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So I went to my local, friendly GW store yesterday and one of the staff members was kind enough to share some of the rules from the new codex with me. Here's what I remember, so take it with a grain of salt. And feel free to not believe me, I'm just a guy on the internet.
1. Hellguns are confirmed with AP3
2. Primaris Psykers and Lord Commissars are HQ choices
3. Primaris Psykers have a "night cloud" ability that makes units shooting at him and a squad attached to him (if there is one) pass a leadership test. Also, he has a ridiculous psychic lightning thing that will completely fry anything it hits.
4. Master of Ordinance is an advisor or something who can drop one ordnance blast every turn. I don't remember the specifics, but I do remember that.
5. You can have a squad of psykers as an elites choice that contains 1 lead psyker, and between 4-9 (not completely certain on the numbers) psykers that has a leadership-draining ability that is dependent on how many psykers are in the squad (i.e. 9 psykers = drain 9 leadership)
6. Chimeras will be a transport upgrade for regular guard infantry
7. Orders is a new system which allows HQ to increase the ability (i.e. better shooting against tanks) of another unit. Vox's will now allow the HQ to reroll their leadership roll to give orders.
8. Valkyries will come with their own flying base and will count as flyers and can possibly move 24". They also come with a rule which allows the squad they are carrying to deep strike anywhere the valkyrie has moved over in that movement
9. Commissars will be upgrades to squads
10. New infantry boxes will be 10 men with a flamer and a grenade launcher, but will have many more bits allowing you to create hardened vets, penal legion troops, or regulars.
11. Leman Russ has a new rule which allows them to always fire their turret weapon as long as they have moved 6" or less along with one offensive weapon (i think)
12. Armored Sentinels will be closed-topped and have front armor 12, while scout sentinels are just your regular, good-ole fashioned sentinels. Sentinels will also now be able to have plasma cannons (although good only be armored sentinels). Also, the new sentinel box will cost 25 bucks, be all plastic, and have the options to make an armored sentinel, scout sentinel, and have all of its possible weapons.
And thats all i remember for now. Feel free to yell BS, and if you want something better than second-hand info, go to your local GW store, because they have the product briefs.
good info! Thanks, I haven't the foggiest how close and honest to god GW store is to me, so I wouldn't know until the codex hits shelves in may. All of that sounds good (except the guard box still only containing flamer/GL specials... sadness.)
I like the sound of those hellguns...
do you know if there is anyway of taking stormies as troops? I hear doctrines are going (so grenadiers is out of the option)
northern Va... what store is this? if you say Bing has it, then i'm guessing it's what he told me about a week ago and i'm hurrying in to visit (if my truck will ever get me there)... if you say Sam Ross, then my uncertainty still remains due his infamy and general D-baggery.
oh to any others in that area, the Springfield store is starting up a 40k map campaign this sunday, there's a sign-up sheet though i'm sure they'll take walk-ins. not sure what time it starts (i want to say 2pm though). it's the second time the campaigns being run and we've reviewed and fixed a lot of the exploitable material from before.
probably missing it myself, due to inconvenient timing on vehicle troubles and repairs but it's a fun event to participate in over the next couple months (fairly sure the first one lasted 10 weeks though it was ended due to their christmas schedule starting, and the events they had to maintain for that).
Springfield's having a campaign? Wish I went to school closer to home now...
I read somewhere that Russes can move 6" and fire the turret and an offensive weapon or go 6 + d6, but that may be my mind playing tricks on me.
"This is delightful! It's like someone stabbed Mr. Bubble!" -Stewie, from Family Guy
Thanks for the Info at least now I know what I am going to buy so I better start saving till the big day.
No retreat, No surrender.. got questions ? ask the Commissar.
Either way, flying 24", possibly shooting and oh yeah dropping off a vet squad or something along the way = awesome
If you win games against Nids with flamers (aside from the Inferno Cannon on a Hellhound), you're playing against opponents with stupidity of impressive magnitude.
Neither Bing nor Don have the Guard Codex yet. All of this has been up on the rumor round ups for a while. Thanks for writing it all down, but GW stores won't get their black box with the codex in it until around the 2nd weekend in April.
