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A friend of mine who plays space marines told me recently about a victory he had where he utilized ATSKNF (and they shall know no fear) to basically shut down melee squads by retreating, firing, retreating, firing, rinse repeat.
the marines lost troops in the process but ended up with far more kills thanks to rapid fire.
is there a counter to this rule or do you have to basically not bother with CC against marines?
Yeah, move to within 6" of him so that he cannot regroup. He will then keep on falling back and because he is moving, he won't be able to fire any heavy weapons (though he can still fire his bolters). Herd him off the table.
There aren't many circumstances that can allow that tactic to go on more than a round or two.
They can be caught in a Sweeping Advance, remaining in combat.
If they do break off, they suffer from No Retreat so more marines may drop in the process.
If a CC unit is only winning combat by 1 each turn, then yes the Marines can employ this combination of Combat Tactics and ATSKNF.
The best counter I can think of is hit them harder. Even a full squad of 10 marines, should think twice about trying this when losing by three. The squad will most likely remain in combat anyhow as their LD is reduced also by the number lost.
And jy2's herding, works very nicely.
Last edited by Xpyre35; April 15th, 2009 at 17:03.
Don't shoot at marines before charging them. With SMs playing combat squads, they only need 2 casualties before they can choose to run.
sounds solid. thanks for all the replies everyone.