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Hello all. I just bought the BT codex yesterday (first time playing MEQs), and I wanted to make a plan for my purchases. But before I can do that, I wanted to ask a few questions about the usefulness of certain units and how to equip some others.
1. Should I always take the PF over the PW?
2. Do I have to go all or nothing with the LRCs?
3. Is a LRC at 1000 points a bad choice?
4. For tank hunting, should I go with a TLLC/ML Dreadnaught or a bike squad packed with meltas?
5. Is it unwise to use a crusader squad (just one) in the "tactical squad" sense (drive around in a rhino, then hang back with bolters and heavy weapons on the objective)?
Thanks to all in advance for any help.
Remember, fight like an ork, but never dance like one. Unless thats your thing.
The Immortal Sons of Change (VC): 3-1-1
1) Almost always, yes. It's really a matter of personal preference, but the extra kick against vehicles/big bads is usually worth it in my book.
2) Not at all, though you usually need to go almost all or nothing when it comes to tanks in general. If you don't have additional tanks or transports (I'm thinking Rhinos, Predators, Vindicators) on the board along with your LRC, it will get taken out quite early in the game. Give your enemy a target rich environment so he has difficult making the choice between that LRC or the Rhino in his face.
3) Usually, yes. It comprises of over 25% of your total points, for ONE model! That's almost always a bad decision. That said, it can come as a huge surprise to your opponents, because most lists at that points level don't take as much anti-tank firepower, so they could have a very difficult time downing the tank. Give both options a try and see which works best for you, but don't be surprised if your opponents start taking more anti-tank options when they face you, guaranteeing a wasted 25% of your army.
4) Personally, I like the bike squad option of the two better. Dreadnoughts, IMO, are best setup as anti-infantry and as a threat in assault. The assault cannon/heavy flamer loadout is my favourite though, since I'm a codex player and not Black Templars, I usually have mine in a drop pod. Both of your options are solid, however.
5) Not really unwise per se, but if that is what you're going for (a sit back and shoot squad) I would personally say take no more than 6 Initiates in the squad, instead of the full 10. Spending the points on a full squad only to have them sit back for most of the game is unwise; having a smaller squad hanging back at your objective is good tactical thinking.
Hope this helps!
I think LN answered all your questions very accurately. 1-3 I agree almost entirely (although I do prefer pw... but that's because none of my opponents use bit tanks or high toughness models).
as for the rest
4) Bikes vs. dread isn't really fair since a dread costs 125 pts, or you could get 3 bikers with melta guns. Sure the bikes have more 'wounds', but their range is dirt (12in ftw?) and can be taken out by any gun. A dread requires minimun str 6 on its front/sides to get hurt. This means most infantry can't hurt it. Bikes are fun, but if you have the elite slot... I'd go with a dread.
5) Agree, after 6 it's overkill. Take 6, and give them a razorback instead for extra deadliness.
Black Templar (W/D/L): 4/6/2
Dark Eldar (W/D/L): 4/1/0
Warriors of Chaos (W/D/L): 3/0/1