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I would just like to note this is 100% copied from warseer and includes none of my own work or digging. This is posted for the pure reason of stopping the posts which include 1 new rumour at a time and it turning out to be something we knew ages ago. All credit goes to "The Dude" on Warseer.
Release date is 2 May 2009.
The new codex will be 104 pages long.
Rumoured to include at least 2 waves of releases. It is unclear when the second wave will appear.
Army-wide Special Rules
Doctrines may have been replaced by Platoons options. No details on exactly what upgrades are available have emerged as yet. Recent codex sightings indicate this may be far more limited than first thought.
reds8n broke the news on Orders with the following:
Originally Posted by reds8n I believe that command squads will in fact be able to give actual orders to their troops-- I assume perhaps only the ones under their direct command perhaps ? These have various affects, the ones I heard about being one that reduces their chance to hit ( for guard ! ) but ignores/lowers cover saves.
.... and one that in affect puts the platoon onto overwatch.
Company Commander can issue up to two Orders to any squad with Vox or within 12".
Platoon Commander can issue one Order to any squad in their platoon with Vox or within 6". Some squad leaders can issue Orders to their own squad. Supposedly a double 6 on the Orders Ld test will prevent any further Orders being issued that turn.
Orders are given at the start of the shooting phase. The Company Commander HAS to place their orders first, then Platoon Commanders and so on. If a unit is "activated" before it receives an order then it cannot benefit from one that turn. The receiving unit has to pass a LD test with the following affects:
Double one - They follow the Order and can be given another Order
Pass the test – They follow the Order
Fail the test – They fail the Order, but can act as normal
Double six - They do nothing.
Platoon Commander Orders are:
“First rank fire, second rank” - + 1 shot for Rapid Fire weapons (so 3 at 12", 2 at 13-24)
"Down!" - Go To Ground with +1 cover save, i.e. +2 total and the unit can't shoot for that turn.
“Move, move, move!” – Allows the squad to roll more dice when they run and take highest.
Company Commander Orders (all of the Platoon Commander ones plus):
"Bring it down" - Twin Links all weapons shooting at tanks, MCs including units or squadrons of them.
Some form of rallying Order which rallies a unit or even unpins them. This possibly works after they have used the “Down!” Order that round.
Overwatch has been rumoured and would supposedly allow them a round of shooting during the enemy’s shooting phase at the cost of not shooting and assaulting next turn (effectively going to ground).
Some squads will supposedly have access to heavy flamers, but it is not clear which ones.
All vehicles supposedly come in squadrons of 3 with subtypes mixable, i.e. Russes, Hounds and Artillery. Deathstrikes do not come in squadrons. This means you could have a squadron of 2 LRBTs and a LR Demolisher
Creed and Kell take the place of Officer and Standard Bearer (probably) in a Command Squad. Can issue up to 4 Orders per turn, including a unique order "For Cadia!" that bestows Fearless and Furious Charge on a unit. He allows one unit to gain Scout (in a similar fashion to Sicarius' special rule).
Usarker Creed 4 4 3 3 3 3 3 10 4+
Jarran Kell 4 4 3 3 2 4 2 8 4+
Captain Chenkov can upgrade his Platoon's Conscript squad for 75 points, allowing the Special Order "Send in the next wave!" letting the squad be removed immediately from the table and enter from the table edge at full strength next turn.
Captain Chenkov 4 4 3 3 2 3 2 9 4+
Commissar Yarrick’s eye is a Hell Pistol.He has a forcefield that “does something a bit weird”. Not the old “reduces the strength” but it's similar.
Commissar Yarrick 5 5 3 4 3 3 3 10 4+
Artillery Sergeant Harker is most likely a Catachan upgrade for veterans who then count as having defensive grenades (booby traps)
Artillery Sergeant Harker 4 4 4 3 1 3 2 8 5+
Lukas Bastonne is a Stormtrooper upgrade who allows his squad to always try to rally regardless of casualties etc.
Lukas Bastonne 4 4 3 3 1 3 2 10 4+
Iron Hand Straken is a Company Commander choice. He and his Command Squad are Fearless, and he has a special Order which gives a unit (or possibly units) nearby Furious Charge and Counter Attack.
