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Hi to any one that can help.
Firstly i have never seen or played this game, i am a keen painter and builder and have a 5 year old son who thinks its awesome lol. i have just bought myself the following (all in ultramarines)
1x Space marine combat squad (box)
2x razorback box sets
2x terminator squads (12 miniatures) (power fists and storm bolter's)
2x dreadnoughts (Multi melta & power fist)
3x Space marine commanders (powersord)
I was aiming to add 10 scout snipers to this force, any advice on things to add and how they would work on the field ect.
Many thanks Tom
Do you plan on playing the game?
I would suggest buying the rulebook and the Space Marine Codex. There are rules for creating a legal army. What you've bought isn't bad for filling out some of the other parts of the army, but there is a force organisation chart that is usually followed.
Sorry if some of the following seems like a foreign language.
HQs (up to 2 in any army)
Troops (as many as you like, minimum of 2)
Dedicated Transport (as many units as take them, usually troops)
Elites (up to 3 in an army)
Fast Attack (up to 3 units in an army)
Heavy Support (up to 3 in an army)
The things you've bought pan out like so:
Dreadnoughts - Elites
Razorback - Dedicated Transport
Terminators - Elites
Commanders - HQ
Combat Squad - Troops
So currently (assuming you put the Terminators into one ten man unit, and not 2 units) you would have 3 elites, 3 HQs, and 1 Troops.
You will need more troops, so I would suggest investing in some tactical squads. Scouts are good too, but the backbone should probably be tactical squads. Furthermore, you'll want some tactical squads in order to actually use those razorbacks.
You can only use 2 HQs, unless you get up to high point values and double the force organization (usually above 2500 points, but don't worry about that yet, just explaining where you could use 3 HQs, otherwise ignore).
You have a pretty good set up for elites, 2 dreads and a full termi squad. For a beginner it works fine.
You don't really need Heavy Support or Fast Attack in an army, but you may find you want to.
The best advice is probably 1) buy the rule book and codex and 2) buy some tactical squads for troop choices (1 combat squad + a scout squad probably won't cut it in most games). After you do that, read them and figure out how you want to play your army.
I hope none of this was patronizing, and welcome to 40K. And kudos for being a Space Marine player. The more the merrier.
Welcome to warhammer 40k and to Librarium Online. As dog of war said your current models don't make a legal army. First you should get the rulebook and codex space marines.
If I were you I'd go with another box of marines, preferebly a box of tactical marines. This way you could use your extra guys to have different special and heavy weapons, because as a new player you are all but guarinteed to want to experiment with weapon choices.
Then you should get either another box of tactical marines or 2 boxes of scouts. This should give you a bit of a core force to centre your army around.
You may want to get some use out of those extra Captains, Choose the most heroic, and leaderly (I don't think that's a word) Captain and assemble him to be your Commander. Give him some extra bits and such to make him stand out more. Now with your other 2 captains, you could make them sergeants for your tactical squads. Try to make these 2 stand out a bit less to make it more clear to your pponents and yourself that they are just sergeants.
IG Best Gen 1st overall of 10 DE 4th overall of 6
Eldar 3rd Overall/Best General of 26--2nd Overall/Best General of 7--1st Overall/Best General of 11
Right ok...... i do have a a copy of the rules and a codex on spacemarines all new lol slowly reading throught such a massive text to take in. and yer ill be playing the game once i have the right force and know alot more about it. Also i will be gettin 2 more tactical sqauds so and 2 sets of snipers, the commanders i have are just that comander's i thought that i might add a chaplin cassius and a liberian tigurius? and thank you for the support and help, if u have any more advice it would overly greatful to me.....
I would suggest getting the battleforce to round out your army's effectiveness and to add to your troops rather than getting individual tac boxes.
The battleforce gives you:
15 Marines - add this to your 5 from the combat box and you'll have two full tactical squads. In this box also comes a missile launcher, plasma gun, melta gun and flamer. I don't think your combat box comes with any? So it would would give two specials and a heavy weapon to your tac squads.
Rhino Transport - Add this to your razorbacks and all your troops & HQ will have a ride. Combat squad one 10 man tactical to 5 and 5, add a commander to each and mount them in a razorback. The other full 10 man can ride in the rhino
5 Scouts - Unfortunately they don't come with the sniper rifle option you are looking for, but they do come with a heavy bolter
5 Assault Marines - Gives you something a little different to paint too as they have jump packs and close combat weapons/pistols. You can also use the flamer that comes in the box on this group to use up all the special weapons provided.
I think this would open up a lot of options, give you something more to play with and save some money!
Last edited by Astynax; April 13th, 2009 at 08:02. Reason: Formatting so it's easier to read
Ok thank you for the advice . . . . is that the box that costs around £45 and do u know if sniper riles or any weapons can be bought separate?
You can get the various weapons you need by trading with other players. if someone wants some of your spare bits(left over items in the spue are called bits) you can trade.
you also could try to find some websites that sell bits. The bits barn is a good site(The Bitz Barn - Welcome and look around). but try to look around for the sites with the best prices and the biggest stock. some bits are very popular and are often out of stock.
hope this helps. just remember to go down to the local club/game store and talk to the folks there. people in this hobby are for the most part very kind and willing to help.
Welcome to the Space marines and may the dice gods be on your side!
Welcome to the wonderful world of 40K!
Nice, little collection you have going. Looks like all you need now, is two Tactical Squads, and maybe a Heavy Support choice. Say, a Predator.
1. You seem to have a good amount of parts, to make a decent "commander", for your force. Only thing left is to decide, is how to equip him.
2. The combat squad box, is a good "troop" start. It just needs a sergeant model, and one trooper to carry a flamer. You can use the Razorback, for this squad. Have your "commander", join the unit, and they all can happily zip-around in the Razorback.
3. I prefer my Termies, 2-5man squads, "deep striking", onto the field. Likewise, it can be a unit of 10, or a 10man squad designed to shoot anything to bits as it marches down the battlefield.
4. Dreadnoughts are fun, and you will discover quickly, your opponents won't think so. They will go out of their way, to blow your dreads off the board. The multi-melta/Power Fist is nice, but there are a bit better options.
a. Assault Cannon, Power Fist, and upgrade the built-in Storm Bolter to a Heavy Flamer.
b. Assault Cannon, Missile Launcher
c. Twin-Linked Lascannon, Missile Launcher
5. As I suggested before, maybe include a Heavy Support choice too. A Predator, is good. The Autocannon in the turrent, and Lascannons on the sides, for good range.
To start, maybe try and build, a 500pt force. This way, you can get a feel on how to build a force by point cost, and making a force to your liking. Then, you can try, higher point forces. Such as 750/1000/1250/1500/1570/2000.
Just my "two bolter rounds", but what would a girl know?
Thank you that site is a big help. if any one could comment on tact squad gear up and commanders etc........ ty