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With the new codex coming out I decided to put together a modest IG army (because having 5 armies just isn't enough,) around 1500 points or so. I already had 3 infantry squads with lascannons laying around from an aborted LatD army and picked up an old (Leman Russ, not Sentinel) Cadian battleforce box to form the core of my list.
My plan was to field a single large infantry platoon (5 infantry squads, plus some heavy/special weapons, maybe some conscripts to further cannibalize my LatD turned Chaos turned Oh-God-Shooty-Chaos-Dreads-Kinda-Suck army) along with some mechanized veterans, as I like the fluff and feel of having a fully kitted out infantry platoon. However that really dilutes the value of the commands my platoon leader can give. Since I doubt I'm going to fit 5 mechanized vets into a 1500 point list, there's nothing stopping me from splitting the platoon into two.
So, really, I'm wondering if people feel that, with the new codex, running a max size platoon is just a silly idea if you have room to split. Here are the pros and cons that I can see so far.
Cons of Splitting:
Save 100 points on a second command squad (assuming medipack and vox, and placing
a commissar somewhere in the second platoon for mobbing up.)
More kill points to lose in 1/3rd of missions.
Less appealing fluff opportunities.
Pros of Splitting:
Extra command point.
Extra room for powerfists, heavy flamers, and other upgrades.
No need to take any other troop choices.
You play your game, I'll play mine.
Your not Bob Dole! Bob Dole talks in the third person.
But yeah I see what your saying when it comes to the cons. There are now more killpoints for the enemy and the fluff is limited. The main reason I did IG in the first place was for my ability to create in a way my own fluff army with ease. Now that is taken away from me.
It depends. The Platoon commander orders aren't much to write home about (except down down down, but even then your opponent can just ignore them) so getting more doesn't offer much appeal. I'm a big fan of mechanized Vets, so the more of those you can field the better.
I'd stick with just one, they're pretty pricy and 3-4 Infantry squads plus Conscripts should be enough boots on the ground.
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