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Hello all. I've been lurking around the forums for awhile, and reading and learning a lot about the space marines, but I'm still a little concerned about how I can effectively expand my Space Marine forces.
I currently have the following models.
A Space Marine Commander(Captain)
2x Tactical Squads with Flamer and Missile
Vanguard Veteran Squad(no jump packs, older veteran models)
These models field me about 650pts, which is what me and my friends have been playing at. But I'm looking to expand effectively without spending too much money. I'd like to get to 750pts then work to 1000, 1500 and so on.
So the next time I'm in Games Workshop I was thinking about dropping about $80 on new models. Any one have any advice at what might be a good buy? I was thinking maybe something like:
1x Predator, 1x Dreadnought/$80
1x Dreadnought, 1x Rhino/$70
1x Predator, 1x Rhino/$70
2x Rhino, 1x Sniper Scout/$85
What do you all think?
If anyone is curious I play against CSM and Nids.(at the moment anyways)
Hey BDZ (sorry for shortening your name, but its darn long ), glad you decided to post your army after so much lurking
Right, you've got a fiarly good start there. What war-gear do you have on your captain? and is it the MK1 or MK2 veterans you're using?
Anyway, to the point at hand, what you've got is a great little starter, and I can imagine the captain and the tactical squads will become your core force for the rest of your army for years to come, what you lack though, is mobility.
A couple of Rhino's would help your army massivly, providing protection while giving them greater movement, and at that point level they will be reletivly tough to crack. I would put those at the top of my purchase list.
Next would be a Predator. The high armour and epic amouts of firepower at such a low points cost is a must for smaller armies.
After that, a couple of dreadnoughts, then go from there.
As you reach 1000points, get another box of Tactical marines and a Devistator squad - then you'll have a variety of heavy weapons that you can disperse across your other squads =)
From what I've given there, I can imagine you'll want to go over your $80allowance this time around, so either save up a little more before heading over to the store or just grab the rhinos for now - they'll take long enough to paint up anyway. If you really want extra firepower, grab one rhino and a pred. Either way, they'll help you out in the long run =)
Haha, BDZ is fine.
The veteran models I have are the Mk1, so they have the dual lightning claws and the power axe etc.
As for the commander, I built him before I knew about the WYSIWYG rule, so right now he has a power sword and a combi-weapon. When I field him in battle I also give him artificer Armour though for that nice save, I figure since he has those fancy shoulder pads that would probably count as it anyways, right? I've come to realize though after reading a bit on here that giving him the lightning claw would have been the better way to go, but since I did not magnetize him or blue tac him, I'm not sure if it would be easy to safely remove his arm(using games workshop glue, not sure if that's the melting kind).
Another question I have about him, while I'm talking about him, is, in his wargear it says he has a Iron Halo, I do not have that modeled on him, so I do not play with it, is that what I'm supposed to do, or should I just assume he has it since its apart of his default wargear and not optional? In any case I plan to add it soon.
Thanks for the advice on the stuff I should buy though. My friends all have enough of an army to already play 750, so really I'm just trying to catch up with them. But I think I'll probably get a Predator and Rhino while I'm there. I'd like to try playing with a tank vehicle since none of them have one yet, and tank shock sounds like fun =].
And one more thing I was also thinking about was buying jet packs and adding them to the Veterans.
Glad you got back to us fast =)
Those vets are stunning models, and I use a slightly modified version of the twin-lightning claw vet as my 'Counts-As-Shrike' special character - but thats another story.
Really, those vets make great sergeants for Tactical squads, or additions to a Command Squad or Honor Guard squad. As Vanguard, they get pretty expensive, so I would honestly not use them as such - giving them jetpacks only increases the cost of those models further and at 750points, you really need more models instead of wasting points on something so expensive.
If you're after some good close-combat damage, 2boxes of Assault Marines will see you right. A 10Assault Marine squad is devistating at 750points, and will cost less points than 5 vanguard veterans with the weapons from the MK1 box set.
On to your Captain. I've got a captain very similar to what you've described. I added a little extra detail to his sword and called it a Relic Blade, but it is ultimately the same thing. taking a Lightning claw with the combi-weapon would be better for the re-rolls, but it isnt essential and wont ruin your game.
If an item is part of the default wargear on a unit, they get to use it regardless of it being modeled on or not. WYSIWYG doesnt really extend to default wargear. There are a few exceptions (such as giving a Tactical marine just a bolt-pistol), but in general if its a weapon - try and stay close to WYSIWYG - if its bonus bits (like iron halo/artificer armour) then simply telling your opponent is often enough.