Colonel Straken 5 4 6 4 3 3 3 9 3+
Sly Marbo is a separate Elites choice, and deploys pretty much like a Callidus assassin. He also supposedly wounds on a 2+ in assault.
Sly Marbo 5 5 3 3 2 5 4 7 5+
Mogul Kamir is an upgrade to Rough Riders and gives them Furious Charge
Moghol Kamir 4 3 3 3 2 3 3 8 5+
Captain Al’rahem lets a unit fire one volley in the shooting phase and then Run. He may be able to do it out of sequence.
Captain Al’rahem 4 4 3 3 2 3 2 9 5+
Nork Dedog has a rule that as he dies in assault he auto hits the enemy X times in a frenzy before passing out. He comes round later and asks if they won .
Nork Dedog 4 3 5 5 3 3 4 8 4+
There is supposedly a tank commander upgrade character too who has to ride in a Leman Russ. He cannot disembark if the Tank is destroyed.
Can reportedly be upgraded for x-amount to get Storm Troopers as Troops
Company Commander 4 4 3 3 3 3 3 9 5+
'Lightning Arc' - S6 Assault 2D6
'Nightshroud' - Enemy has to pass a Ld test to shoot at his unit.
Primaris Psyker 4 4 3 3 2 3 3 9 5+
Newer rumours say he is described as having lots of inspirational powers (possibly fearless) and will supposedly allow more freedom in selecting Commissars for other squads.
Commissar Lord 5 5 3 3 3 3 3 10 5+
Inquisitor and Retinue
Very early rumours pointed to an entry for IG as an HQ choice, which would supposedly appear much like the elites from the current Daemon Hunters/Witch Hunters books. This has since been completely blown out of the water. THEY ARE NOT IN THE CODEX.
Officer of the Fleet
Forces opponent to subtract -1 from all reserve rolls
Officer of the Fleet 3 4 3 3 1 3 1 7 5+
Add +1 to reserves rolls. I think it says they can do something with orders too, although the pic is unclear.
Astropath 3 4 3 3 1 3 1 7 5+
Master of Ordnance
Can call in a S9 AP3 Ordnance shot with unlimited range if he doesn't move that turn
Master of Ordnance 3 4 3 3 1 3 1 7 5+
Bestow Stubborn on the Command or Infantry squad they are attached to and still execute leaders who fail to pass Ld tests. Once a Commissar Lord is taken they have more freedom and there can be more of them. They are also supposedly cheaper (almost half their current price). Some text seen near a pic of Commissars at Open Day appears to say Commissars will have an affect on Orders, possibly making it easier to use them. Apparently their weapon options may be restricted to Bolt Pistol, Power Weapon and Plasma Pistol (ie, Fists only on Lords).
Commissar 4 4 3 3 1 3 2 9 5+
Special Rules not known
Ministorum Priest 3 3 3 3 1 3 2 7 5+
Sanctioned Psykers are rumoured to appear in squads, but it is unclear if they will no longer be available as advisors.
Sanctioned Psyker 2 3 2 3 1 3 1 9 5+
There are apparently a few other things that you can give the Command Squad to affect the army. No further details are available as yet.
Psyker Battle Squad
1 Overseer, and between 4-9 Psykers (number not certain). Two powers rumoured so far.
“Soulstorm” - Range 36, S=number of psykers in the unit, AP d6, Heavy 5" blast.
A focused attack that drops enemy LD=number of psykers in the squad.
The Overseer or Mentor will shoot D3 of them on any Perils of the Warp result.
Overseer (Mentor) 3 3 3 3 1 3 2 9 5+
Sanctioned Psyker 2 3 2 3 1 3 1 9 5+
The assumption has been made based on the WIP Stormtrooper mini that Stormtroopers will be able to take shotguns this has since been refuted, with the new rumour being they are for WH Arbites-style Stormtroopers.
You can supposedly have a Storm Trooper Squad/Platoon as a Troops choice (not clear if this means both or one of), but this is reliant on an upgrade to the Officer leading the army.
16 points each. Hellgun, Hellpistol, CCW, frag and krak grenades, carapace armour and targeters as standard.
Have both Infiltrate and Deep Strike for free. Can take 2 special weapons.
'Special Ops' Special Rule picked before battle gives a bonus to one of the two deployment types:
- Recon/Sabotage - Scout and Pinning the first time they shoot.
