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We all know Ratlings rape Sniper Special Weapons Squads so please dont hijack this thread into that discussion.
But.... for my new Army im beginning to peice together im aiming for a Heavy Infantry Army (possibly Mechanised not fully decided) supported by Sniper squads.
Eh? Why i hear you ask. Mainly fluff reasons but ive always been intreged by the idea of snipers simply because there great at any task and have excellent range meaning they can sit back in cover and haras the enemy. Whats more there one of the few weapons thats brilliant against MEQ's and still useful against horde armies by using them to target monstorous creatures or Pin down certain unit, coupled with mortars sounds like lots of fun to me.
What im really after is an opinion from you veterans who have had the guts to field 2 sniper squads in as support to your HQ in the old Dex. How well do they perform, they get 3 sniper shots at 36" and 3 sniper 3 lasgun at 24" or less but at a regular guardsmans BS. Can i count on these guys to cause the wounds i need to pin mobs or would i need to field 2 squads working together to get more relyable results.
There are three ways to field (non Ratling) Snipers in our new codex.
1. SWS, 6men/3snipers for 50 points.
2. PCS, 5men/4snipers for 50 points. (iirc you could also kit your CCS, who are BS4).
3. Infantry squad, as a SW choice, 5 points. (also Vets)
Unless you have other plans for your PCS, or simply want to field a LOT of snipers, I feel PCS are a superior choice to SWS. Not only do you get 4 snipers for the same amount of points, but the squad can also give an order. In fact, it's not a bad idea (if you like SWS) to simply take 25man platoons to maximize the number of PCS you get.
I also want to mention Infantry Squads. Now that they have moved the Sniper Rifle to a SW choice (used to be heavy), you can pair the Sniper Rifle with another Heavy Weapon and take advantage of the Sniper Rifles' 36" range.
Sniper Rifle + Mortar. It's a cheap squad at 60 points (50+5+5) and has two weapons that can cause pinning. Never thought i'd say this, but it is actually not a horrible choice! Personally, i'd rather take a Mortar and a GL or Flamer, but I could see why someone would take the Sniper Rifle and use the squad as part of a cheap firebase platoon.
As for the effectiveness of Snipers. Well, they're not horrible, but also not the most reliable of weapons. They best usage is putting wounds on MC, but so do autocannons And Autocannons can also pop transports (yes I no Snipers *can* kill a rhino, but honestly, the chances of that are extremely slim).
Wasnt sure of the final cost. But for 50 points ill certainly be slapping some of these about my lists. I expected 60-70 points basedon last dex tbh. Its all goood1. SWS, 6men/3snipers for 50 points.CCS's as im only going to be fielding 1-2 i want to use them where they can make best use of orders and stay well protected, i plan to use master of ordanance aswel so am likely to hold one CCS back with my mortar heavy weapon squads and the other if i take it forwards with my advancing infantry. As for PCS's im not sure what roll these will fill within my army. Depending on wether i go mechanised or not there importance is not yet fully clear to me so would not like to commit them to a stationary roll.2. PCS, 5men/4snipers for 50 points. (iirc you could also kit your CCS, who are BS4).Hadnt really consider'd this as i hate holding back infantry squads so a sniper can fire, but they do make excellent partners to heavy weapons more heavy bolter im thinking tho, although the mortar would work id like to keep them seperate as mortars are great for staying out of LOS.3. Infantry squad, as a SW choice, 5 points. (also Vets)
Is it clear yet how many Ratling we can take as they used to be limited to 1 per army. This would directly impct how many sniper SWS i brought to the field.
My general tactics are going to be, Rushing lots of infantry forward either in chimera's or infilrating forces (chimera's looking most likely), the snipers and mortars are to provide pinning fire to approaching infantry and slow them down. one half of my mechanised army would form fire bases pulling up into key positions and forcing the enemy to close them whilst the other half would be more assault based.
Obviously i need to hit a balance or my chimera's will get mutilated by fire designed for heavier tanks and i need to find some units more specialised at taking a claimed aobjective but you get the idea of what my central force is going to be made of. Im aiming more for utility than pure killing power.
Thanks for another great reply BoxAnt. I would Rep u but its banned me from repping you as ive become to much of a brown nose for the forum to take lol.
Personally, I am thinking Griffions will make excellent pinners in our new codex. Dropping a pair of pie will almost be assured to cause a pinning test.
Sniper+HB works as well. But the fact that HB cost the same as a AC really rubs me I would rather have an AC. Mortars are 5pts and give you a beter chance of actually causing a pinning check.
Regardless of which direction you go, make sure to bring some a Psyker Choir(s). As it is right now, Pinning is not that effective due to the average Leadership of ~9. But with a couple squads of Psykers you can drop those Leaderships down to 2 Making Pinning/Morale much more effective.
Don't the current rumours suggest veterans can take 3 sniper rifles as special weapons? A squad of BS4 vets with sniper rifles, camo cloaks and a las/autocannon could be awesome.
Last edited by Kahoolin; April 9th, 2009 at 02:03.
RecklessFable's Journey to Mediocrity (Painting an IG army)
I've been addicted to World of Tanks lately and neglecting my IG... But it is so... much... fun!
Yeah I suppose that build is a bit underwhelming in terms of cost vs. number of sniper rifles. A bit more resilient than rats, and with some anti-armour potential, but there's probably better builds for a vet squad for sure. If you could take squads of five vets that would be a different story...