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We here at LO constantly complain about how our old DH codex needs to be updated compared to the newer Marine codex (or any other codex for that matter) and/or changes from 4th to 5th. There seems to be a lot of consistencies, some good, others bad. I just want to create a list of them to see how much fixing we need.
I'll start off with with a few obvious ones.
GM NFW kills outright (forget Eternal Warriors)
Psychic hoods - unlimited range
Extra armor cheap
Thunder hammers cheaper
Land Raider Crusader - comes with EA & Multi-melta, can always fire hurricane bolters
Assault cannons - less shots, no rend
Rhinos - more expensive, only 1 fire point, no Repair
Our vehicles don't include searchlight or smokes
Storm shields - less protection, only protects against 1 in cc
Smokes - glancing instead of cover save
Land Raider - can only transport 10
Chimera - no hull lasguns
These are just a few that comes to mind. I'm sure there are a lot more. If you know of any, please add to this list.
This is a good list for all DH players to keep with their codex and army lists.
These points (good and bad) should be made clear to our opponents before every game.
It will save a lot of tears.
It's worth a krak!
This is a nice thread similar to this on B&C.
DH "Gotcha" FAQ - The Bolter and Chainsword : A 40k Space Marine Resource
I am not sure yet though if our smoke launchers are worse than smurf fart-launchers.
4+ to have a 13% immobilize as a worst result is pretty decent.
Especially against eldar players, if they field galore of bright lances it work very well. Tough call though.
There is a discussion on this topic at LOA that youre aware of.
Our Crusader has a smaller transport limit than the Smurf one also. It's not just the GM NFW that kills outright; any force weapon on an Inquisitor or Lord will do the same, though obviously less effectively without the S bonus. Our Servitors don't have to make that weird Wraithsight-type test. Erm... that's about it.