- Deep Strike – Not known what the bonus is at the moment.
They can supposedly re-roll the scatter dice when deep striking. This may or may not be the Spec ops bonus for DSing.
Stormtrooper Sergeant 3 4 3 3 1 3 2 8 4+
Stormtrooper 3 4 3 3 1 3 1 7 4+
Hellgun 18 3 3 Rapid Fire
Hellpistol 6 3 3 Pistol
Special Rules not known
Techpriest 3 3 3 3 1 3 1 8 3+
Servitor 3 3 3 3 1 3 1 8 4+
Rumoured to have Furious Charge
Bone head 4 3 5 5 3 2 4 7 5+
Ogryn 4 3 5 5 3 2 3 6 5+
Ripper gun 12 5 - Assault 3
3-10 per squad. 10 points each. They supposedly have Stealth and Infiltrate. Something else has been rumoured about them having 'snacks'. No news yet on what affect this may have.
Ratling 2 4 2 2 1 4 1 6 5+
Sniper Rifle 36 X 6 Heavy 1, Sniper
Can supposedly infiltrate, get stealth, range finders and all models in the squad have sniper rifles and BS 4. A new rumour says they will also get camo cloaks. They do not appear as a separate entry in the leaked summary. If they do appear, it would probably be as an upgrade to Veteran Squads, as they are the only Guardsmen with BS4 in the summary.
Imperial Guard Platoons
Platoons will supposedly be structured as follows:
1 command squad and 2 infantry squads
0-3 Infantry squads
0 - 5 heavy weapons squads
0 - 2 special weapons squads
0 or 2-5 Conscript squads
The Conscripts form one unit of 20-50 men and the Infantry squads can be merged to one's heart's desire (counting as 1 KP), but everything else is set in the unit sizes. There is apparently no maximum number of squads. The entire platoon with all these squads will only take one Troops selection in the FOC.
Platoon commander 4 4 3 3 1 3 2 8 5+
Sergeant 3 3 3 3 1 3 2 8 5+
Guardsmen 3 3 3 3 1 3 1 7 5+
Heavy Weapons team 3 3 3 3 2 3 2 7 5+
Conscript 2 2 3 3 1 3 1 5 5+
Platoon Command Squads can take Standards giving them +1 Combat Res in assaults.
You can have a potential 21 HW teams in one Troops slot: 1 in the Command Squad (1), 1 in each of 5 Infantry squads (5) and 3 in each of 5 Heavy weapon squads (15). Heavy weapon squad basic armament is 3 mortars for 60 points total. Other weapon fit outs can then apparently be upgraded at additional points cost. Heavy weapons teams will be a single 2W entity, like a Space Marine Attack Bike.
Special Weapons teams will be 6-man teams.
Platoons will supposedly benefit from a special rule called "Platoon Drill" which grants the ability to ignore any other squad within the Platoon for the purposes of determining the enemy's cover save. Basically the Guard squads will get a cover save when being shot at through a squad in the same Platoon, but their enemy will not get one when the squad shoots back. This will supposedly only work if the Vox network is still intact.
Platoons may be able to attach sentinels, chimeras, and hellhounds as support vehicles. Support Vehicles would still take up a FOC spot, but become part of the platoon and so would benefit from “Platoon Drill” and other Platoon-wide rules.
Points have been rumoured to be 50pts for an Infantry squad (10 men with Sgt, HB & Flamer). Another rumour says the basic squad load-out will be 10 Lasguns or 9 Lasguns and a Laspistol for 40pts.
Have now become a Troops Choice. Rules are apparently fairly similar to now.
Veteran Sergeant 3 4 3 3 1 3 2 8 5+
Veteran 3 4 3 3 1 3 1 7 5+
Veteran heavy weapons team 3 4 3 3 2 3 2 7 5+
50 pts. 1 Penal Guard and 9 Penal Legionnaires. Equipped with a Lasgun and close combat weapon. Stubborn.
They also roll for their 'Crime' at the start of their game and get appropriate bonuses:
Psychos: better fighters. Not sure what this entails.
Scroungers: start with more gear. (probably grenades, maybe pistols)
Gunslingers: Shooting becomes Assault 2.
