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Alright since I got back into 40k I have been flirting with the idea of making a drop pod sm army. I love the idea of the pods slamming into ground and unloading their payload of death and violence. Now for my questions for the gurus out there.
1. Is a drop pod army a viable choice? With victory points being awarded to my opponent as soon as they hit the ground and the lack rhinos for moving my troops in relative safety across the battlefield is it a wise choice to deploy primarily or solely in drop pods?
2. Would it be necessary to have armor in the army? I will have dreadnoughts but do I need landraiders whirwinds or predators and if so what should I take?
3. Which chapter/special characters would lend themselves best to drop pods? I really like the fluff on space wolves and with the current 3rd ed codex they seem like a pretty decent drop pod force but am I overlooking something with the special characters in the sm codex?
I am looking at deploying my whole army (with the exception of scouts) in drop pods but will obviously make allowances for land speeders and armor if/when necessary. Mainly I was curious about the tactical viability of such an army and which chapter to pursue.
Are you considering 4th Edition Ruleset or 5th ? Drop pods, don't give away victory points for landing in 5th.
Its a rather large open ended question you've laid out. But for a small summary to your answers, is YES. Drop pod armies when used effectively are very competitive. As for armor, depending on what point level, it might be a good idea to include some.
If you're using the Space Wolf codex, but I'm not sure it contained drop pods.
What models do you have? What general tactic are you planning on using? ( ranged, CC, balanced )
The space wolf codex states you can choose to put your entire force in drop pods and well...bring them in via normal reserves rules. The FAQ however gives them DP assault which would implie that even though they dont have a profile in the codex they're there and you must pay the 35 points for them . Just the general consensus around the ol' club and our 3 SW players.
I played pre-heresy Iron hands using the DP assault army (based off of istvaan 3 so made perfect sense) and it won a couple tournaments, and rarely lost. In terms of the regular SM codex "suck"arius served me well because that one tac squad always got assaulted and could at least hang on/hold them in assault for a while using his counter attack ability. I'd run the wolves in DP's personally just because the whole army has counter attack. I lean more towards CC any day. I used a LR with mine but it's up to you really. The SW venerable dread should do a good enough job for ya (if that's the codex you choose.)
my 2 cents
2. Armor is never necessary. Ability to crack open armor is necessary. You can take Dev squads with heavy weapons but they can shoot the turn they land. You can take dreadnoughts with heavy weapons.
3. Tigurius helps with drop pods because he gives +1 to reserve rolls. I don't recommend getting him stuck in close combat, though. I recommend keeping him out and using his support and shooting tactics.
Space Wolves rock!!
4. ForgedinTheFurnaceofWar (I may have spelled that wrong) wrote a drop-pod tactica and he is an expert in such matters. Read it and give his words heavy consideration. I've used drop pods extensively for about 3 years and I love them!!!
Once a Marine, always a Marine.
I'm looking for a fairly balanced army with an assault lean. Not knowing what the new space wolves codex is going to offer but based on the current one I find them to my taste. I like the long fangs and the venerable dreadnought as an hq choice. I also like the blood claws and i think they lend themselves well towards drop pods since they are essentially assault marines without a jump pack and a little lower ws. But like I said not knowing what the new codex will herald makes me a little edgy about investing in space wolves. I was thinking of gathering drop pods base coating and assembling them until the sw codex comes out then making my decision. Anyway the tactics I'm looking for is balanced but more than willing to go cc.
Space wolves won't let you down drop podding. Mass Blood claws maxing out on powerfists and a support squad of gray hunters will roll just about anything in close combat, from tanks to orks. Drop Podding Space wolves are probably the best space marine army in 5th edition.
But, one thing space wolves won't do is play balanced. If you go all out they will reward you against nearly anything.
Grey Hunters, and Dreadnoughts hunt skimmers, Blood claws kill everything else, HQs should be cheap. 20 powerfists in 2k points? Brutal.