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So I have been playing for about 6 months now, and I have a group of buddies I play with. They are the ones that got me into this lovely game in fact. I chose the Sisters over tau, because as a Art major, I am infatuated with the Sisters details and beauty. But no one had seen the sisters till I wandered in with them, at first they were pretty intrigued, being mostly Space marine and Chaos Space marine players. I read a lot of Librarium tactica for my army and even for theirs, I wanted to play on their level pretty quick. Learning the game I tied and lost a lot, forgetting to pop smoke and the such. But now I got the hang of it and I am on a pretty solid winning streak, 13 as of last Tuesday...but it isn't bodding well for me heh, people are wondering if I am cheating, it is a bit insulting, I am using the faith correctly, which they constantly remind me by calling it "broken". (Gah stupid, I should just play a game without it to show them how necessary it is!) I roll well for initiative, I go first a lot, which is what we need to really put a punch into the other army. They tell me that my seraphim Hit and Run Rules should be the same as their Space Marines, but I am using my codex the way it is meant to be used. Our codex is old I know, but not broken by far...
Blech...Their is more complaints, but I honestly am feeling pretty exhausted, trying to defend my sisters while playing the game, such is life I suppose. Their good friends just frustrated?
Anyone have problems like this, players complaining about our codex's and the such?
Usually the "switch armies" approach seems to shut some people up, I believe... assuming you win of course, and assuming their army isn't a bunch of footslogging slugga boyz...
Ask them to switch armies for a game and see if they can beat you. That should shut them up.
You worked hard to become good at playing the Sisters. Everyone has a different level of aptitude for the various armies, and gaming in general. You are humble, admitting that some of your victories are due in part to luck, like always going first. That will even out in time. But maybe you can handicap yourself a bit, since you can already beat your friends with your favorite army compositions? For example, you could bring some Repentia. That way you wouldn't exactly be giving your friends free points, but you would be, kind of sort of, lol! And you would get to use those wonderful models. My friends are always willing to give me advice, even against their own armies (in Fantasy battles, I haven't played 40K yet), and I know you will help your friends. In the end, since you are concerned about their feelings, I know it will all work out to the good
Emperor's light blind you to tears of joy!
Oh yes...Anyone have problems like this, players complaining about our codex's and the such?
"You rolled a double one, that's an automatic failure!"
"Acts Of Faith are like Psychic Powers; one per turn, sir!"
"They get Initiative 6 AND a 3+ invulnerable save? Broken! Beardy! Bawwww!"
In my experience people will cry beardy.. Cheese... etc. When they get their butts handed to them by someone using an 'easy' army well.
=I= armies are considered to be some of the weakest out there. However, when used properly, They're really effective.
I've had people try out my 'broken' army, only to fall flat. If =I= armies really were 'broken, cheese' There would be a lot of powergamers playing them, and you'd see =I= lists at the tops of the Tourney scene.
You just won't really find them there. the =I= Armies can be effective, and in the hands of experienced generals, they're nasty. =I=, like the Dark Eldar are not forgiving armies, however. They require being executed well, with few mistakes. Not everyone can do that.
check out Farmpunk's blog:
the Back 40k
The rules are obvious, if you pay fair it's extremely easy to prove so.
Got a "good" rumour from a GW staffer? Forget about it, LO'ers know more than any random GW shop staffer.
Voor alle nederlanders:
The Dutch Legion
Mainly it's a complaint about how every squad gets 5 'psychic' powers without considering the limitations on their use - though there was a 'let me see the rulebook' moment yesterday when a whole lot of models deepstruck next to a DH inq in a stormlord
I've yet to convince anyone to swap for a game though.