Chaosftw on Heresy online says:
Quote On a 1-2 they get extra shots (basically always count as double tapping) on a 3-4 then get fleet and furious charge, and on a 5-6 they get an extra dice when fighting in Close combat and gain RENDING.
Penal Guard 3 3 3 3 1 3 2 8 5+
Penal Legionnaire 3 3 3 3 1 3 1 8 5+
55 pts. Tank, Amphibious, Mobile Command Vehicle. Multi-laser, hull Heavy Bolter, searchlight and smoke launchers. Options: Upgrade Multi-laser to Heavy Flamer or Heavy Bolter - free; hull Heavy Bolter to Heavy Flamer - free; Storm Bolter or Heavy Stubber +10pts, Hunter-Killer Missile +10pts, Dozer Blade +10 pts, Extra Armour +15pts, Camo Netting +20pts.
Chimera 3 12 10 10
Fast Skimmer. Apparently 90-100pts. Troops may disembark at any point in its movement, but more than 12" and they take a dangerous terrain check. Was rumoured to allow embarked troops to deploy after deep striking. Another rumour says they will be able to DS more accurately like Drop Pods. It was originally rumoured to only be a transport for Stormtroopers, but more recently it has been said it will be available to all units that have access to Chimeras. This may be tied to a Special Character.
Valkyrie 3 12 12 10
Hellfury Missile 72 4 5 Heavy 1, Large Blast, One use Only
Special Rules not known
Rough Rider Sergeant 3 3 3 3 1 3 2 8 5+
Rough Riders 3 3 3 3 1 3 1 7 5+
Retain Scout, but only have the option to be open topped.
Recon Sentinel 3 3 5 10 10 10 3 1
Heavy Support Sentinels will supposedly lose Scout, but will be enclosed and have options for heavy weapons such as the Plasma Cannon.
Spearhead Sentinel 3 3 5 12 10 10 3 1
Hellhound 3 12 12 10
Inferno Cannon Template* 6 4 Heavy 1
Devildog 3 12 12 10
Melta Cannon 24 8 1 Small blast, Melta
Banewolf 3 12 12 10
Chemical Cannon Template 1 3 Poison (2+)
The “up-gunned” version of the Valkyrie. 1-3 as a single Fast Attack choice
Vendetta 3 12 12 10
Multiple Rocket Launcher 24 4 6 Heavy 1, Large Blast.
Hellstrike Missile 72 8 3 Ordnance 1, One use only
Russ’ have been rumoured to cost 150 points with increased Sponson cost, so a LR will supposedly cost 180 points with 3 HB.
They have been rumoured to come with a hull heavy bolter, smoke launchers and searchlight as standard. All variants will have all the sponson options, except apparently heavy flamer sponsons which are gone now.
Leman Russ Battle Tank
Leman Russ 3 14 13 10
Battlecannon 72 8 3 Ordnance , Large Blast
Leman Russ Exterminator
Exterminator 3 14 13 10
Exterminator Autocannon 48 7 4 Heavy 4, Twin Linked
Leman Russ Vanquisher
Vanquisher 3 14 13 10
Vanquisher cannon 72 8 2 Heavy 1 +1D6 penetration.
Leman Russ Eradicator
Eradicator 3 14 13 10
Eradicator Nova Cannon 36 6 4 Heavy 1, Large blast Ignores cover saves.
Leman Russ Demolisher
Demolisher 3 14 13 11
Demolisher Cannon 24 10 2 Ordnance , Large Blast
Leman Russ Punisher
Punisher 3 14 13 11
Punisher Gatling Cannon 24 5 - Heavy 20
Leman Russ Executioner
Executioner 3 14 13 11
Executioner Plasma Cannon 36 7 2 Heavy 3, small blast.
Lumbering Behemoth rule - The turret gun does not count towards the number of weapons fired (Ordnance or not) but cruising speed is only 6+D6" instead of 12".
Open Topped. Can possibly be enclosed
Basilisk 3 12 10 10
Earthshaker Cannon 36-240 9 3 Ordnance , Large Blast
Open Topped. Can possibly be enclosed
Medusa 3 12 10 10
Medusa Cannon 36 10 2 Ordnance , Large Blast.
Medusa Bunker Buster 48 10 1 Heavy 1, Blast.
