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I've been wrestling with what to, and not to, give Veterans. So, hopefully this thread will generate some feedback.
I think this is going to be a fairly common upgrade for our Veterans, but I think it's more of an upgrade suited for front-line assaulty Vets and not so much for shooty Vets who can take advantage of cover or take Forward Sentries instead. Does anyone disagree? Is Carapace Armor a must have, or can we do without it?
This is one I've been wrestling with extensively as an option for shooty Vets. All shooty Vets will be sporting either 3 Plasma Guns or 3 Grenade Launchers. The problem is that both weapons have an engagement range of 24". Looking at dice probabilities, at 24" there's a 42.3% chance they'll be spotted. This is good, (I'm going to repeat something I posted on a different thread), but I'm no dreamer and know that due to my own perception and the lay of the land there's going to be a 2-4" margin of error. At 21" the probability of being spotted sky-rockets to 56.4%.
Are the Camo Cloaks worth it, or, is it better to keep shooty Vets alive with cover saves?
3 MeltaGuns, 1 Demolition Charge, and Melta-Bombs. Now, this unit is pretty much capable of taking out any tank, scary monstrous creature, or TeQ unit they encounter. Is that necessarily the best use of our Vets? Is crazy target killing better suited for Battle Tanks and Vendettas? Furthermore, are the Demolition Charge and Melta Bombs overkill (some might diasgaree when there's a Carnifex or Land Raider packed with Assault Terminators ready to crash into their lines)? Is 3 Melta-Guns enough? Is the Demolition Charge too dangerous to use?
So, what does everyone think? Do the Veteran upgrades help or throw points away?
"The man in the bowler hat is Mr. Average in his anonymity. I, too, wear one; I have no great desire to stand out from the masses." - Rene Magritte
Vets are great, I think any of those can work. I run naked Vets for their stupidly low cost, but each upgrade has its uses.
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Carapace is good especially when you have 3 plasmaguns as it reduces the overheat casualties. If youare using them as mobile firepower then it is useful but the cost can get quite high.
Cammo cloaks and defensive grenades are good for expensive units such as 3 palsma and 1 lascannon. It keeps them alive and don't worry too much about the 24" range as most of the time the enemy comes to you. Pick some cover near a home objective so the enemy has to doo something about you.
Demolitions are ok but you need a transport, preferably a skimmer. It also then risks killing yourself or the transport with an unlucky scatter. Meltabonbs allround are ok but you probably wont survive ther turn after chucking the satchel bomb.
Keeping vets cheap as ==Me== says is also a good option.
Quorn! - Protein for the Protein God.
IMO, all three of them are overpriced.
Vets with carapace don't seem all that great. I'd rather take stormies. You don't get as many but they're drop troops and the AP3 is awesome.
For 15 more points than carapace, you can stick them in a chimera which is going to protect them from bolters a lot better than carapace armor. If you're facing something stronger than bolters the carapace won't do anything anyway.
Last edited by jh316; April 21st, 2009 at 16:41.
10 Vets, 3 Meltas or Plasmas and a Chimera.
the 3 upgrades are not required really.
4+ Saves and Cover bonuses are not required inside a Chimera
Meltabombs and Demo Charge are overkill when equipped with 3 Meltaguns, probably.
30 points is nearly another 10 infantry.
Arch Overfiend & Grand Despot
I currently play:
Doom Eagle Space Marines
Hive Fleet Omega Tyranids
Goff Ork Boyz(dead)
Tau of O'me
Inquisitorial Xeno Hunters
and my attempted foray into fantasy
'Dark Angel Green' Dark Elves in need of fluff