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If i have two squads of 10 marine with flamer and missile launcher
plus a squad of 10 veteran stern guards with heavy flamer
i should combat squad all three ? ( especially the sternguards)
And if yes its better to put the squads with ml back so they should fire all the time protected by others marines
should i put them in first line so when the enemy charge them ( and eventually kill all the five marine ) i can counter charge with my other units best fitted for cc ?
p.s. oh figured u are against a strong cc army like orks and that they will charge first in most situations
thx alot LL
The beauty of combat squads is that you have the choice. Against an army with a few big nasty cc threats, like Orks, splitting up is a good idea. Stick your heavy and special weapons back, leaving 2 units of 5 bolter marines in front. They get charged, they die, and the enemy is left in the open to get shot by Sternguard and the other marines. Also good for objective capping.
When using KPs or facing enemies who can't adequately handle power armor, stick together and overwhelm them with larger units, plus it keeps your heavy/special weapons from getting picked out by wound allocation.
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In objective-grabbing missions you usually want to split, but in KP missions you need to stay together. At other times you need to look at the mission, table setup and your starting position to judge what will work best - staying together and moving in Rhinos somewhere, splitting and offering some fire support to the other squads etc...
As far as splitting your army into two lines, do not forget your Combat Tactics - it seems to be to be one of the most valuable things in the new Dex actually - sometimes, you can deny your enemy his charge by choosing to fall back.