Hydra 3 12 10 10
Hydra Autocannon 72 7 4 Heavy 2
It is assumed each Hydra will have multiple Hydra Autocannon (either 2 Twin Linked or 4)
It supposedly has special tracking systems that ignores cover saves for skimmers and bikes going fast etc
Open Topped. Can possibly be enclosed
Colossus 3 12 10 10
Colossus Siege mortar 24-240 6 3 Ordnance , Large Blast
Open Topped. Can possibly be enclosed
Griffon 3 12 10 10
Griffon Mortar 12-48 6 4 Ordnance barrage, Large Blast\
Manticore 3 12 10 10
Storm Eagle Rockets 24-120 10 4 Ordnance 1D3, Barrage, Large Blast
Deathstrike 3 12 10 10
Deathstrike Missile 12-unlimtd 10 1 Ordnance barrage, D3+3” Blast, one Use only
- Cannot be fired on Turn 1. Each turn roll a D6, weapon can be fired on a 6. Modifiers: +1 per turn, -1 for each crew stunned or weapon destroyed results sustained. Can always be fired on the roll of a natural 6.
- Any weapon destroyed results received are ignored, the only effect they have is to delay the launch.
- Hits on vehicles in the area of the Deathstrike Missile are not calculated at half strength but at S10.
First Wave Releases:
IG Codex £15 US$25 Released May 2nd
IG Cadian Shock Troops (10-man plastic kit) £12 US$22 Released May 2nd
IG Catachan Jungle Fighters (10-man plastic kit) £12 US$22 Released May 2nd
The Cadian and Catachan Boxes are reportedly 10 man sets WITHOUT a heavy weapon included. The kits are supposedly unchanged in sculpts and contents. The Catachans supposedly will NOT have scaled down arms.
Kits supposedly will have more bits allowing you to create hardened vets, penal legion troops, or regulars.
GGM007 has dished the following info from a Manager:
Originally Posted by GGM007 He said Cadians will be repacked from 20 to 10 but he didn't think it would include a HW team. The Battleforce would also change (prob losing the Russ and gaining Sentinals or something, basically Troopers are about to get more expensive..........)
IG Primaris Psyker (1 metal mini) £8 US$15 Released May 2nd:
IG Cadian Command Squad (5-man plastic kit) £15 US$25 Released May 2nd
IG Catachan Command Squad (5-man plastic kit) £15 US$25 Released May 2nd
IG Ratling Snipers (5 metal minis) £12 US$20 Released May 2nd:
IG Sentinel (1-vehicle plastic kit) £15 US$25 Released May 2nd:
The new Sentinel kit apparently has legs with multiple pieces allowing you to pose them in more ways, plus armoured crew compartment components and all of the following heavy weapons: Lascannon, Multilaser, Heavy Flamer, Autocannon, Missile Launcher and a Plasma Cannon. BoLS has a pic here:
IG Valkyrie (1-vehicle plastic kit) £35 US$50 Released May 2nd:
Gunship version with missile pods under the wings:
A CAD picture of the interior can be seen here:
Forge World have supposedly stopped production of the resin Valkyrie, so once current stocks are gone, that's it.
Battle Forces Released May 16th
The new Battle Force boxed sets (both Cadian and Catachan) supposedly include a Sentinel, two squads, 3 heavy weapons and a Command Squad
Commissar Lord (1 metal mini) £8 US$15 Released May 16th:
Advisors Released May 16th
There will apparently be a Splash release and then Direct Only blister with the three advisors: Officer of the Fleet, Master of Ordnance and Astropath. (note: this does not preclude them from being available separately, but I have no info on this as yet)
Officer of the Fleet (metal):
Master of Ordnance (metal):
Wave 2 or later:
It is rumoured that the Leman Russ box will include parts to make LRBT, Demolisher, Vanquisher, and Exterminator. The Chimera box will have parts for other variants (including Hellhound). The Basilisk box may come with parts for Medusas and Griffons. They don’t seem to be included in the first wave. GW has denied this at the recent Studio Open Day.
CAD drawings of some tanks have been spotted but it is not clear if these are simply concepts or if they are in production.
