Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
It's a known fact, the longer you play IG, the dirtier you get. IG players have been doing anything and everything in their power to make our current codex work. So now that we're getting a shiny new codex, it's no surprise that we're looking for all of new tricks for our bag.
Tank Squadrons. They allow us to bring MUCH more firepower to the table, but at what price? Many IG players are worried that immobilize=destroyed will be too high of price. But what are the advantages of tank squadrons?
Well, there is the obvious one, Crew Shaken = Crew Stun. No need for extra amor. It's nice, will allow you to keep moving away from incoming melee/melta threats. But lets dig a little deeper
A LRExecutioner, 5 plasmacannon shots a turn, 230pts and a BIG target. Why, in the Emperor's name, would you ever want to put this tank in a squadron and risk loosing it to an immobilization?
What if you pair it with a normal LRBT w/ camo? Camo gives it a +1 cover save if it remains stationary.
Place the LRBT in cover (behind chimeras if you have to), and place the LRExe out front. Surround both tanks with infantry.
Now when your enemy fires at the LRExe, they have to first break the AV14 armor. If the manage to hurt AV14, you assign the hit to the LRBT who then takes a 3+ cover save.
The important thing to remember is that you do this for every unit that fires at you. Than means for any unit to threaten your LRExe, it must wound AV14 TWICE. This is extremely hard for any unit to do outside of a unit with multiple meltaguns or a triple BroadSide unit. If a unit is firing a single antitank gun (like most units) it will automatically go against your LRBT (who has a 3+ save). This will allow your LRExe to keep firing more than if it was solo.
The second squad trick deals with artillery.
The Griffion is a 75pt tank that has a range of 12"-48" S6 ap4. It has a special rule that allows you to reroll the scatter dice.
The Colossus is a 140pt tank that has a 24"-240" S6 ap3 and ignores cover.
Both are great tanks (i don't think we'll see the old basilisk much anymore), but with the squadron rule, things get a little crazy.
A squadron that has a Griffion and a Colossus.
The Griffion fires first at a unit of MEQ in cover that is between 24" and 48" away. The shot is more accurate because of the ability to reroll scatter.
Then the Colossus fires, it uses multiple barrage rules and places it's template where the Griffion landed. Roll the scatter die and place accordingly.
It's an odd pairing, but something to think about.
My point is that, there are some advantages to be had with the squadron rules. IG players just need to get creative and think of them!
I thought you could only put squadrons of th same type of vehicles together? If not, then awesome, although it will be expensive. Interesting find!
I've been thinking of doing somethink like that, but my problem with it is, after you fire 5 lasma cannons and a lascannon there won't be much left. Now you have to fire the russ at either nothing, or hardly anything that wasnt killed by the executioner.
IG Best Gen 1st overall of 10 DE 4th overall of 6
Eldar 3rd Overall/Best General of 26--2nd Overall/Best General of 7--1st Overall/Best General of 11
Hmm... it have potential, but let's check the rules and a little experience from masive vehicle deployment.
1 - Vehicles in a squadron must to keep 4" coherency. These limit a little where we deploy and an squadron of big vehicles with sponsons need a lot of space for get clear LOS. Like infantry, the more we deploy the worst it become avoid units breack the LOS of other units. An experinced oponent try to bottleneck them like an horde. Indirect fire and Skimmers have less problems with these.
2 - All the squadron fire all the weapons to the same unit. If the target is a big unit these is fine, but if the oponent charge with many small units is dificult to stop all of them before they reach close combat distance.
3 - Immobilized = Destroyed. I dont know if we still can buy "track guards", but if we can, is good idea to take them in a a squadron. No, there is no track guards for walkers and I dont know if Skimmers have something like that.
4 - Stunned = Shaked. "Extra armor" do the same thing, so take these upgrade in a squadron is redundant. Dont buy it.
5 - If possible, get Tallarn infantry and ask your oponent to play in a desert for "fluff reasons".
"The only valid test is combat; the only valid result is victory"
Ardak Kumerian, Klingon Admiral.
Let us not forget that vehicles in squadrons can fire through each other. So line of sight isn't much of an issue.
The LRExe is very killy, no doubt. But I would be surprised if it completely takes out a unit of MEQ in one round of firing.
Now considering that you fire BOTH vehicles before removing any models from the unit... You can still get a large amount of hits with both tanks
IMO the only target where there would be some waste would be a unit of 2+ saves, where the LRBT would be a poor performer. But MEQ or Ork hordes, both LRExe and LRBT are going to score a lot of wounds and work well together imho.
i try not to use any of the so-called dirty tricks that vanrooyen and company call for to win... since i'm a collector/hobbyist it's always been about the feel of the army and not trying to accrew wins when and wherepossible. but it is semi-true that leman russes and more importantly... any pie-plate weapon we have tends to hold the power in our force, the management of 5th ed in being able to account cover saves to anything we throw at them. when we're able to shoot stuff while keeping our own weak toughness/armor save guardsmen in cover counting terrain.... man, we're just gimped currently; others may say so... but as far as i'm concerned 5th ed favors close combat. period.
so i'm all for spamming pie plates at the enemy if that's the only way we can make a living.... though win or lose in my own games, couldn't care less... though i guess i could, being able to maintain an average would be nicer than losing most my games with my fluffy list
edit: read it and still with what i had said
1st Enders Mechanized Division
Enlist Today, Ave Imperator, Ave Endra