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Hello all! Seems like a serious forum here, so I figured this would be the best place to ask for help
I have recently (last month or so) returned to the wonderful world of 40K after some years absence. My old tyranids aren't really that attractive, since they have 3-4 different color-schemes, some are 10+ years old etc.
So I decided to buy the Assault on Black Reach set, so I could start a Space Marine army. But - where do I go from here? There seems to be SO many options, it's almost impossible to get a grip around hehe.
At the moment I have the following:
1 Captain/Chapter Master (From AoBR)
2 Tactical Squads (1 from AoBR and 1 I ordered seperately - 2x10 Marines)
1 Dreadnought (from AoBR)
1 Terminator Squad (5 marines from AoBR)
From what I can gather, that takes me to about 8-900 point, depending on wargear ofc. Problem with AoBR figures is, that they have a very limited sprue, so there's not a lot of customization options.
I'm thinking of playing 1.500 - 2.000 point games with my buddies. Possibly more in the future, but that's gonna take a while
What are your suggestions?
Oh and another question, concerning drop pods. Do they allow my men to deep-strike, even when deep-strike isn't allowed in the mission?
Thanks in advance!
First off, welcome back to 40k, and welcome to the marines, brother!
Before anyone can tell you where to go next, you have to ask yourself: What kind of army do I want? You can add some assault squads for some nasty cc goodness, or some devastator squads to mow the opponent down.
There's also the "mech" option. Pack everybody into Rhinos or razorbacks, stick the terminators in a land raider, and back everything up with a couple of Vindicators.
Don't forget the special characters, too, which give you even more options.
Course, you can combine the above, too. What do you like the looks of?
Hello Canew - and thank you hehe. Hopefully I'll have more succes this time than the last, which ended after a 11 games (or something like that) and only one win
I think I'm a cautious player. But I guess it also depends on my opponent, which will be Chaos, Tyranid, Tau and Ork respectively.
I do like the sound of putting terminators into a landraider and driving them forward to wreak havoc hehe. But wouldn't that work better with assault-terminators?
Devestator squads would probably be a good idea. Firepower is always nice hehe, and in my most of my battles, I'll be doing a lot of hanging back. Putting everything into rhinos isn't my style I think.
Your question about what I want, was pretty good. I'm sitting here, and I have no clue where I want to go with my army heh.
But I think the direction I'll take is heavy firepower from the back combined with some nasty CC at the sacrifice of some mobility. I guess that means some devestator squads and perhaps a rhino or two packed with assault marines?
Well, first off, assault marines don't use Rhinos. They can "fly."
Also, you're right that "vanilla" terminators might be better used in a Drop Pod. You could give them a terminator-armoured librarian and really have fun!
If you're going to play against nids or orks, you're going to want some anti-horde stuff. Vindicators or plasma cannons are a good idea. That stuff can work against firewarrior or kroot squads, too. Also, devastators with heavy bolters will ruin a horde's day.
If any of your opponents go all-mech, you're going to want guns. Anything with lascannons is a good idea, and again, a dev squad with missiles is a good choice.
That's a quick-and-dirty overview. Post lists in the list forum, and get some feedback!
Hmm, I thought the jumppacks on Assault Marines "only" allowed them to assault 12" instead of 6". Seems I have some catching up to do Haven't gotten around to reading the rule book yet.
I'll go inside my little box and start to think around the future of my proud marines.
Thanks for the feedback - it's much appreciated!
As a heads up 'd like to point out that only Blood Angels can put Terminators in Drop-Pods. For Codex Marines the best they can do is to deep-strike in next to something you want dead, fire all your bolters at a squishy unit for that turn's shooting phase, then next turn move up to the target, fire, then assault.
Space Marines: W15/L7/D3
Imperial Guard: W6/L4/D0
From what i gathered it doesn't look like you have the Space Marine Codex yet, and if not, then that would be a first. From there, look at the same list (pictures) in the middle part of the book and look at what models you either like, or a play style you enjoy. I for one enjoy putting everything into tanks and seeing opponents with only 1 or 2 Anti-Tank weapons try to take everything down. I suppose for you to fully understand how you want to play, you should try playing acouple games with each type. Play friendly games with "count as" models say for devastators or assault marines, or even sterngaurd and vanguard. Your friends should be more then willing to play some lower point games to help you out.
It's also unfortunate that GW got rid of the sample list from their web, but heres two website that might also help you determine what chapter you want to play. Deciding what chapter u want to play can sometimes dictate what you should get next because of specific combat docterins
Check out Double Edged Painting blog for more information on commissions and work in progress
Hi Acez, thanks for your post.
Well the problem with the tank-tactic is that my roomie is gonna be my primary opponent hehe. So he'll know everything i have going, which in turn means, he'll probably field some anti-tank guns. Unfortunately, none of my friends have a play-ready army yet, so it'll be a bit hard to have some sample battles.
I already decided to make my own chapter. I heard that it's possible to customize it using the codex, by selecting different traits.
But it'll probably only be for a while, that I have these "problems". At some point I will probably be able to select models based on my opponent. Gonna take some time though, but eventually I'll get there
I'm off to bed. Once again, thank you all!
As for a make your own chapter. There are no more Traits as there were in 4th edition. You can still customize a chapter, with the special characters on a *counts as* basis. Meaning that you don't truly have to play Ultramarines, to use the full effect of the new Codex. Its quite flexible.
As for what you've said so far on your *style*. I would expect a balanced approach. Even if you're not a tank kinda guy, you may want to scatter in some transports just for the added mobility. But that can come later.
Agreeing with Canew, I think your first acquisition should be an Assault Squad. This will give you a decent CC squad with to do some damage in a melee fight.
Secondly, a devastator squad, for some heavy fire support.
Thirdly, I would suggest some mobile firepower. This can come in many flavors.
a. A bike squad
c. Sternguard Unit dropping in from a Drop Pod.
Additionally, another Tactical Squad would not hurt you at all.
Your Core Army with the Tactical squads is very hardy and will be the back bone until you decide to specialize a bit more and possibly lean towards a more ranged or assault based type of game.
Early on, your Dreadnought will probably draw lots of fire, as its the only *armor* you have on the field. Consider getting a drop pod for him. Trust me the AoBR Dread just as it comes dropping in behind any one of your opponents vehicles, will cause him much grief.
Traits have been removed? Ah well, seems I really need to buy that codex! But on the other hand, it sounds mighty fine, that I can use ie. Marneus Calgar for my own chapter - as long as I rename him ofc. :-)
Hmm, it seems like the general consensus is, that the first move is to buy an Assault Squad, followed by a devestator squad. Guess that'll have to be ordered when my next paycheck arrives hehe.
I do have a feeling, that you're right about my Dreadnought. He's gonna be a popular target, so putting him in a drop pod might be a good idea. With a bit of luck, he can deep strike behind a tank and blow it up with his multi-melta. And if he survives the following round, perhaps take out a few other models.
Thanks for the feedback. I'll get to work on an army list soon, although, admittely, it's hard without the codex hehe.