A CAD picture of what is thought to be the new Hellhound (most likely the Devil Dog variant) can be seen here:
CAD Images of what is believed to be the Leman Russ Executioner Turret and possibly the Griffon or other Heavy Mortar can be seen here:
The March White Dwarf shows a picture of what could be the Leman Russ Punisher, now confirmed as a conversion:
Plastic Roughriders in the Cadian style have been rumoured. They will supposedly be in the “1.5 wave”
A WIP Stormtrooper with shotgun (assumed to be Plastic) has been seen. It is unclear when or if this will be released. It doesn't appear to be in the first wave, but is rumoured to be released with an “Inquisitor supplement oriented around Planetfall”. They have been rumoured to be 10 models to a box from £12-15. No further word on box contents. WIP can be seen here:
No new models just yet
There have been rumours of Greatcoat plastics for some time, but these have been consistently shot down by those “in the know”. Despite this, it seems quite a few GW managers are reporting that plastic Greatcoats are in the pipeline, possibly even as soon as 2nd wave. They will supposedly make Steel Legion, Kreig, and/or Valhallans, which some people believe to be a sign the rumour is untrue, as the look of those regiments would need to be drastically altered to create them all from one kit.
Background & Art
Most likely cover art for the Codex can be seen here:
Karnage had the following to say about some of the Cover art shown off at the Design Studio Open Day seminar
Originally Posted by Karnage Art-wise though the Codex looks like it'll be awesome. They were showing off some of the pieces at the Design Studio day and some of them did look stunning, I must admit. I particularly liked the piece of art which was Catachans and I think Valhallans lined up on a fortification holding the line against this HUGE swarm of Tyranids crashing against it...really nice
reds8n said the following about the codex:
Originally Posted by reds8n Looked like a ton of fluff as well, including some swanky timeline of epic battles etc. It was nice to see the guard, outside of the ghosts novels perhaps, treated seriously and portrayed as an effective military fighting force.
Very useful - this has saved my trawling through pages and pages in the rumour section.
Finally getting round to finshing my Tallarn Imperial Guard Army (2K)
Everything else has been sacrificed on the Altar of eBay...
Aye, thanks for this, going through the 60 page thread in the rumour section is a right crusher. Looks like there'll be a fair few more tanks running around once this is released.
nice job rep to you
Edit: I've got the april WD and that is the next codex cover art.
Also the first wave releases will be:
Comand Squads Cadian and Catachan
Infantry Boxes Cadian and Catachan
Battleforces Cadain and Catachan
You've gotta love that arm in the sling in the Cadian Command Squad box
Last edited by kevin vanrooyen; March 17th, 2009 at 19:14.
IG Best Gen 1st overall of 10 DE 4th overall of 6
Eldar 3rd Overall/Best General of 26--2nd Overall/Best General of 7--1st Overall/Best General of 11
Good deal of good job, mate. You're kinda weird cause you've done it, but that's good because you did it.
I just copied it from warseer like the note in red says all credit goes to "The Dude" from warseer
...Drop that rep! Now!
Anyway, you found it and were kind enough to give it to masses and for that we(the unthinking, egoistic masses)'re grateful.
Hmm... so If these become true, I can deploy 9 sentinels with plasma cannons and 9 Vanquishers? And stormies as scoring units armed with hellguns and transported in Valkiries? I think that I need to save a lot more money for buying these army list from hell.
"The only valid test is combat; the only valid result is victory"
Ardak Kumerian, Klingon Admiral.
Now now, dont start making cheese just yet
Naw just kidding
You could also take 9 vendettas, or 9 bassies, or 9 russes. or 9 hellhounds... and I'm not even going to start on the fact that every 10 man squad in the force can have a chimera as well...
The evil evil lists that can be made from this staggers the mind.
The only downside is this..
*Squadrons* = BAD
Hmm, a lot of people have said that stormtroopers are probably not wrth 16pts, but really, looking at
"Hellgun, Hellpistol, CCW, frag and krak grenades, carapace armour and targeters as standard.
Have both Infiltrate and Deep Strike for free."
Really, they might be you know. Thats a lot of gear. Okay they are not space marine standard, but infiltrate and DS, plus the fact that their gear could be considered (apart from the armour) BETTER. Well, they look good to me.
The name refers to facial hair, not playing style.Originally Posted by A news vendor's stand, London, June 1940