All of this was probably just hear-say from Mark, their regional manager, who has gotten things wrong before. I remember he told me when Chaos was coming out that it was going to be released all at once, but with 5 different books, one for each God, and an Undivided one. Look how well that one turned out...He does neither of these, according to Reds8n of Golden Throne, he supposed to bring an orbital bombardment or mess with reserves.Originally Posted by Roland Durendal
Last edited by Dingareth; March 12th, 2009 at 00:06.
well just got back from Bing, nah; the market brief packlet is fairly legit-looking... revolved around what to promote and prices, release dates, and such... came in last friday apparently.
all generally about 1st wave releases and any ig kits that aren't being replaced by something new. so no word in it on anything like the new stormtroopers (2nd wave), points, or special rules in-detail. just the sell-points about the new boxes and their units' new abilities.
infantry box: 25usd
no heavy weapons included... and looks like it just comes with a halved version of the old box... but 25usd instead of the old 35usd for double.
(only mentioned flamers and grenade launchers as well)
-Infantry platoons will apparently have an option to deploy as a single unit (like old conscript platoons)... meaning single unit during dawn of war deployment and most likely even a single killpoint.
-the bit about being able to make conscripts, infantry, veterans, and penal legionaires; though no pics of the sprues or alternatives instead of just the box and example cadians. so unsure how much of a deviation the alternatives will look.
-voxes allow officers to reroll the leadership tests required to issue orders
edit: almost forgot. frag grenades are standard on infantry squads now (big deal, i know)
command box: 25usd
-79 components/bits, including 2 standards to choose from (both kinda looked cadian so not really a DiY standard).
(that includes a plasma gun, meltagun, power weapon, and powerfist)
-of the 3 'issue orders' given as example; there's one that allows infantry squads an extra shot, a better cover save (later defined in another units entry as 'a better cover save when going to ground'), and better anti-tank capabilities.
battleforce: 95usd (available may 16th)
-contains a command squad, 2 infantry squads, heavy weapon squad, and sentinel
each is the new kit, except for the heavy weapon squad, which will be remaining the same as before
catachan boxes, all the similiar but catachan-y... ie, they have a command, infantry, and heavy weapons boxes
sentinel: one 25usd kit, with parts for both types, front av12 on the armored one, the open-topped one has scout and move through cover. all the rumored heavy weapons though no mention of which goes to which, just that they'll be in the kit. i don't think there was anything said about the 2ccw option rumor.
2d6 s6 assault 'lightning arc' ability and nightshroud, enemy has to pass a Ld test to shoot at the psyker's unit
psyker battle squad: overseer + 4-9 psykers,
only two powers mentioned are soulstorm and Ld penalty one, and that squad number directly effects them, not much info on how they both operate
Leman Russes, still the same kit so far
1-3 as a single heavy support choice
Lumbering Behemoth: move up to 6" and still be able to fire turret and any other capable weapons... i gather that if you stay stationary, you'll be able to fire everything including ordinance.
commissars are command and infantry squad upgrades, they bestow stubborn on given squad, they still execute leaders who fail to pass Ld tests.
the 5 ratlings are 20usd in one blister. they have stealth and infiltrate. (some random mention about having 'snacks' too)
regimental advisors: 17usd for all 3 in one blister
master of the fleet: -1 to enemy reserve rolls
astropath: +1 to your own reserve rolls
'ordinance guy': s9 ap3 ordinance shot with unlimited range if he doesn't move that turn
1-3 as a single fast attack choice; no mention of the vendetta variant or valkyries as dedicated transport in the packlet (though since stormtroopers aren't included in the packlet either, that's most likely why)
embarked models may deep strike anywhere along the valkyries movement with a dangerous terrain test (it didn't just say disembark, so unsure if there will be a DS scatter involved)
comes with the new GW plastic flier base
Creed: (only special character mentioned) uses the same model ((edit:yarrick actually mentioned too, forgot and didn't check his notes but looked like the same model as before too))
he'll take the place of officer and something-something (don't remember but i assume standard bearer) in a current command squad.
he can issue up to 4 orders per turn, including a unique order that bestows fearless and furious charge on a unit.
he allows one unit to gain scout (in a similiar fashion to Cato Sicarius' special rule)
i think there were a few other things but that's all i wrote down that actually had notes worth mentioning (ex. the commissar lord only had down that it was an HQ choice). keep in mind, that's just the stuff that's 1st wave release... but there was mention that the codex would include numerous new tanks like the medusa and hydra flak tank and that infantry had a point reduction allowing us to rival ork hordes and tyranid swarms.