As for artificer armour on your Captain, I make a couple of edges in a different color, or paint the aquilia a different color, to identify this on my models. Using the fancy shoulder pads is another way, and I dont see people arguing because the armour is so very similar anyway.
If your friends dont field tanks of any variety, then they are probably unable to deal with them effectivly, so the Pred sounds like a great idea to me =)
Welcome to these boards, BlackDragonZero!
CleanRabbit, always has sound advice, so I would track down his posts from time to time.
Back to your $80 question. I would go for the predator/dreadnought purchase. Seeing that you posted your foes as CSMs and Nids, it took a big part in my opinion.
Dreadnought - I would equip it with a multi-melta, and slap a heavy flamer (replaces the heavy bolter ) on the dreadnought close combat weapon. Its cheap, and can deal with various targets.
Predator - I would equip it with an autocannon (turrent) and heavy bolters (sides). If you want, you can spend any extra points on a pintle-mounted storm bolter. In small, point forces, this predator does a nice amount of damage by blowing most units to bits.
Just my two bolter shells!
My personal experience against Nids. Absolutely get the Predator, Autocannon / Hbs. I tend to magnetize everything so nothing is permanent and I can make both variants with a single purchase. The Predator (Destructor, it used to be called) will absolutely obliterate nid swarms, its extremely handy.
As the second option, the dreads are very fun, but they attract alot of attention to new players as opponents. I would go with a rhino. Its true you aren't going to want to get to the nids faster, I'm thinking more of late game mobility, to contest or even claim further objectives.
A choice you didn't list which would be a Land Speeder. This can be extremely effective against nids, and cheap on $$$, cheap on points, and fast mobility. They are however fragile to some infantry gunfire.
As our battlebrothers above already gave sound advice on the various tropp choices
I'd like to point out this . Its a good starter or add on box if you just want to increase your army in size while saving a few bucks. 15 more marines, 5 assault marines 5 scouts and a rhino always come in handy....
Another good buy is the Black Reach box, especially if you haven't got a rule book yet.
You get a full squad of tactical marines complete with flamer and missile launcher, 5 termies a dreadnought and a really nice model for a space marine captain. On top of that you get a bunch of orks that you could trade to someone else for even more marine models.....
As I said before, this is just general advice if you are on a budget and want to get bunch of models that you can actually use in most battles....
Thanks for all of the advice guys =].
Yeah, I don't think I want to buy the battle force box right now, since it doesn't come with any heavy weapons, and I think that's what I need. But I figure after I get one rhino, the dreadnought, the predator, and maybe a box of assault marines or scouts, I could just buy that, because that box would help set me up for 1,500 point games. I've heard that a tactical squad for every 500 points you have is a good balance.
As far as the Black Reach box goes, my friend is actually going to buy that for me as a payback, since I bought half of his Tyranid army for him lol. I already have the rule book, but the pocket sized version would be great. Or it would be good to give to one of them, since I'm the one who has to learn and teach them all the rules.
And I agree about the Mk1's being pricey, buying two boxes of assault marines to replace them sounds like a great idea.
Fire power really isn't a big deal against the Tyranids, for some reason he seems to have a hard time keeping his synapse creatures alive when facing me. But then again he only has four of them. But I figure when he gets a better army, I should be prepared for it.
The Chaos on the other hand, we have pretty close battles, my biggest fear against him is close combat, since his Chaos Lord gets about 5 or 6 attacks with a chain fist, and has terminator armor.
It sounds like you are going to get plenty of space marines if you get the Black Reach set. I would suggest buying a devastator set to get the heavy weapons. You get 5 marines and 10 heavy weapons. So you can spread the heavy weapons out into your other tactical squads.
Sounds like you've pretty much sorted out what you'll be buying this time round fella, and those purchases will really help =)
Now that Chaos Lord badger in Termie armour, he'll be tough to deal with at 750points. Unless he's taking the Mark of Khorne, he'll have 4attacks on the charge (5 with the mark), which could take down a dreadnought or predator if he isnt dealt with quickly.
Shockingly, units in terminator armour fall quite fast to rapid-fire bolters. I've watched squads of 5 terminators get wiped out by two squads of rapid-firing tactical marines in a single turn, all you simply need to do is focus everything on that Chaos Lord for one turn, and he'll fall just like everything else.
What else does your Chaos 'friend' have in his army? It might require some minor tweaks to your current army to get a better balance between nids and chaos =)