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I haven't played 40k for a long time now (3rd Edition) and am really excited to get back into the hobby. The only problem is picking a new army to collect. I have my eye set on either Guard or Tau. I find that my style of play is much more focused on the shootier aspect of 40k then close combat. I know that both Tau and Guard are very shooty armies and I was wondering if I could get some pros and cons for Guard (Purdy Please!).
I have been thinking about starting a Guard army for some time now, but now with the confirmation of a new Codex out in May (hopefully along with tons of new shiny models) I wonder if I should just wait to buy or start an Guard army. Thanks for helpin a poor ole newbie out!
Buy now! If you wait the prices will go up,but only buy essentials so you still can get the new shiny stuff.So just buy guards!
well both are a little weak right now; though as said, there's the new ig codex coming out very soon while i think tau are a bit out of luck for at least a year or two. tau aren't that bad in 5th, they're just starting to get a bit expensive pointwise per unit now while the newer armies are undergoing the whole point reduction routine.
it somewhat comes down how you want to play and how you want your army to look. IG will offer you a horde of infantry and some archaic tanks that can delivery just as much firepower but can be somewhat unweildy to move around, and will end up trying to sit still whenever possible to maximize heavy weapons fire.
the IG also offers a variety of modelling options due to its fluff flexibility and the fact that you can make an army to represent nearly any modern or historical real world army, or mix-and-match to convert your own future soldier army.
-tau are a lot less in number, a somewhat moderately elite shooty army, and are very mobile and high tech looking (i think people give them too much criticism for the whole gundam thing), so you won't be putting out as much firepower, but a good amount of that firepower and with your mobility you can see that the firepower is distributed where it's needed.
modelling-wise, tau can be a little limiting, since their model line (like other alien races) is limited to their primary look; but if you were all in for it, you could always find a new look to convert your army to as well; like i always wanted to do a pre-dark age human army using the tau army list (as personally, i see them very similiar tech-wise, they're just short human manpower and STCs).
also, i wouldn't worry about prices. there's always a decent deal somewhere on ebay to keep you from spending a lot for what you need (that includes 'new in box' items which is what i prefer since hobbying is my main squeeze out of 40k). so don't rush purchases, you really don't want to end up regretting buying stuff you don't want or will not use. If you do decide to buy from gw, make sure you find out what their return policy is so you can return any unopened stuff you buy from them if you do get second thoughts.
it's up to you and your preferences, but both are great in their own way and differences. word of future advise, take any future advise from these forums with a grain of salt,the IG and tau forums can be a bit unhelpful at times due to some of their residents, IG especially now with all the current rumor talk bogging it down and probably after the release when everyone is still getting the grips with the change.
but with any luck you'll find the help you need anyways.
Well, it depends. IG make you build loads of the little buggers, but will be a little more competitive than Tau since they are getting a new codex. Now, for me, I like that you need to build lots of Guardsmen because then I have loads of money saved up for more Guard by the time I've finished building them. That way I am constantly finishing a project, say a Leman russ and 30 Guardsmen, and by the time I'm done I can buy more!
I would chooses IG. I mean, who would want to be in league with filthy Xenos scum anyway!
On Warseer: Iracundus: "So you might end up with "renegade" Chapters, but more split due to ideology rather than because the big bogeyman of Chaos suddenly makes them all cackling mustache twirling villains."
Hmm... IG is stationary fire by outnumber and outgun the oponent. Tau is mobil fire by outmaneuber with Hit & Run tactics. There are variations of these but the base of their nature is unchanged. Which one fitt you better?
"The only valid test is combat; the only valid result is victory"
Ardak Kumerian, Klingon Admiral.
I have no experience of Tau but I know that IG is a little bit boring due to not moving and autolosing close combats. In fantasy battle we disdain players who focus on one phase (magic, shoot, close combat) thus it tends to make the game boring. In 40k this isn't so much of an issue, but as an IG player you might get the feeling that you can't really do anything than sit and wait.
But I started it and I'll finish it, Apocalypse here we come
Only sit and shoot? Not moving?
You sir, are a madman
In the objective grabbing world of 5th edition we MUST move.
And we have the manpower to do it as well. It just takes time to move a hundred models.
And in CC, well my 10 man line squad have killed of 6 marines in a 10 man tactical squad.
We MOSTLY loose CC, but not always
I'm sure you're right. I've just got my battlegroup painted to 750 points and have only played out 2 games as IG. Those have been on a small arena so my view of moving isn't probably accurate. Maybe I'll start running when I get my speed bumps done
Your vehicles can move 6 inches and fire their main weapons, Infantry can move and run, my command squads have no heavy werapons or other big guns so thaty they can just run around backfield inspiring troops.
Then there's objectives which make us move, all our infiltrating/ outflanking (light infantry) Deep striking(drop troops), our almost exclusive ability to field grenade launchers.
You're lookingat guard movement the wrong way, sure we have loads of heavy weapons, but we also have lots of move and fire tanks, assault weapons, rapid fire weapons, and dedicated squads to sit back with lots of the big guns. Plus doctrines.
IG Best Gen 1st overall of 10 DE 4th overall of 6
Eldar 3rd Overall/Best General of 26--2nd Overall/Best General of 7--1st Overall/Best General of 11