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I really want to build one of these rocket tanks to include in my guard army for when the new codex comes out, both have the same armour and points value but very different weapons.
Deathstrike: Sgt 10 AP1 Blast D3+3 Radius! Limits: 1 shot & fire on the first turn and will only fire on a 6 on the 2nd turn getting lower with each turn but higher with every shaken, stunned and weapon destroyed result.
Manticore: Sgt 10 AP4 Ordnance Barrage D3! Limits: 4 Shots only.
Most players at my local GW and club have been giving me reasons for taking both of them.
The Manticore will likely make ork and other swarm players cry, though it will bounce of SEQ armies. As for the Deathstrike it kills everything and because of this it will have my opponents full attention. But it’s only got 1 shot while the Manticore has 4 that can be fired in the first 4 turns."So which one do you think I should include in my guard army?"
In my humble opinion, the Deathstrike is unreliable and overpriced. I cant imagine what people can say that is good about the Deatstrike.
The Manticore is amazing, but only against no-MEQs.
Right now, I am more impresed of the fact that I can get plasma sponsons on my Leman Russ and fire them with a the battlecannon.
But... if I have to chose one of them, I try 3x Manticores and the Master of ordinance, fire 3D3+1 Ordinances in a single turn for only 510 points is quite a sight.
"The only valid test is combat; the only valid result is victory"
Ardak Kumerian, Klingon Admiral.
Manticore all the way. You can fire it reliably from the first turn, has the option to fire directly, and though it lacks the AP, strength 10 large blasts are nothing to sneeze at. Even without bypassing MEQ armor, you're forcing a tremendous amount of saves, especially because you get to lay down d3 large blasts. And I still haven't seen anything to indicate that the Manticore's shots aren't d3 blasts each turn of firing. So if you actually get to fire it all four turns in a game before it runs out of ammo, you'd have dropped between four and twelve strength 10 large blasts. And it still costs less than a standard Russ with (the more expensive now) heavy bolter sponsons.
New Additions to our Heavy Support that I REALLY like:
Griffons--Dirt cheap, only 12" minimum range, get to re-roll the scatter dice, AND come in squadrons? A trio of griffon mortar large blasts for 225 points? Death to hordes (and the nerfed Hellhound!). The only competition for it in terms of horde killing is the Leman Russ Eradicator, but I think the Griffons win out for point efficiency, even if the Eradicator ignores cover saves.
Basic Russ with Plasma Sponsons--Just sick nasty, and I'm not sure I see a reason to ever buy a Leman Russ Executioner except to waste points. This load out is pricy, but for the cost you get a batlte cannon, a heavy bolter, and a pair of plasma cannon templates. For the same points with the Executioner you get 3 plasma cannon templates and a heavy bolter. I know which one I'm going with. And at least with this pricy tank we get the upgraded side armor and the ability to sit still and unleash all this hell upon a vulnerable unit.
Manticore--Massive amounts of large blasts, fire diriect or indirect, strength enough to instant kill just about anything that isn't a monstrous creature, and the model looks great (though Forgeworld is expensive and I'll probably work on converting one). What's not to like?
"I would listen to Sokhar. The man's a genius. Listen."~Lord Yossanrion"Thanks, Sokhar. There was some legitimately good advice in between the low-grade profanity, blaspheming and veiled insults."~Quick"Well thought, intelligently put, with a hint of sarcastic bastard!"~Diggum's Hammer
I cant choose, the thought of killing my opponents army before he does anything(2 basalisk squadrons with 3 each) and a manticore plus that ordinance guy= 14-17 ordinance blasts on turn 1= half my opponents army just died lol, turn 2 is going to be just as nasty lol
Hellhounds are good tanks
Satan - "**** you Kage! And **** you Jables! I'll get you Tenacious DDDDdddddddeeeeee!!!!!!"
Am i the only person here slightly worried about all the stats posted around here?? Rumers or not someons got to get a hold on the IG forum section!
I hear and I forget, I see and I remember, I do and I understand
Success is the ability to go from failure to failure without losing your enthusiasm.
Deathstrikes cool and all but its overpriced and you may not even get to fire it.
Manticore on the other hand is an easy 4 shot barrage.
We who have seen war will never stop seeing it....In the silence of the night, we will always hear the screams....
Deathstrike just seems to risky to me. Unless your are pretty lucky it will be like the 3-4th turn before you shoot it, and I don't think it's very durable (think open-topped and same armour as basilisk), so there is a very real chance of it getting destroyed before it does anything. If you do get the shot off then you have the potential to do a lot of damage, but it seems like too lucked-based of a unit.
Manticore seems much more reliable, and could probably out-kill the deathstrike over time against horde-type armies.
I think it would be fun too try though, so I'll probably try and use it occasionally.
Outkill? hmm if the rumors I have heard are anything to go by thats a big maybe.
With all the cover around in 5th, the manticore gets more hits, and forces more saves in the span of 5 turns. But if you are playing orks/nids and they bunch up in terrain, and you get to launch the deathstrike that is :
8"-12" , 10, 1 , cover ignoring ordenance barrage, that also counts its full strength against any vehicles caught in the blast (even if the center of the "template" is not on the hull).
That is going to put some serious PAIN on any army (except maybe daemons, with their pesky invoul saves..)
I mean, yeah ok it may not fire when you want it to, but some propper screening and it should live long enough, and then again maybe it wont.
I have played games where I lost all 3 leman russes in the first round of lucky lascannon shooting (and not alot of cannons either, it was a marine army).
And to be honest, on turn 3 its got the same chance to launch as any other guardsman shooting.
turn 1 : may not fire
turn 2 : may fire +1 to roll = 5+
turn 3 : +2 to roll = 4+
turn 4 : +3 to roll = 3+ (marine style!)
Turn 5 : +4 to roll = 2+ (time to fire!)
As I'm always loosing no matter what army or list I play , I think I'll have one just to strike fear into the hearts of my enemies (who wants the 8-12" uber tactical nuke?!).
Though I think if I ever play in a tourney, then a deathstrike is not exactly the way to go.
oh, I just figured, the scatter may prove to be a source of many laughs..
"And then when I thought my army was doomed and the imperial guard player rolled high enough to launch the deathstrike missile, he rolled the scatter, and promptly removed a 12" chunk of his own gunline, thus killing 75% of his army in one shot."
Ya, I was forgetting about the no-cover saves part. If you do manage to drop one of the bigger sizes templates into a clump you would be able to kill a lot.
But I was thinking too with the scattering, if you get a bad scatter with the deathsrike and kill none or few models then the missile is mostly waisted. With the manticore if you scatter off to nowhere you get a few more tries to make it up. The deathstrike to me seems a bit too random and luck based to be using (seems like and all or nothing missile, lol).
I'll still try it though, should be for to use sometimes.
Manticore for me. Its more reliable, and has the potential to be significantly more devestating - not the least because it will almost certainly fire at least once
"The sergeant major asked me what my job is. I told him it's to do what I am told. He gave me a medal. I like the Imperial Guard."
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