Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
in my 1500pts army I have shrike, a chaplain and 10 vanguards weighing in at quite expensive. They do do there jobs but would it be worth taking assault marines instead?? - will it do much the same thing? Also can I split them into combat squads then still infiltrate them??
I don't THINK you can split them into combat squads and infiltrate, but don't hold me to that.
As to being worth it, I have to say regrettably no. Some of the sculpts for them are gorgeous, but I have to admit that you're paying a LOT more points for basically an extra attack per model. That's nice, but if you had, say, Pedro Kantor (or a "counts as ") within 12 inches of an assault squad, they'd have the exact same statline. Also, consider that both squads essentially have identical equipment, and it becomes clear: Putting jump packs on them makes them too costly.
Now, if you can find a good delivery system for them, going without jump packs and in a slightly smaller squad could be viable. I had an 8-man squad set up armed to the teeth with power weapons and lightning claws on the sergeant, but even that was pricey, and when I didn't notice a land raider listed as an available transport... well, that pretty much killed it for me.
If you want a butt-kicking flying unit, you can tool up an assault squad in pretty much the same way. If you have your heart set on veterans, use the Sternguard. They're far more interesting.
I agree with doctor who, I use sternguards and theyre versatility has win me games from the jaws of defeat (well, a draw). Taken alongside Pedro Kantor, and theyre priceless
ps, sorry about the joke
Vanguard are overpriced, gimmicky garbage, definitely field normal Assault Marines instead.
Infiltrate only works on Shrike's unit, so if you split Shrike can only be part of one half.
Check out ==My== blog: www.bnhblog.blogspot.com
Vanguard Veterans definitely have their place, but usually in larger games and in smaller squads. I would field no more than 5 Vanguard Veterans together along with an HQ; that unit alone is hugely overpriced, and anything more is overkill. While not necessarily the 'wisest' investment of points, I've known some players who can use Vanguard Veterans with striking success, regardless of their cost.
That said, 10 Vanguard Veterans is way overdoing it, especially when supporting them with not one but two HQ choices. Way too expensive for what they can accomplish. If you decide to field Vanguard Veterans, I recommend a squad of five with no more than three special weapons; giving them all special weapons makes the squad even more expensive than it needs to be.
I would suggest supporting them with an Assault Squad, or just taking an Assault Squad or two instead.
Vanguards with jump packs are too expensive and better replaced by a larger unit of assault marines for a similar point cost.
Vanguards without jump packs are ok but L-Claw assault terminators are better in combat and much more resilliant.
The only reason to take them is heroic intervention and you need guts to risk them deepstriking so close. That or a shed full of locator beacons.
Quorn! - Protein for the Protein God.
Thanks forall the help everyone . I have decided to use assault marines instead