swap out the flamers for meltas.