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Ok then, themes. I've been playing with the idea of a SM list for AGES, however when i come up with a list it always seems to lack something/not be as competitive as i'd like in theory.
I love the SM models, sterns, assault squads, sniper scouts etc and ontop of that the dark angels robes. Yeah overall love the models but i keep running into trouble with what to actually put in a list..... a thread was run a little while ago 'spoilt for choice' or something, this seem to run true.
So, the choice. There are several types of list I’d be interested in running.... (hence the poll, if i can get it to work):
Shooty: long range death
1) would a dev squad or a tank be better for anti tank role.
2) would a dev squad or a tank be better for anti infantry role.
Assult: sigismund rules!!
1) how many assault squads should you be fielding?
2) how many termy assault squads should you be fielding?
3) would GK termies be better for this role?
4) how would you support them?
5) would you use bp/cc scouts?
Bikes: hit hard, hit fast!!
got most of the info from previous posts for this one but still the question how best to support them?
1) can they really be as competitive as other themed forces when being jacks of all trades?
Elite: Pedro + sterns + tacs
1) i'd love to do it but does it work?
ALL ADVICE IS MUCH APPRECIATED
My suggestion is pick an IC that compliments the way YOU want to play. I always try to make a fairly balanced list between everything so that I don't have to tailor my list to individual players. But to humour you, here what I think
Both work. However, dev's have gotten ridiculously expensive in the new book if your going to deck them out with Anti-Tank weapons. They aren't bad if you give them all heavy-bolters and use them as a Anti-Infantry squad. Landraiders and the "predator annihilator" work good for Anti-Tank.
It doesnt make much sense to play an assault army with the new SM book. I would use the Blood Angels codex from GW website, because your gonna get troop choice assault marines, and can get Vet assault marines. Dante already has the jumppack, lemartes can get it, and the death company are ridiculous.
GK's are just really expensive so I wouldn't suggest going that route.
Don't use Scouts in an assault army...
Yah it works. Couple it with Khan on his moondraken and your outflanking with all these bikes. take some assault bikes with MM's for anti-tank. I would take a squad of Terminators with a Cyclone Missle launcher and give them a dedicated Land Raider, probably a crusader or regular and have them outflank too (dirty).
Like i said, I play a balanced Mechanized list and I do pretty good in all the games I play. A Balanced list doesn't mean you have to have one of everything though. Even a balanced list is a bit themed I suppose.
Predro + sternguard are pretty disgusting. I've played against an opponent who did it and he pulled it off with pretty devastating effects. These list can be very powerful against other elite armies as well as horde armies, so they are good.
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I think the key is working out the core of your army. Say, a Captain, two Tactical Squads and an Assault Squad. From there you can use other units to add to the theme or to make up for any weaknesses.
It really depends who your against ( against nids, you want shooty, while for tau, you need assault) so I went for balanced. That way you can have assault units run in being supported by devvies and whirlwinds
Balanced gets my vote. It doesn't necessarily mean "one of everything," just that it has the ability to handle many different things, be they tanks, hordes, elite infantry, infiltrators, etc.
These types of lists are, in my opinion, the hardest to build and sometimes the hardest to make work, especially if your opponent throws a "one trick" army at you (nidzilla, green tide, double lash of submission, etc.), but I find these lists emphasize tactics over everything else, and winning with one of these is far more satisfying than simply plunking down a parade of monstrous creatures and waiting for your opponent to give up. Sure, you'll win, but what FUN is that?
Balanced lists can also be the hardest to beat, too, as they will almost always have SOMETHING that can deal with your opponent's best unit(s). You just have to figure out how to use them best. Different opponents will force you to play differently with the same army, rather than prompt you to go get your "anti-tank army" or your "anti-horde army."
In the end, a balanced list will automatically make you a better player IN GENERAL over time, teaching you tricks that you're bound to take with you into other armies. A nidzilla list will only teach you how to use a nidzilla list. Take a player who only knows how to use carnifexes and give him an IG horde and watch him get wiped out to a man. A player who plays with a balanced list, on the other hand, is bound to have an idea or two of what to do.
ok then so working on the assumption that a balanced list is one that can do a little of everything/ have an answer to any problems/tackle most - every eventuality could you argue that an 'elite list' (sternguard + pedro + tacs) using pods or razorbacks would equate to a balanced list?
Well, not necessarily. A single "core" unit does not a balanced list make. That's a good start, but you'll want something good in assault (maybe a full squad of assault marines?), something good vs. vehicles (lots of choices here. Dreads, predators, devastator squads, etc.), something that works well vs. hordes (plasma cannons, vindicators, etc.). Don't try to make each UNIT balanced. It's ok to have a FEW of those, but it's better to have many units that are best at only ONE thing, and all TOGETHER they make for a balanced ARMY. This, grasshopper, is the Zen of the Space Marines.
ok so the elites are a no on the balanced front and for a balanced list you really need to assign each unit a task, e.g. the devvies for anti horde/tank, vindis for anti horde etc.
If i were to say put down two tac squads, a full assult squad, a unit of scout snipers, a stern guard squad and a unit of devvies. how would this be for the core of a blanced force? also suggestions for adding to this with transports/tanks to fill it out to a 1500pt would be greatly appreciated. (up against horde lists in general, mainly orks) any ideas about the inclusion of a command squad, termies, and the purposes a sniper scout squad or a 'normal' scout squad for that matter.
thanks for the replies everyone.... very much appreciated
Elites are fine. In fact, it's good to have a couple general-purpose units in any army, but for every one of those, you should have (my opinion) roughly two specialist squads.
For anti-horde, well, anything with a template is a good idea, so plasma cannons, heavy flamers, etc. Also, consider a Vindicator or two, though they have to be a little close for some people's comfort. Make sure you give your tactical squads flamers at least (they're free!).
Try posting a list in the sub-forums and get some feedback. That's the best way to go.